1.5 hour mapping project
A collection of ten small maps made by various authors under the restrictions of two rules: make it in one and a half hour or less, and use the basic Duke 1.4 textures.
The collection consists of multiple themes and features different types of game play. Locations may range from city street, military base, canyon, space station, mines and caves, rooftops and other urban locations. Game play can be straight forward combat, boss fight, or puzzle solving.
Map quality also depends on the author and what areas they chose to focus on. Some maps have strong architecture and are very well textured, others have prominent trimwork and a bit of detailing, some are fairly basic looking, but have a stronger emphasis on game play, while others have a little bit of everything.
Due to time constraints during the build, these maps are incredibly short and most can be finished in a few minutes. They were made as a personal challenge to their capabilities to be able to make a decent, playable map under a very crippling restriction. Design for several does suffer, but they are mostly pretty fun little levels well worth the time to run through them all.
Texturing/Lighting-Shading: 7/10
Sprite Work/Detailing: 7/10
Ambiance: 7/10
Architecture: 16/20
Layout: 16/20
Gameplay/Design: 27/30 (+5)
Overall: 85/100