...I´m not playing Duke honestly since Eduke32 keeps introducing bugs and "features" that make the life of classic players harder everyday, but when I read my name in your txt, i felt touched 
Everything is polymer geared now, trying to get the tror to work, and make everything all sparkly and pretty. That's fine, but I almost have to have two Duke3d directories; one for the new stuff and one with an older snapshot in it so I can play the classics (which the developers keep breaking features in and then writing them off with a shrug as collateral damage).
Polymost has been prematurely abandoned in an effort to push everything to polymer, which is still buggy & lags.
8-bit has been completely abandoned and can be hit or miss when playing a classic. Sometimes you get a few visual errors that can be irritating but ignored. Worse, some maps end up almost completely black (like wearing sunglasses in a cave with a burlap sack on your head) and impossible to play (and for some reason only known to the developers, none of the gamma/brightness/contrast corrections affect 8-bit anymore).