Last map you played

Started by Puritan, 02 December 2011, 08:14:26

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methy

Breakin In and Then Out by Paul B.

Good oldie! Nice effect in the central command room. I also liked how there are 2 different paths; though it was a bit confusing when reaching the end without having visited one of the paths and while still having a keycard to use, so I backtracked to visit everything.

keep the good oldies comin'!
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

methy

Sleaze : pretty cool oldie with plenty of various places to visit, unlinearility, good attention to details thanks to sprite. However it suffers from crampedness in indoor areas and also I gave up without finishing it : you're supposed to find hidden buttons all over the map I was pretty sure I went everywhere, so I must have missed one or two.
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

methy

Silder2 http://www.scent-88.com/reviews/S/slider2/slider2.php

I'd rate it a lot more than 72, it's kind of an oldie and design, while being unconsistent, has quite a few nice looking places. Gameplay is pretty good too, I especially liked the fights in the crates store room at the start. Shading is good too, but like for the rest of the design, inconsistent as well.

The tram was cool too and I liked the original textures used for it.
The map also has some cool ideas here and there like the cigarette and beer dispensers (kinda like in DNF!). I never thought about that but I think I'm going to rip it off in my next release :P

The main problem of the map is that well, there are no key card or anything, so there is no sense of progression, and afaik there is no ending either! (pretty sure I went everywhere but couldn't find one). Also there are too many 100% HP medipacks.

A good map overall, even though I almost didn't want to try it due to the low score given.

Some screenshots :


http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

MSandt

"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

methy

Quote from: MSandt on  21 October 2012, 15:52:39
The author has some good maps in this episode: http://msdn.duke4.net/revsteve.php

I remember playing this episode when it was released. I remember it to be really good, I should replay it sometime.
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

MSandt

Quote from: methy on  21 October 2012, 15:57:31
Quote from: MSandt on  21 October 2012, 15:52:39
The author has some good maps in this episode: http://msdn.duke4.net/revsteve.php

I remember playing this episode when it was released.

That was aeons ago, you don't happen to be referring to the date when it was reviewed on MSDN or some other recent site?
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

methy

2009 is the review date?

Actually, now I'm not sure if I played the whole thing or not... the first screenshots ring a bell but not the rest. I'll check it out
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

methy

#277
Chinatown http://www.scent-88.com/reviews/C/china/china.php

A good map, however, if the author hadn't used Shadow Warrior textures and sticked to Duke3D textures it would have probably been "ok" at best. Architecture, texturing and shading is very basic for the most part. So the map is mainly good because it's quite original to play in SW textures and also because the layout of the map is good : it's very straightfoward and you feel like you're really making a real progression through a town.

For the small things : I liked the way you have to "move" the tram to be able to keep going. However I did not like the 2 trap rooms, especially the 2nd one which is quite unfair if you're not prepared (not to mention that the first time I walked back as the door was shutting down which means I was stuck outside).
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

Puritan

I had to check the Slider2 upload once again.
You're absolutely right, Methy: The score is too low.
The 72 score is for another map.
My desk is a mess with notes and faq's and God knows what  :P
I've mixed it up.
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

methy

Quote from: methy on  21 October 2012, 16:06:34
2009 is the review date?

Actually, now I'm not sure if I played the whole thing or not... the first screenshots ring a bell but not the rest. I'll check it out

and no, I hadn't played it in the past.
I played the first episode and most of it is very average at best and forgettable. It gets a bit better near the end though.
I'm at the beginning of episode 2 and it's starting to get interesting.

In the meantime I've also just played for the first time:
Island Fortress (1997) http://dukerepository.com/maps/Island_Fortress
The kind short but fun map that could be pulled out in a couple of hours by any modern mapper in a speedmapping contest. This being said, it's really not bad and there are some interesting design elements for a 1997 map.

Drafted by Hangnail (2008) http://dukerepository.com/maps/Drafted
Surprinsgly I had never played this one either and it's really good. Architecture and layout are interesting because they feel more like they belong in a Quake map, which makes it quite unique for a Duke map. The boss fight at the end was really fun too and made me realize how good it was to fight a horde of Newbeasts underwater before or without a Queen.

Gonna replay the ADG episode now because it's great and I play it once every often!
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

methy

#280
Quote from: methy on  23 October 2012, 20:35:00
Gonna replay the ADG episode now because it's great and I play it once every often!

Still as good ! Short, clean and solid design with some nice details and great shading.

My only complain is that gameplay is too heavily shotgun oriented. The episode could have used more weapons.
Plus there are too many atomic healths, although most of them are hidden.
I still couldn't find every secret places even though there are few and I did try to look for them.

What happened to Alejandro? He was a great mapper, haven't heard of him in years.
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

Puritan

Quote from: methy on  23 October 2012, 21:52:55
What happened to Alejandro? He was a great mapper, haven't heard of him in years.


Well, he's around.
Check the M.o.M pages.
I've made a short interview with him in August  :)
Bitter words mean little to me. Autumn winds will blow right through me
And someday in the mist of time, when they asked me if I knew you
I'd smile and say you were a friend of mine, and the sadness would be lifted from my eyes
Oh when I'm old and wise

methy

Well yeah, he's saying he doesn't build anymore and that he plays Duke once or twice a year.

Anyway I just played Snakebay http://www.scent-88.com/reviews/S/snake/snake.php

Not a bad map : the theme is original, and its completly unlinear. The small boat going around the lake is cool (I've happened to dream of making something like this when walking around lakes IRL).
What kills the map is the lack of shading though, and the teleporters to go in/out buildings feel noobish.
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games

MSandt

Played that Slider 2, I actually think it's in the Steve Long episode thing, I certainly have played it before.
"Whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential." -Howard Roark

methy

Suburbs (1997) http://taw.duke4.net/2011/01/duke3d/suburbs/

Good oldie. Cool locations and map layout. Quite a few good ideas.
Sector shading is very good however the lack of wall shading shows.

If texturing and architecture wasn't so simple it would be a very good map.
http://thisshitaintscary.blogspot.com/ - The only Blog solely dedicated to Horror video games