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Author Topic: General Mapster32 Help Thread  (Read 23177 times)

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Re: General Mapster32 Help Thread
« Reply #120 on: October 25, 2017, 04:14:25 PM »

Is there a way to make a monster stayput inside a rotating sector?

I've built a rotating sector with the SE1 and a SE0 ( pivot )
Into the sector that is circeling I did put a commander (stayput he is).
Now, he stays inside the sector for a few seconds then he "jumps" outside.
He won't be circeling anymore but he still stays in one spot even though the sector he is residing is quite big.
(I tried to make his sector purple lined but it didn't help. I also built a cage of blocked sprites around him in this sector but didn't help either...)

Anyone with a fix?
enemies always seem to slide to the outside of a rotating sector like they're in a centrifuge - then they jump out when they get to the edge.

the only suggestion i have is to put the stayput enemy in a child sector inside the rotating sector - then have the child sector move within the rotating sector and track along with the rotation at the same speed.

couldn't tell you if the enemy would stay in it, or end up squished like it was hit by a train, I haven't mapped in years.
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Re: General Mapster32 Help Thread
« Reply #121 on: October 30, 2017, 09:42:27 PM »

I tried but he slips outside again...
But thanks for giving inputs anyway  :)
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