Started by Captain Massive, 13 October 2014, 20:00:46
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Quote from: Forge on 13 October 2014, 23:15:31will probably have to be answered by MickyC
QuoteI can give more help than you bargained for. As a result of Bob Averill's BobSP4, one of the eduke developers put in a little feature where if you give a floor-aligned sprite an xvel of 1, it will no longer cause the underwater bug when you're above the sprite.
QuoteAs for the TROR sectors, try holding down right shift when you release alt, which should select ALL the sectors in the box, i.e all the TROR sectors, still connected together.
QuoteMaybe some unwanted help; a while ago I asked someone to write some mapster script which automatically turns selected sectors upside down, so I hope you didn't waste too much time doing that
Quote from: High Treason on 14 October 2014, 15:51:33Another way may be to make a 1-sided wall with the floor behind at the height you want the sprites... This room would have to be "visible" to the player from wherever he would be able to see the sprite - when I say visible, I mean if the wall wasn't there, the game will still draw the sector. You could also use a very thin sector along a wall if your sprite is near a wall.Enable script_expertmode in the console. F8 the sprite and change the Sectnum to the sector you made, the sprite would fall but think it's floor was the one in the sector you made - so it would hit that and hover improbably in mid-air. At least, in theory.I suspect the other solutions given may be better, but this sectnum trick is under-used IMO. It is a pain in the ass though because every time you alter the map you'll have to set the sprite back or it will correct the sectnum on it's own. Trivial shit; you can even hook things up to moving sectors this way and, yes, it will move. For shits and giggles, put an object in a mirror sector and then set it's sectnum to the one in front of the mirror, it does weird stuff, I used it in Poormann's Library until MetHy broke one of them.
Quote from: Captain Massive on 15 October 2014, 04:58:09The last time I built a Duke level my computer was so old it had an 8-Track player in it.
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