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Author Topic: What are you working on.  (Read 66498 times)

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Puritan

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What are you working on.
« on: December 15, 2011, 01:38:53 PM »

Show off some of your work in progress here that is of a classic Duke 3D origin.
Yeah you know, Duke 3D.grp + Mapster32 only.


Something like a random screenshots thread.
« Last Edit: December 15, 2011, 01:45:23 PM by Puritan »
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Micky C

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Re: What are you working on.
« Reply #1 on: December 15, 2011, 02:58:59 PM »

No screenshots, it's being kept under wraps, but it's worth mentioning here anyway since there's already a thread at Duke4; I've been taking part in the first TROR CBP, and it's a medium sized city map. It won't be the most detailed thing ever, but it makes heavy use of both conventional TROR, plus a few more complicated structures and tricks. It's being designed with classic textures, and regular sector based shading, but requires polymer (due to the scale of the TROR). It should be the first large TROR release that makes such large scale use of the feature, and it's a personal goal of mine to have it released by the end of the year. Then again we all know how release dates work; it'll probably end up being released in january  ::)
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EmericaSkater

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Re: What are you working on.
« Reply #2 on: December 15, 2011, 03:01:57 PM »

No screenshots, it's being kept under wraps

 C'mon Micky, at least give us something. You don't wanna start looking like Jhect, do you?  ;)
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Micky C

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Re: What are you working on.
« Reply #3 on: December 15, 2011, 03:14:56 PM »

C'mon Micky, at least give us something. You don't wanna start looking like Jhect, do you?  ;)

Damn, I knew it was a bad idea to say anything. You see the difference between me and Jhect is that this thing is actually going to be released not too far in the future.

Ok, tell you what, I'll post something to prove it exists. This side view mapster shot isn't so bad, it's the 45 degree top down shot that really gives you a headache.
Edit: and even though it intentionally doesn't show much, don't tell anyone I posted it, especially not Paul B. I was hoping this site is still mostly outside of the community's eye at this stage and not that many people will see it.

« Last Edit: December 15, 2011, 03:21:30 PM by Micky C »
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Forge

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Re: What are you working on.
« Reply #4 on: December 15, 2011, 03:44:05 PM »

Damn, I knew it was a bad idea to say anything. You see the difference between me and Jhect is that this thing is actually going to be released not too far in the future.


lol

Edit: ... I was hoping this site is still mostly outside of the community's eye at this stage and not that many people will see it.

of that, i'm sure.
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Loke

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Re: What are you working on.
« Reply #5 on: December 15, 2011, 03:51:32 PM »

Some shots of the The Thing map I showed off a while ago. Granted I've not worked on it for about 7 mo... ops, pretend you didn't hear that.





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Puritan

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Re: What are you working on.
« Reply #6 on: December 15, 2011, 03:58:54 PM »

Get back to work, you slacker!!  8)


This looks great  :)
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Forge

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Re: What are you working on.
« Reply #7 on: December 15, 2011, 09:35:47 PM »

I was wondering what happened to this. Finish it ya damn bum!  ;) it looks too good to go to waste
« Last Edit: December 28, 2011, 02:25:13 PM by Forge »
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Supertanker

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Re: What are you working on.
« Reply #8 on: December 28, 2011, 07:15:34 AM »

Figure you guys should get one screenshot that Duke4 doesn't have, even if it's relatively undetailed. (I like 3DR style.)

Crew quarters elevators. Totally not a dark, creepy area of the space station. Nope.

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Puritan

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Re: What are you working on.
« Reply #9 on: December 28, 2011, 08:54:29 AM »

Looking good, Supertanker ;)
I like that you're taking care of texturing details. ( floor texture in the doorways. The bolts  is casting  shadows the same direction as your lighting.)
And welcome aboard.
« Last Edit: December 28, 2011, 06:50:58 PM by Puritan »
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MSandt

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Re: What are you working on.
« Reply #10 on: December 28, 2011, 04:36:14 PM »

Something as simple as that can look just as good as an über-detailed corridor.
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Forge

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Re: What are you working on.
« Reply #11 on: December 28, 2011, 06:55:17 PM »

Something as simple as that can look just as good as an über-detailed corridor.

this
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James

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Re: What are you working on.
« Reply #12 on: December 28, 2011, 11:22:43 PM »

I prefer strong-shading to uber-detailing myself as well...it gets the point across quicker and is easier to take in with the eyes especially if you're moving at a fast pace.
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Supertanker

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Re: What are you working on.
« Reply #13 on: January 01, 2012, 01:20:38 AM »

Swell; Cherenkov Station is almost done. Just reeling in beta testers now and looking for gameplay feedback. At 555.9KB, that's my biggest map (so far). *dances*
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Puritan

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Re: What are you working on.
« Reply #14 on: January 01, 2012, 01:26:23 AM »

Cool  :)
Be sure to beta test this map in a proper way.

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