Duke Nukem Repository » Review » 2009 - A Space Oddity, by Matt Harris
Map Name: 2009 - A Space Oddity
Author: Matt Harris
Released: 9th June 1996
Rating: 71

Review by Kim Robinson on 12th August 2007

A moonbase level with good gameplay and puzzles, but perhaps would have scored higher were it not for the sometimes featureless corridors and monotonous textures. Still, this author's first map is certainly worth your time.

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 31.59 KB

Download: 2009 - A Space Oddity
Other releases by Matt Harris: Confrontation

 

Mapping template:

================================================================
Title                		: 2009 - A Space Oddity
Filename         		: 2009.map
Author                    	: Matt Harris A.K.A. MattCake
Email Address         	 	: 101502.1440[at]compuserve.com
================================================================

Single Player           : Yes Indeedio 
Co-operative 2-8 Player : If you like
DukeMatch 2-8 Player    : Aye, Captain
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Scratch Level
Editor used             : BUILD
Build Time              : About 150 hours...(Had to learn BUILD as well, don't
forget)
Known Bugs              : Shouldn't be any, but just maybe...


* Copyright / Permissions *

Please don't use this map as a base for your own levels. Examine it, rip it
apart and learn from it but don't copy it. It's much more satisfying to 
start from scratch and you'll learn more that way too.


* Where to get this cool MAP *

Only at GO APOGEE or GO REALMS at the moment but feel free to spread it 
around (The map that is) to anyone you please as long as no fee is charged 
and that this file is included. Stick it on yonder Internet if you like.


* Other MAPS on the way*

Yep. Maybe not today, maybe not tomorrow, but soon, and for the rest of my 
life.

Send all comments and suggestions to me at address above. Only constructive
criticism please, don't E-Mail me with the message "It's rubbish" or "It's 
too hard". Tell me why and I'll fix the problem in future levels.


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