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Author Topic: General Mapster32 Help Thread  (Read 17696 times)

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Re: General Mapster32 Help Thread
« Reply #30 on: April 29, 2013, 03:46:51 PM »

aren't being activated by the activator in the helper sector
maybe i'm on thin ice as well, put a masterswitch in the helper sector
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Micky C

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Re: General Mapster32 Help Thread
« Reply #31 on: April 29, 2013, 03:49:08 PM »

aren't being activated by the activator in the helper sector
maybe i'm on thin ice as well, put a masterswitch in the helper sector

I tried that. No dice.

I did consider shooters, I was hoping that there was an easier way. But now that I think about it the shooter method isn't all that hard.
Thanks.
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Micky C

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Re: General Mapster32 Help Thread
« Reply #32 on: May 07, 2013, 10:56:31 AM »

The shooter method worked btw  :)

Now, I was wondering if any of the shooters don't go all funky with their aiming when you're too far away? I wanted to use the RPG but that just ends up shooting directly upwards 90% of the time due to the large distances involved causing overflow errors.
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Re: General Mapster32 Help Thread
« Reply #33 on: May 08, 2013, 12:58:09 AM »

i think the shrinker should work over long distances
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Micky C

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Re: General Mapster32 Help Thread
« Reply #34 on: May 08, 2013, 01:34:18 AM »

Ah, I should have been more clear, a shooter that tracks the player (including height). Although it's looking pretty pessimistic at this point.
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Micky C

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Re: General Mapster32 Help Thread
« Reply #35 on: May 18, 2013, 03:19:04 AM »

I have a subway vehicle with a lot of nested sectors within the car (in fact most of it is nested sectors), but the problem is, these sectors don't "grab" the player, and I keep sliding off when I get on. Is this normal? Is there a way to fix it? The relativity bits are all set, and all the sectors have the same hitag and everything.
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Re: General Mapster32 Help Thread
« Reply #36 on: May 18, 2013, 05:27:48 AM »

i never messed with subways nor trains too much so i'd need a sample map to tinker with
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Re: General Mapster32 Help Thread
« Reply #37 on: May 18, 2013, 05:29:15 AM »

Are you implying I should send you a simple map?
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Re: General Mapster32 Help Thread
« Reply #38 on: May 18, 2013, 05:36:16 AM »

you can if you want, but like i said, not really my area of expertise since i never used that effect to any extent beyond simple small stuff.
i would tinker with it and see if "ignorance is bliss" and maybe stumble onto a solution
-or- you can take a pass and wait for someone who knows what the hell they're doing. won't hurt my feelings if you'd rather take that road.
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Re: General Mapster32 Help Thread
« Reply #39 on: May 18, 2013, 06:02:38 AM »

Ok here you go. If you fail, I'll try to get someone else anyway  :P

[attachment deleted by admin]
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Re: General Mapster32 Help Thread
« Reply #40 on: May 18, 2013, 01:00:36 PM »

In a subway (both systems) The only active sector that moves sprites, enemies or players is the big outer -or main- sector. All the nested sectors that move with it are going to be decorative and all their vertexes must be shared with the main sector (you can´t even stand on those sectors because they won´t move you).

For two ways trains you can place all kind of spritework -again- on the main sector. And with regular subway trains you can too place sprites but they´re going to move from their original position a little bit with every curve the train takes.
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Re: General Mapster32 Help Thread
« Reply #41 on: May 18, 2013, 01:24:56 PM »

That's unfortunate. Well thanks for the help, I guess I'll have to modify my subway and hope I can do a reasonable compromise.
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Re: General Mapster32 Help Thread
« Reply #42 on: May 31, 2013, 07:11:55 PM »

Can anyone remember if you could make a 2 way train with more than one car? (without using one long main sector)
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Re: General Mapster32 Help Thread
« Reply #43 on: June 01, 2013, 12:53:56 AM »

You can´t.
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Re: General Mapster32 Help Thread
« Reply #44 on: June 01, 2013, 07:19:42 AM »

:(
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