News:

DannyFromNewOrleans is back with a new map brimmed with action!
"Fear Of The Dark" is ready for download.

Main Menu

Prevent a monster to drop ammos when it dies

Started by David B., 01 February 2013, 19:18:08

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

David B.

Hi everyone.

Is there any way to prevent an enforcer to drop a chaingun (as it sometimes happens) when he's killed ? Because this is changing a lot the gameplay when you're starting a map and you're supposed to have only the shotgun and the pistol in the beginning, and certainly not a chaingun with a lot of ammunitions (50 bullets or the chaingun !) each time you kill one (dropping stuff when killed happens too often !).
David B.

MSandt

Simply remove state drop_chaingun from the lizman's code.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

Puritan

Damn, you're fast Mikko  :o
I was just about to reply the same solution.
To the trained eye - There are no coincidences
The more you see - The less it makes sense
To the trained eye - There are no coincidences
If you can not see - You can not truly know

MSandt

I've been known to outrun a speeding bullet.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

David B.

...I'm back.
Ok, many thanks for the solution Mikko.  :)
David B.