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Author Topic: [RELEASE] Shaky Grounds pt2: Tragedy  (Read 536 times)

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Merlijn

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[RELEASE] Shaky Grounds pt2: Tragedy
« on: October 26, 2017, 10:24:49 PM »

Having survived the events of part 1: Apocollapse, Duke tries to find his way towards the epicentre of the disaster, located right underneath a local venue called "The Kompleks".

The situation is dire. The alien weapon is recharching for an even bigger blast and time is running out.  Duke is the only one close enough to get there before it's too late. But deep chasms, collapsed  buildings and unstable surfaces transformed the city into a very dangerous and hostile environment.

And that's without mentioning the constant assault of ruthless aliens, sent by their mysterious leader Froyd Eenakee..




Well there it is. Part 2 of the story. Large city hit by a monstrous quake.
Made for classic/polymost, skill settings are present. I hope you guys enjoy! :)

DOWNLOAD HERE


CGS review/download
« Last Edit: October 31, 2017, 08:08:28 PM by Puritan »
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Puritan

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Re: [RELEASE] Shaky Grounds pt2: Tragedy
« Reply #1 on: October 30, 2017, 09:43:44 PM »

Damn, those alien scumbags....!
Half way through....(or something) and so far this map kicks ass  ;)
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Merlijn

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Re: [RELEASE] Shaky Grounds pt2: Tragedy
« Reply #2 on: November 02, 2017, 10:05:30 AM »

Cool, glad you enjoy it! And thanks for the upload :)
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conqueror060

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Re: [RELEASE] Shaky Grounds pt2: Tragedy
« Reply #3 on: April 28, 2018, 11:04:30 PM »

Both shaking grounds maps are my favourites! What a fantastic work! The detailing, the effects, the shadowing, all top of the top!

Are you planning to release a part 3 soon or later?  8)
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Merlijn

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Re: [RELEASE] Shaky Grounds pt2: Tragedy
« Reply #4 on: October 07, 2018, 03:39:59 PM »

Sorry for the uber-late reply. I haven't visited this site in a while.
But thanks for the comments, glad you liked the maps!

As for the 3rd part, I've been working on the Alien Armageddon mod the last few months.
And right now I'm busy with music again. So it might take a while..

But sooner or later I'll make the map. I do have plenty of ideas for it.
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