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Author Topic: Mapping Questions  (Read 415 times)

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t1m

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Mapping Questions
« on: September 10, 2017, 06:41:07 AM »

Hi

What is the command in mapster to enlarge the map area.
« Last Edit: September 10, 2017, 08:40:57 AM by t1m »
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Re: Mapping Questions
« Reply #1 on: September 10, 2017, 04:00:11 PM »

I don't know if there is a 'command'.

edit the mapster.cfg file

find the line 'editorgridextent ='

change the value from 131072(?) to 524288
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t1m

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Re: Mapping Questions
« Reply #2 on: September 10, 2017, 10:07:24 PM »

Thank you, that worked.

How many sprites can be displayed on the screen at a time? I have a problem where, depending on where I am looking, the sprites flash in and out of view.


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Re: Mapping Questions
« Reply #3 on: September 11, 2017, 05:36:34 AM »

I'm not sure what the cap is.
It is limited though, because too many visible sprites or sectors will cause serious lag issues, if not outright crashes - thus the 'disappearing sectors in the distance', and sprites 'phasing in and out of existence'.
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sT1LL_WAnTeD

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Re: Mapping Questions
« Reply #4 on: October 01, 2017, 07:20:12 AM »

if sprite flashes in and out then theres too much in one area. .. this an example of trying to push the limit of sprites https://www.youtube.com/watch?v=Cz3Bjb9x7JE . made a 3 story building. floor, ceiling, furniture on all levels. . just sprites. . that little building over 4,000 sprites. . and i had to stop cuz any more made other sprites disappear. but it takes alot. . thousands of sprites. . if you only have hundreds ina area thats not a problem. some times u would see thru sprite in mapster but once u play in eduke its there and normal. but like i said putting thousand ina area

wall limit is 16k, sprite limit also 16k. . .so for example me making that one building in video that is 4 thousand sprites was ridiculous. . imagine a whole level. . .
« Last Edit: October 01, 2017, 07:28:04 AM by sT1LL_WAnTeD »
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Re: Mapping Questions
« Reply #5 on: October 10, 2017, 06:26:56 PM »

Henri K's Mincer City has the same issue. There's a section with a sprite based sky bridge and a lot of trees. I don't know how many sprites are in that portion of the map, but tree tops and various other sprites will disappear while playing.
It's probably an engine limitation, but I don't think that a specific number has ever been defined as to when the game starts doing it.
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sT1LL_WAnTeD

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Re: Mapping Questions
« Reply #6 on: October 13, 2017, 07:45:11 AM »

if u ever wonder how much wall or sprites u got into the map it says it on the bottom of mapster. . if want to know how many sprites ina certain area. . hold right shift and drag mouse (2d mode) shows u in bottom
« Last Edit: October 13, 2017, 07:47:40 AM by sT1LL_WAnTeD »
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t1m

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Re: Mapping Questions
« Reply #7 on: January 11, 2018, 08:30:01 AM »

Hi

Is there a way to raise and lower sectors in large increments in mapster?
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Re: Mapping Questions
« Reply #8 on: January 12, 2018, 01:29:25 AM »

in 2d mode use F7 on a sector and manually enter the elevation of the floor and ceiling that you desire.
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t1m

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Re: Mapping Questions
« Reply #9 on: January 15, 2018, 04:57:26 AM »

I have this glitch occurring in my map. I have had this problem before, but I usually revert back to an earlier version of my map when it occurs. I was wondering what may cause this problem.

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Re: Mapping Questions
« Reply #10 on: January 15, 2018, 06:04:43 AM »

corrupt sectors, or crossing sector lines.
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Puritan

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Re: Mapping Questions
« Reply #11 on: January 15, 2018, 06:56:27 PM »


Dunno if this feature works in Mapster though but it's worth a try.

First back up your map.
Then try: ctrl + shift + enter
This is supposed to check all pointers in the map and maybe fix 'em as well.
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Re: Mapping Questions
« Reply #12 on: January 16, 2018, 04:26:00 AM »

also:
2d mode
Alt + [
Alt + ]
scroll through corruptions if you want to try to fix them manually

The corruptcheck now and corruptcheck tryfix [num] console commands can be used in the map editor to attempt to fix map corruptions.
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