Started by Micky C, 20 October 2012, 14:21:12
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Quote from: Puritan on 24 October 2017, 20:17:05Is there a way to make a monster stayput inside a rotating sector?I've built a rotating sector with the SE1 and a SE0 ( pivot )Into the sector that is circeling I did put a commander (stayput he is).Now, he stays inside the sector for a few seconds then he "jumps" outside.He won't be circeling anymore but he still stays in one spot even though the sector he is residing is quite big.(I tried to make his sector purple lined but it didn't help. I also built a cage of blocked sprites around him in this sector but didn't help either...)Anyone with a fix?
Quote from: Aleks on 18 January 2021, 11:16:08I only recently found out about this one, it's for "convenient tags". Basically, you can write any word instead of numbers to link a channel, for example DOOR1 or something instead, and the maptags file will link these with tag numbers. I got rid of it fast myself, as it's not something I'd need myself - the file is created even if you mistakenly write a letter instead of a number while putting the tag. Don't think it's necessary to include in the release, I think the name-tags are only used for the editing maps, but then it gets converted to numbers, as I've never seen one attached with a map - but I'd recommend doing a quick check if the map alone would work without it, or even better checking that on a short example map with one activator-open door using a convenient door tag instead of regular one.
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