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Author Topic: [RELEASE] Magdalene  (Read 755 times)

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DannyFromNewOrleans

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[RELEASE] Magdalene
« on: June 06, 2018, 03:20:24 PM »

Here's my third map and some pwetty pictures.


CGS - review/download



« Last Edit: June 07, 2018, 09:21:40 PM by Puritan »
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Forge

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Re: [RELEASE] Magdalene
« Reply #1 on: June 06, 2018, 11:58:34 PM »

A few times it was confusing on where to go; once trying to figure out what door unlocked (in the nightclub - the button above the cell-bar styled door), the second time (after blowing up the fire-extinguisher in the red-locked hospital styled building) was because a couple pigcops spawned at the bottom of some stairs with a door leading back outside, but it was a misdirection because the player was supposed to continue forward down the hallway.
Quite a few rooms and corridors were a bit cramped & I almost got stuck in a receptionist styled cubical (in the room that opens using the math puzzle).

But it was quite the journey. Lots and lots of fighting. Got a bit tedious towards the end, but it was fun for the most part. Making the freezer, pistol, & chaingun the main weapons was a nice change-up to the usual shotgun and rpg.

The texturing, shading, and sector architecture was well done from start to finish & that's quite the accomplishment considering the size of the thing.
« Last Edit: June 07, 2018, 12:49:05 AM by Forge »
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Puritan

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Re: [RELEASE] Magdalene
« Reply #2 on: June 07, 2018, 09:22:48 PM »

Took me about an hour.
A good map and nice firefights.

Uploaded to the server  ;)
« Last Edit: June 08, 2018, 10:44:00 AM by Puritan »
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