Introducing TTC Doom Nukem, a Duke Nukem 3D mod in which you as Duke Nukem battle through the levels of Doom, Doom 2 and Final Doom, fighting against a mixture of aliens and demons. Featuring weapons from Doom, Doom 2, and Shadow Warrior, and new power-ups and items. There was an earlier version which Puritan tried out, but this one is an updated version with a few updates and a couple new levels, two of which replaced the ones in the older version.
This mod runs on vanilla Duke and requires the Duke Nukem 3D Atomic Edition.Download
Only the new weapons will be mentioned here.Uzi (Shadow Warrior):
Your starting weapon. It is good for gunning down weak enemies like troopers, but you'll need a better weapon for the more tougher enemies. Functions just like the Pistol. Uzis themselves pack 48 rounds, while ammo clips contain 12. You can carry a maximum of 200 rounds.Shotgun (Doom/Doom2):
This weapon would be the most widely-used. It packs a more powerful punch than the Uzi, but takes time to reload. It is just the same as the regular Shotgun of Duke Nukem 3D. Shotguns carry 10 shells, while boxes carry 20. There are also small packs of 4 shells.Chaingun Cannon (Duke Meets Doom 2):
A really neat weapon that eats rapidly away at your bullets, dispatching groups of enemies at once, similar to the Ripper. Packs carry 50 bullets and a maximum of 200 can be carried.Rocket Launcher (Doom/Doom 2):
Delivers a lethal explosion that blows up enemies upon impact, but be careful not to use it in close combat. It's just the same as the RPG weapon. Packs carry 5 rockets and can find some single rockets. The Rocket Launcher can carry a maximum of 50 rockets.BFG10000:
It's just the Shrinker, but modified to be the BFG10000. The ultimate weapon to use when you're in a pinch, but it carries a very small amount of ammo. The BFG10000 only has 1 shot while the crystals will give you 2. A total of 5 shots can be carried.Plasma Rifle:
Replaces the Freezethrower. This will rapidly fire rounds of plasma energy, frying the enemies until they are gibbed. The rifles carry 40 shots while the packs carry 20, and you can carry a maximum of 300 shots.Powerups and items
Some of the new powerups and items will be described.Health Potions (Doom/Doom 2):
Aside from the stimpacks and medikits, health potions replenish 1%.Soul Sphere (Doom/Doom 2):
Replaces the Atomic Health, getting these rare blue superchargers will restore 100% of health and can take it as high as 200%.Green/Blue Armour/Armour Shards (Doom/Doom 2):
The regular green armour gives you 50% while the combat blue armour gives you 100%. Shards give you 1% armour.Radiation Suit (Doom 2):
Replaces the Protective Boots. The radiation suit will allow you to get across toxic, hot, or other harmful surfaces, but have a limited wear cycle.Enemies
You'll encounter a mixture of aliens from Duke Nukem 3D and demons from Doom. Some of the enemies will behave quite differently while others almost function the same. Most of them (particularly the aliens) are meant to stand in for the corresponding monsters in Doom/Doom 2.
Zombieman = Assault Trooper
Shotgun Guy = Assault Captain
Heavy Weapon Dude = Enforcer
Hell Knight = Gunner (tougher version of the Enforcer)
Baron of Hell = Protector Drone
Spider Mastermind/Cyberdemon = Battlelord/Mini-Battlelord
Cyberdemon (E2M8 boss) = The Cycloid EmperorCredits
Strike Force Software
Note that there's no intention to have it hosted on CGS forums, considering Puritan's policy of mods/TCs based on other franchises. This is just something for both Duke and Doom fans to enjoy. This should be the final release.