Duke Nukem Repository » Review » Afterglow; The Scent, by Frode Waksvik (Puritan)
Map Name: Afterglow; The Scent
Author: Frode Waksvik (Puritan)
Released: 1st December 2006
Rating: 92

Review by Forge on 20th June 2009

Afterglow ; The Scent, by Frode 'Puritan'Waksvik

Starting in underground corridors, Duke must make his way to the surface to escape. The construction is very well done, and for a series of passage ways and underground rooms, there's no feeling of being cramped or having your movement hindered. The lighting, shading and texturing are also well done and set a nice atmosphere. Duke starts out barely armed and takes a bit of a beating right away, but soon finds some health and collects a few weapons to even up the score. Upon reaching the surface Duke finds himself in a town that's nearly razed completely to the ground. The surface area is properly shaded ,there are some nice visual effects, the architecture is very good, and the detailing is well done. For a map of this huge size, the author's high standard is maintained from start to finish and is overall very solidly designed. Non-linear movement through the streets is a slight shock after leaving the subterranean tunnels where the flow of the game is piped in one general direction. There's tons of ammunition, but health is short in supply; especially with the alien snipers scattered about Duke's bound to take a few hits which wears on him after awhile. The game itself is a series of puzzles; some of which can be pretty confusing or slightly difficult to figure out what just happened or what exactly Duke is supposed to do, but careful exploration, attention to detail, and a few monitor screens will help you on your way.

Texturing/Lighting-Shading: 9/10 Sprite Work/Detailing:8/10 Ambiance: 8/10 Architecture/Design: 20/20 Layout: 20/20 Gameplay/Difficulty: 27/30 Overall: 92/100

Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 2.70 MB
Level includes: new CON code, new music, new sounds

Download: Afterglow; The Scent 
Other releases by Frode Waksvik (Puritan): Abandon, Ablaze, Afterglow: A New World Rising, Bruise Mining Company, Neutron Base: The Arrival, Nostromo, QMC: Puritan, Subworld, Ulysses, Unaided Mission, Undesirable Elements, Uranus, Vermin Clearance II, Xenium, Yesworld, Yesworld: 2nd Edition

 

Mapping template:

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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Afterglow ; The Scent
Filename              : Scent.zip
Author                : Frode 'Puritan'Waksvik
Re-released	      : June 20'th 2009
Misc. Author Info     : Used to be known under the nickname 'Warlord'.
   			This has been changed to 'Puritan'.
			
Other Levels          : Most of my levels is inside the episode called 'Vermin
Clearance'.
			The predecessor to this level is: "Afterglow; A New World Rising".
			Two latest levels is: Undesirable Elements and Nostromo.

Description           : This time Dukes hometown is under heavy attack from the 
			evil twinbrothers.
                          This map is located at the same area as the 'A new world
rising'. 
                          But this time the valid playerspace is smaller than the
first map. This in order
                        to make it a bit easier to sort out where to go next.
Although I have implemented 
                        the good ol' securitycams to show you the next location. If
you follow the the cams
			from location to location this will be the shortest route through the level. Some
houses
			and areas isn't necessessary ro visit but some areas holds quite interesting
goodies,battles,
			secrets and explorations.
                          Eventhough the Dukes hometown is the same as last map there
has been a lot of chances.....
			


Additional Credits To : The music is from: AC/DC - Back in black.
					   E-Type- Life

			I've ripped a few seconds from each song and modified the
			files in order to make them work under Duke Nukem.
	

			The new duketalk is the property of Apogee-
			3D realms.But I wish to tank Mr. Jack Gutzler
			for making them available.Nice job,man!


			  Some of the new soundeffects has been picked
			up here and there on the web. If somebody can
			prove copyrights I will remove them or give
			you honourable credit.After all this is a nonprofit
			project and exist only because of my predilection for
			Duke Nukem and the Build engine created by Ken Silverman.
			

			Forge for some betatesting and his excellent reviews!

			
			Sepi for showing me the way to hack game.con	
			  			

			  I'd like to express my deferential thanks to
			TerminX for his work on the EDuke32 port.
			You attracts both old and new players for Duke!


			All the people behind both the HRP project and 
			the upcoming Polymer project.


			   Finally I will not forget all of you people
			out there who is playing my levels.Thank you! 


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* Play Information *

Episode and Level #    : One level
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Duke can't choose his opponents!
Atomic version required: Yes

EDuke32 required       : Yes ( due to exceeded Build limits and the high resolution
tiles) 
     
	
New Art                : No
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

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* Construction *

Base                   : Built on ' Afterglow; A new world rising' .
Level Editor(s) Used   : JF BUILD ( dn3d_hrp-2005-11-01 ) Mapster32
Art Editor(s) Used     : None
Construction Time      : Oh my! 1/2 year or something ( in this version I've spent a
couple of weeks
			 with bug fixing and improvements).
Known Bugs/Problems    : If you got a slow rig this level might slow down on the
highest settings.
			 

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*Important Information*

Installation           :  Unzip the downloaded Scent.zip into your EDuke32 folder.
			  It's important that Scent.zip stays compressed in your EDuke32 folder!
		  	  Press *StartScent.bat*.
			 

	
Important Notes        : This level holds outdoor areas with considerable amounts of
sprites.
			 It might slow down your PC if it isn't quite powerful.
			 I suggest you turn down the video settings if you encounter slow-downs. 

			 You may distribute this levels as long as this 
			 template.txt file is attached in it's original
			 form.
			  You may not use this levels as any form of base,
			 without my permission.
			
			

			
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