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On this day...
In 1996, The Base was released by Georg Buol.

Screenshot

Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Crucial Conflict: 1 - Suspicious Storage, by Maarten Pinxten
Map Name: Crucial Conflict: 1 - Suspicious Storage
Author: Maarten Pinxten
Released: 20th June 2000
Rating: 94

Review by Kim Robinson on 12th August 2007

Not your run of the mill run in, run out, shoot around a bit warehouse themed level - Suspicious Storage will take you to a reasonably hi-tech facility laden with minefields, fat commanders and superbe design - so it's not just boxes. Great effects, great gameplay - the replay value is certainly there. There's a certain Halflife-esque feel to some bits but it's still Duke!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 75.28 KB

Download: Crucial Conflict: 1 - Suspicious Storage (477)
Other releases by Maarten Pinxten: Crucial Conflict: 2 - Waterworld, Crucial Conflict: 3 - Acupa Dylana, Hazardous Chemicals, MP Research Facility, MPOrbit, MpRocket, Operation Kolpowitz, The Railway Station, The Restless Resort

Know of any other maps from this author? Let us know

Mapping template:

================================================================
Title                   : MP's Crucial Conflict: 1 - Suspicious Storage
Filename                : mpcc1    
Author                  : Maarten Pinxten
Email Address           : mfpinxten[at]hotmail.com
Description             : This is the first of the Crucial Conflict
			trilogy. I haven't made the whole story yet,
			it will evolve while I build its levels.

			
			During the neverending fight against the alien
			domination, mankind has seen many strange
			and shocking things. Women being kidnapped
			and held in coccoons, average day streetlife
			being brutally disturbed by the unknown
			power from outer space...
			With huge efforts, the Earth Defence Forces
			(EDF) have been able to stabilize the
			situation. Now it is time to fight back and
			stop the invasion.
			
			Duke Nukem, EDF's best agent, has been sent
			out on a seemingly routine flight above the
			west of Europe, to search for the source of
			the European invasion.
			But while flying above Rotterdam (NL)
			something strange happens. The radarscreen
			fades to black, technical equipment refuses
			to respond and the radio only makes noise.
			An unknown force, probably a magnetic force
			field, pulls the plane down. Duke tries to
			use the eject switch, but the control does not
			work.
			The only thing to do now is pray for a soft
			landing on the roof of some harbour building
			and look for help.

			With some bruses and scratches, Duke Nukem
			finds himself in a storage building, like
			there are so many in Europe's biggest
			mainport. If this is a base like all the
			other's, there will be an internal intercom
			system and maybe a radio to the outside world.

			The only thing left to do now is to venture
			through the facility and get some help.
			The place looks deserted, but maybe there are
			some employees left, or maybe something else...

			--- As you can see, this is not a regular level
			like all the other's. The level is mission based.
			There are not too many enemies, but there is even
			less ammo. Use it wisely. You don't have to kill
			every enemy you encounter, try running or sneeking
			to avoid contact. Pipebombs and such will only be
			provided for specific tasks. Don't waste them.
			When you spill all the ammo and shoot around like
			an idiot, you CAN finish the level, but it will
			be a lot more difficult... ---
			

Additional Credit to    : 3D Realms for making this kick-ass game,
			Dukebert3D and Pascal Rouaud for excellent
			beta-testing and support,
			The DMC forum for keeping the Duke dream alive,
			And to you of course, for wasting time
			playing my maps.
			And last but not least: Valve Software for making
			Half-life: Uplink, the kick-ass HL demo from which
			I...er...borrowed some ideas. I'm sorry, it will
			never happen again *weep*.
                                                     
================================================================

* Play Information *

Single Player           : Of course, it's made for SP
Cooperative 2-4 Player  : nope
Deathmatch 2-4 Player   : nope, download a dm map instead
Difficulty Settings     : Not implemented
Version 1.4 required	: Hell yeah! This is my very first map for the
			atomic edition
New Sounds/Graphics/music: Of course not, Duke is as it is

* Construction *

Base                    : New from scratch
Editor used             : BUILD.EXE
Build Time              : friggin' months... I experienced a huge
			artistic block.
Known Bugs              : I don't deny that there will be some, but
			none which will do harm to the gameplay.

* Copyright / Permissions *

You can freely distribute this level and put it on your page. 
Don't distribute this level under your own name. If you put it on
your internet page, on CD, diskette etc., ALWAYS include this textfile
with it (and please let me know, so I can feel honoured :) ).
If you want to know how I have let things work in one of my maps, feel
free to mail and ask.

* Where to get this MAP *

Maarten's Gamorama - http://www.crosswinds.net/~gamorama/
and probably:
Dukeberts Mapzone - http://www.homestead.com/dmz
DMC - http://www.dukeworld.com/dmc

Maybe some other sites too but that changes by the day

But hey, who cares, you got the map already, don't ya?
							

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