What are you working on.

Started by Puritan, 15 December 2011, 13:38:53

Previous topic - Next topic

0 Members and 11 Guests are viewing this topic.

Supertanker

Quote from: Puritan on  01 January 2012, 01:26:23
Cool  :)
Be sure to beta test this map in a proper way.

I'll do my best. ;) I'm in no hurry--I want to have the map polished and such before it goes into the wild. If it takes another two months or so, so be it.

Puritan

I like that.
I'm sure your next release will be a kick-ass experience!  ;)
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

Micky C

Quote from: Supertanker on  01 January 2012, 01:20:38
Swell; Cherenkov Station is almost done. Just reeling in beta testers now and looking for gameplay feedback. At 555.9KB, that's my biggest map (so far). *dances*

It's still not as big as my second map ;)

But it's about quality, not quantity, and I was probably very wasteful with my walls  :P
Wall whore.

Puritan

Quote from: Micky C on  01 January 2012, 01:44:56
Quote from: Supertanker on  01 January 2012, 01:20:38
Swell; Cherenkov Station is almost done. Just reeling in beta testers now and looking for gameplay feedback. At 555.9KB, that's my biggest map (so far). *dances*
....
But it's about quality, not quantity, ...


My man  8)
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

quakis

#19
Some of you might remember me posting a shot of some TROR test. Went back to that trying out the technique Micky C presents. Although for it to display properly, I need to use Polymer, but the results are pretty nice. Still takes a bit of getting used to TROR and it can be frustrating to use sometimes, so I have no idea whether this will actually make it into anything yet. Here's an updated screenshot of the results anyhow.

(Click to enlarge; 1920x1080)

MikeNorvak

That's fan-fucking-tastic! Not just the use of TROR but in general everything

MSandt

"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

Gambini

Very nice! makes me consider using TROR sometime.

Puritan

Very nice, Quakis  ;)
Hope this turns into a map for our amusement at a time.
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

MikeNorvak

I made a thread at Duke4.net where you have to post a one houp map. In case some one hasn't take a look yet here's the link http://forums.duke4.net/topic/5234-1-12-hour-mapping-project/

There's some cool stuff specially Loke's and Mikko's maps. Maybe someone here feel interested to make a map.

Micky C

Quakis that is indeed some absolutely breathtaking stuff  :D
Wall whore.

Forge

Quote from: quakis on  31 January 2012, 16:11:15
Some of you might remember me posting a shot of some TROR test. Went back to that trying out the technique Micky C presents. Although for it to display properly, I need to use Polymer, but the results are pretty nice. Still takes a bit of getting used to TROR and it can be frustrating to use sometimes, so I have no idea whether this will actually make it into anything yet. Here's an updated screenshot of the results anyhow.

Pretty cool. That's the kind of stuff I wanted to make when I originally started mapping. Too bad they can't change the slope of sprites to go with it.
Take it down to the beach with a hammer and pound sand up your ass

MikeNorvak

Quote from: Forge on  01 February 2012, 13:27:51
Quote from: quakis on  31 January 2012, 16:11:15
Some of you might remember me posting a shot of some TROR test. Went back to that trying out the technique Micky C presents. Although for it to display properly, I need to use Polymer, but the results are pretty nice. Still takes a bit of getting used to TROR and it can be frustrating to use sometimes, so I have no idea whether this will actually make it into anything yet. Here's an updated screenshot of the results anyhow.

Pretty cool. That's the kind of stuff I wanted to make when I originally started mapping. Too bad they can't change the slope of sprites to go with it.

I think you wanted to reply Quakis post, right?

Puritan

Quote from: Gambini on  31 January 2012, 19:05:32
Very nice! makes me consider using TROR sometime.


With your mapping skills; I can't wait  ;)
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

Forge

#29
Quote from: MikeNorvak on  01 February 2012, 15:37:42
I think you wanted to reply Quakis post, right?

I did quote him. Was my reply confusing because I didn't include his screenshot?

Quote
Quote from: quakis on  31 January 2012, 16:11:15
Here's an updated screenshot of the results anyhow.

(Click to enlarge; 1920x1080)


Quote from: Forge on  01 February 2012, 13:27:51
Pretty cool. That's the kind of stuff I wanted to make when I originally started mapping. Too bad they can't change the slope of sprites as well as implementing tror.

fixed
Take it down to the beach with a hammer and pound sand up your ass