Random Doom Discussion Thread

Started by Micky C, 06 December 2012, 12:40:34

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High Treason

I had a 3D Sector-based Lift in the prison map I was playing with, it was a major feature of the map.

Just for the record, SW allows you to make portals on walls, it is used in Zilla Construction (E1M2) at the end first, but is also in E1M3 on the mountain, E1M4 in the hut after the tank and many other levels, it is also possible in Blood using a small sloped floor, but only in narrow corridors because renderbugs happen a lot otherwise (and they are likely to happen anyway) - but it was meant to have wall stacks as there is an option for it in the object type list, I can't remember if that actually works but memory says no.

I might have to mess about with the Doom editor just for laughs, I don't intend to learn it properly but I might be able to run it on the laptop for something to do, my Mapster projects use too much TROR and DosBOX is too heavy for the poor old thing (K7 Athlon 2500).
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quakis

Source port SVN builds for ZDoom, GZDoom, Eternity, and Editors can be found here for those wanting to keep up to latest dev builds; http://svn.drdteam.org/index.php

Micky C

#17
How easy is it to learn Doom editors to the same extent as mapster32?

Edit: I finally started playing that Winter's Fury wad (I haven't really tried any Doom maps or mods before) and the detail and level design was fantastic! I've been missing out  :'(
The quality almost makes me ashamed to be mapping for Duke instead. I really really hope that guy spent a really long time working on each level because it would take a while doing something like that in mapster32.
Wall whore.

Loke

The readme states that he's been working on it for about 4 years.

Quote from: Micky C on  09 December 2012, 08:56:34
How easy is it to learn Doom editors to the same extent as mapster32?

Start off using the Doom Builder 2 editor, it's really quite easy to get into fast if one is familiar with Mapster32. Editing is fairly similar to Mapster32 but obviously more basic (with vanilla Doom at least). There's also some basic video tutorials here.

quakis

#19
Been looking forward to these, while there had been some delay from their usual date, the Cacowards are finally here!


The 19th Annual
Cacowards
2012



Puritan

Well this post is a bit DOOM related.
I'll bet there are a few hard core DOOM 3 specialists around here.
I'm not...  ;)
Haven't touched it for ages but I do remember why I abandoned it:
The first real boss fight.
You know, the one that sometimes emits a blue light above it's head.
My question is: Am I supposed to aim at that light or the boss?
Is it certain weapons that counts?


I ran out of ammo several times and finally I had enough.  :P
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

MSandt

If you're talking about the boss in Hell then yes you need to shoot at the glow it reveals whenever it spits out new seekers.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

Puritan

Quote from: MSandt on  18 September 2014, 15:33:55
If you're talking about the boss in Hell then yes you need to shoot at the glow it reveals whenever it spits out new seekers.


Yep, that's the bastard I was thinking of.
Thank you, Mikko.
Might fire up DOOM 3 one of these days  :D
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

Micky C

Never got very far in Doom 3, it just wasn't able to hold my attention. Even though I probably only played it for 10 minutes, it's clear that it hasn't aged as well as the first 2 Dooms.
Wall whore.

MSandt

Quote from: Micky C on  29 September 2014, 14:05:23
Never got very far in Doom 3, it just wasn't able to hold my attention. Even though I probably only played it for 10 minutes, it's clear that it hasn't aged as well as the first 2 Dooms.

So, you're basing this on ten minutes of gameplay? Did you even make it to the first Imp encouter?

The last time I played the game was when the BFG Edition was released and it was still just as good as back in 2004.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

High Treason

Quote from: MSandt on  29 September 2014, 18:05:21The last time I played the game was when the BFG Edition was released and it was still just as good as back in 2004.

So it sucked?
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MSandt

No, still one of the best shooters, if not quite among my favorites.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

Micky C

I also played a bit of the DLC and that was kind of fun but it got repetitive pretty quickly, on top of the extremely average shooting mechanics and incredibly simple level design.

Yes, I did judge the game pretty early on, but the onus is on the game to be able to grab your attention right from the start and hold it. Even DNF had a memorable and fun start to it.
Don't forget that my judgement on the game wasn't purely from the game itself but also the several years of opinions that had built up over the years. I might try it again some time but otherwise I've got better things to put my time into.
Wall whore.

MSandt

Quote from: Micky C on  30 September 2014, 16:07:04
I also played a bit of the DLC and that was kind of fun but it got repetitive pretty quickly, on top of the extremely average shooting mechanics and incredibly simple level design.

Simple level design? When I played the game less than two years ago, I was still very impressed by the level of detail in those maps, the lighting and all the moving gadgets and machines everywhere. Just wonderful atmosphere throughout. I don't know how you're trying to play the game but it's supposed to be an immersive experience. You turn off the lights and play it with headphones on, not in broad day light expecting a Serious Sam type crapfest.

QuoteYes, I did judge the game pretty early on, but the onus is on the game to be able to grab your attention right from the start and hold it. Even DNF had a memorable and fun start to it.

Okay, but that's just a crappy attitude. Many excellent games, movies and books start off slow.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

Micky C

Yes that's true, but even slow games (when done properly) still grab you right from the start, like Half Life. This just didn't do it for me.

By simple level design I meant layout/progression.

Maybe immersion is the problem. Then again, if a game can't be good on the gameplay alone, it still isn't worth playing.
Wall whore.