Reviews and Submissions

Started by Forge, 08 December 2011, 16:29:29

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ck3D

Really cool to see a new active contributor to this website, nice one!

Aleks

Hey Puritan, hope you're doing fine!

I haven't been paying much attention to Duke stuff lately due to being extremely busy IRL, anyway, seems like you're missed one of the biggest events in the scene lately - release of ck3D's epic masterpiece, Blast Radius! Here's the link to his thread on duke4.net - I'd say this is definitely front page news stuff ;)

https://forums.duke4.net/topic/12220-release-duke-nukem-3d-blast-radius-full-14-map-episode/

Puritan

Quote from: Aleks on  16 March 2023, 21:35:39
Hey Puritan, hope you're doing fine!

I haven't been paying much attention to Duke stuff lately due to being extremely busy IRL, anyway, seems like you're missed one of the biggest events in the scene lately - release of ck3D's epic masterpiece, Blast Radius! Here's the link to his thread on duke4.net - I'd say this is definitely front page news stuff ;)

https://forums.duke4.net/topic/12220-release-duke-nukem-3d-blast-radius-full-14-map-episode/


Thanks for the heads-up, Aleks
You're right; it's a big event and a masterpiece!
Bunged to CGS server today.
Harmonically distorted....

ck3D

Hi Puritan and Aleks and thank you for the kind enthusiasm!

I actually was abstaining from sharing the news about Blast Radius on here just yet on purpose because the file just keeps receiving significant updates around the levels, code and even installation process/structure to this day, so I've been trying to avoid mirrors until a version would feel more definitive and stable.

Current version is now onto 1.0.14 and I feel like from now on shouldn't budge much, at least not in a way that is significant. I think this one should be a better central reference on CGS (it cleans up a lot of post-release mess versions from the past two months had) and while I'm aware replacing/updating files is a pain, if one could replace the file that's currently on the CGS server with the most recent one they can already download from here: https://www.moddb.com/mods/duke-nukem-3d-blast-radius/downloads that would be really appreciated. Thank you in advance Puritan if you ever get around to doing that.

I'm trying to play your own episode in full one of these days! Hope you enjoyed Blast Radius. A lot to do in there if one's trying to play 'correctly' but really people just having fun around the levels with DNKROZ on counts as success to me. Cheers!

ck3D

I just noticed Merlijn's first two Shaky Grounds maps were up on here without a proper review (what they do have is an old one by me for SG3, and Aleks' recent review of the full episode). I started a full playthrough of the episode a couple of nights ago and have spontaneously been writing reviews for Apocollapse and Tales of Tragedy I'll most likely use as a basis for something to post on ModDB, but you can also use those for CGS if you want, both are on this page: https://forums.duke4.net/topic/11861-release-shaky-grounds-episode/page__st__30

Puritan

Quote from: ck3D on  20 April 2023, 16:38:59
I just noticed Merlijn's first two Shaky Grounds maps were up on here without a proper review (what they do have is an old one by me for SG3, and Aleks' recent review of the full episode). I started a full playthrough of the episode a couple of nights ago and have spontaneously been writing reviews for Apocollapse and Tales of Tragedy I'll most likely use as a basis for something to post on ModDB, but you can also use those for CGS if you want, both are on this page: https://forums.duke4.net/topic/11861-release-shaky-grounds-episode/page__st__30


Wow, that is quite some work you've put into these reviews!
Thanks a lot for letting me use 'em here at CGS  :)
Harmonically distorted....

ck3D

#336
Hi Puritan! I just released a new map for Blast Radius (15th/2nd secret) and updated the mod with it: https://www.moddb.com/mods/duke-nukem-3d-blast-radius/news/blast-radius-110-release-ft-new-15th-secret-level-more

It's reached v.1.1.0 now and while I've been abstaining from reporting smaller updates since I know managing the system is difficult, some of those recent modifications to the project have been fixing a lot of issues around some of the levels, including bugged secrets and broken doors and so the package you're hosting on CGS as a whole I'd say would be worthwhile refreshing now. Addition of level 15 sort of cements Blast Radius' final form now, mod has been out for long enough that I could catch most possible issues/bugs/problems and I personally feel like moving onto fresh stuff and so from this point onwards it really shouldn't budge much anymore but for potentially microscopic tweaks that do not matter. I don't want any more maps in BR or anything and so this should be my last time suggesting refreshing the file. (Now you understand why I was prefering to wait!)

New map introduces a new enemy variant; I'm curious what you'll think of it! Level 10 has a brand new secret exit section to match, too, but one can always jump right into the new level by loading brl15.map as a user map or inputting the cheat code, DNSCOTTY115 if they don't want to bother finding it legit.

Did we just get new forum software or is it my recently fixed laptop which now allows me to see this fresh version? Awesome! I think I've spotted a typo in the text in the top right corner; probably should be "Duke 3D never dies!" (right now is missing an 's').

Hope all is well and you have fun with the new map. Cheers!