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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Bedrone, by Billy Boy
Map Name: Bedrone
Author: Billy Boy
Released: 22nd October 2002
Rating: 98

Review by Kim Robinson on 28th July 2007

Few words describe the majesty that is Bedrone, and even if you did have the right words your tongue would get in the way. Bedrone combines dense layout with great architecture and effects, terrific ambience and fantastic gameplay to produce something ineffably good. Enemies are thick and heavy but there's plenty of ammo to dispense them with, puzzles are challenging and are at times unfortunately pretty confusing. However, it's still one of the best damn Duke levels on the net!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 1.90 MB
Level includes: new ART, new CON code, new music, new sounds

Download: Bedrone (1001)
Other releases by Billy Boy: Clearwater, Deadfall, Dukem Memorial Hospital, Lighthouse, Oranges, Valves

Know of any other maps from this author? Let us know

Mapping template:


======================================================================
Title                 : Bedrone
Filename              : bedrone.map
Author                : Billy Boy
E-mail                : gawana[at]aol.com
Web Page              : 
Misc. Author Info     : 10-22-02
Other Levels          : valves, brains2, oranges, biglight, clearwater, deadfall

Description           : 
                        Duke's dream time is interrupted when his ride crash-lands
behind enemy lines.
			Duke must find a way to the Gateway, or die trying. Mind the native population.
						
			The level needs a fairly fast PC for a decent framerate. There are new sounds
 			and a few new monsters, and new art. The mini-boss2 and mini-boss3 make
			things a bit tough. No boss will end the level. There are several special doors
                        that allow passage between sectors that are piled together.
There are "battery"
                        pickups that act like keycards. They don't show up in
inventory, but they are
                        found and placed one at a time, so there is no confusion.

                        There are a few spots where explosives mysteriously disappear
from inventory.
                        Exact ammo amounts are subtracted. If you PLAY with WEAPONS
cheat, then ammo
                        amounts get messed up. Normally, ammo is returned after you
pass areas with breakable 
                        stuff not meant to be broken until later. The map has plenty
of ammo. There are
                        several ladders for going up. Just run into them to go up.

                        NEW expander weapon pickup (with extra power underwater - NOT
FOR USE AT CLOSE RANGE-).
                        NEW code to spawn red and yellow keycards.
                        NEW actor to spawn from a list of actors after an explosion.
                        NEW code to set actor palette from respawn floor height.
                        NEW monster based on the RECON art.
                            ( The BEDRONE will freeze you at close range, then back
off and break the ice.)  
                        NEW actor to play sounds that stop playing after an
explosion.                        
			 
                  

Additional Credits To : SST TC and other sounds, and every map maker whose maps I've
played.  
                          
======================================================================

* Play Information *

Episode and Level #    : User map
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Plutonium Pak Required : Yes
New Art                : Yes
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : EDITART
Construction Time      : months
Known Bugs/Problems    : Outside areas run slow on Pentium 200MHz (use a small window
at 800X600)

* Where to get this MAP file *

File location          : a few locations 

=====================================================================

*Important Information*

Installation           : User map. Everything must be unzipped to your Duke3D
directory.
                         Bedrone.bat will back up and swap the cons and midi for you,
and start the game.
                         Thenew art, Tiles014.art, is left alone, so Build will work,
if you want to look.

			 Otherwise, backup your Game.con, Defs.con, and User.con, Dethtoll.mid    
			 and Tiles014.art files, and maybe .wav files (if same names as those supplied).
                         Then play user map Bedrone.map from setup.  

Important Notes        : The Bedrone will sting, so strafe with chaingun until it
spins and crashes.            
                         

======================================================================

							

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