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Author Topic: General Mapster32 Help Thread  (Read 27530 times)

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Micky C

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Re: General Mapster32 Help Thread
« Reply #105 on: October 14, 2014, 01:27:12 PM »

I have a case where the SE 4 isn't changing the shade of the view aligned sprites. That seems pretty unusual to me. Any ideas?
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Captain Massive

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Re: General Mapster32 Help Thread
« Reply #106 on: October 14, 2014, 06:07:48 PM »

I have a case where the SE 4 isn't changing the shade of the view aligned sprites. That seems pretty unusual to me. Any ideas?

Maybe its just my luck, but I found that some rooms are just stubborn like that, I have one that wont cycle and one that acts like what you described, yet works in other sectors just fine.

What did to get around it was use a spotlight with an animated texture insted which I learned from your FAQ.
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Forge

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Re: General Mapster32 Help Thread
« Reply #107 on: October 14, 2014, 06:46:45 PM »

From the top of my head ( at work....).
Could it be done with putting each letter in a small sector and parallax the "ceiling" of this tiny sectors?
iirc i tried that. made no difference, not even which shade the sprite started off with since they were wall aligned. 

it's been a few years (my last solo map), maybe something's changed since then. like the xvel 1 sprite value to toggle off blocking floor aligned sprites from acting like a floor while underwater that Micky mentioned in another thread. I wish that was around when i made the underwater section in that dam map of mine.
« Last Edit: October 14, 2014, 06:48:52 PM by Forge »
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Captain Massive

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Re: General Mapster32 Help Thread
« Reply #108 on: October 14, 2014, 07:15:00 PM »

Here's an idea you could texture the wall instead of using sprites with the letters, if you don't mind the black backround and that should cycle it.

Also why does the palettes not work on cycler's for me? In the book I have it says they should change the colors???
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Forge

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Re: General Mapster32 Help Thread
« Reply #109 on: October 14, 2014, 08:12:10 PM »

they were free-standing letters
the map where i wanted the effect was released 3 years ago, so it doesn't really matter for me anymore other than a curiosity if something's changed to make it possible.

cyclers are not affected by a pallete change. the sector pallete is permanent.

however the SE4 does make use of palletes. SE = pallete when light is off, Sector = pallette when light is on

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Captain Massive

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Re: General Mapster32 Help Thread
« Reply #110 on: October 14, 2014, 09:16:40 PM »

Oh OK so the text I was reading was incorrect, thanks that saves me allot of frustration.

For my next level I want to make the Bikini Car Wash and that letter idea would be nice so I'm gonna keep poking that bear until I figure a viable solution, but should probably forget about it for now and cross that bridge later.
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Micky C

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Re: General Mapster32 Help Thread
« Reply #111 on: October 19, 2014, 05:17:23 AM »

Tried using the E4L1 animated paralax sky but it only seems to animate in some sectors. Any ideas?
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Forge

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Re: General Mapster32 Help Thread
« Reply #112 on: October 19, 2014, 05:58:33 AM »

isn't that one of those sky textures that kinda merge itself automatically with the accompanying textures when paralaxed(e.g. like moonsky and bigorbit) ?

i thought cloudyskies and cloudyocean did the same thing, and if your sky is too big and open the player can see the unanimated edge of cloudyocean

i could be wrong. i never really used that particular texture.
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MrScienshit

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Re: General Mapster32 Help Thread
« Reply #113 on: October 19, 2014, 04:11:13 PM »

How do I fix this or prevent this from happening? Im just learning to map and this frequenlty happens to the textures. Some texture start from halfway and repeat not starting from the edge. You can see on the image it also happens to other textures with different variups sizes and Im using the right size for things.
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Puritan

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Re: General Mapster32 Help Thread
« Reply #114 on: October 19, 2014, 04:32:50 PM »

Hold down 'Shift' and use '4' and '6' on the numpad to adjust respectively to left or right.
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High Treason

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Re: General Mapster32 Help Thread
« Reply #115 on: October 19, 2014, 10:27:31 PM »

Alternatively, hit / to reset the texture scaling and panning then resize it as normal.

There's also some mouse combination you can use to pan with the mouse, either ctrl or shift at the same time as one of the buttons, luckily whenever you press a mouse button lettering appears next to the cursor to tell you what it will do, you can even adjust sector Z by using the scroll wheel this way after holding the button down on a floor or ceiling.
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MrScienshit

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Re: General Mapster32 Help Thread
« Reply #116 on: October 20, 2014, 02:28:17 AM »

Ok, thanks going to try that now.
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MrScienshit

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Re: General Mapster32 Help Thread
« Reply #117 on: November 08, 2014, 09:01:58 AM »

Can I rotate a sector? Not make it rotate in the game, but rotate a sector after being selected. For example making an up arrow sector and rotate it to point downwards.
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Micky C

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Re: General Mapster32 Help Thread
« Reply #118 on: November 08, 2014, 11:45:35 AM »

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Puritan

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Re: General Mapster32 Help Thread
« Reply #119 on: October 24, 2017, 08:17:05 PM »

Is there a way to make a monster stayput inside a rotating sector?

I've built a rotating sector with the SE1 and a SE0 ( pivot )
Into the sector that is circeling I did put a commander (stayput he is).
Now, he stays inside the sector for a few seconds then he "jumps" outside.
He won't be circeling anymore but he still stays in one spot even though the sector he is residing is quite big.
(I tried to make his sector purple lined but it didn't help. I also built a cage of blocked sprites around him in this sector but didn't help either...)

Anyone with a fix?
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