CGS - Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: 1 ... 46 47 [48]   Go Down

Author Topic: Last map you played  (Read 80997 times)

0 Members and 1 Guest are viewing this topic.

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 1975
    • View Profile
Re: Last map you played
« Reply #705 on: February 14, 2018, 12:45:09 AM »

You may not remember since it was quite some time ago - and I only partially recall what was said, but the discussion was about a map by GregR called 1_bitch.
We knew it had another name, but weren't sure what it was, at the time.

It was originally called 1LastMap before he re-named it a little over a month later.
You probably already knew that, but I thought I'd bring it up since I just came across it in my stash.
Logged
Take it down to the beach with a hammer and pound sand up your ass

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 1975
    • View Profile
Re: Last map you played
« Reply #706 on: February 16, 2018, 06:25:54 PM »

BLAST!
Miguel Daher
1 June 2000

An old abandoned building in the middle of a slum that's been taken over by aliens.

This is a pretty straight forward map; the path is nearly a straight shot from start to finish. Aside from one key card, it's primarily just a series of switches that unlock doors, and a lot of in-your-face bullet exchanges with aliens. It's pretty tough; the player starts with the minimum pistol and ammo, eats some explosions to lower their hit points, then has to face down a few enemies in a hallway right outside the hover-copter they're in. Duke will get a weapon upgrade and a bit of ammo fairly quickly, but it's still an uphill battle for most of the map. Ammo and health are pretty scarce, aliens aren't.
There are a few quirks and annoyances along the way which mostly have to do with touchplates. A couple of them set off unannounced explosions for no apparent reason and take away precious health. Another is an touchplate that unlocks a room way back by the hover-copter that give the player an RPG - which they need to get through a wall crack. The player has to understand and interpret the series of cameras from the view-screen in the room where this unremarkable trigger occurs in order to grasp what they need to do, and where to go, to get the needed explosive weapon. That's if the player even bothers to look at the viewscreen. They could end up wandering aimlessly until they happen upon it, or accidentally find the semi-obscure alternate path that ends in a hidden door opening into the RPG room. Either way it's a bit of a sketchy set-up for something that's needed to progress.
The last bit of pain involves the one and only key card. It's well hidden. Very well hidden. Behind an almost indiscernible dark wooden panel located in the corner of a dark room.
Construction and detailing are a bit simplistic, and some of the texturing is a bit sloppy, but overall, the atmosphere is done fairly well. It's dark, dank, and gloomy, and the texture set fits the ambiance. Ramps, lifts, and plenty of twists and turns in the path give the impression of a larger map than what it is and also a sense of progression. More fun than mildew.

Overall I'd give it a 77
« Last Edit: February 18, 2018, 05:10:57 PM by Forge »
Logged
Take it down to the beach with a hammer and pound sand up your ass

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 1975
    • View Profile
Re: Last map you played
« Reply #707 on: February 18, 2018, 05:12:07 PM »

Bloodstone Courtyard
ToiletDuck64
30 May 2016

A Doom inspired map.

It's a basically one large room done in a stone and water motif, and paletted Mars-red. Gather the few weapons and ammo stashes, murder a fistful of aliens, raise stone pillars, jump around on the top of said pillars to collect keys. That pretty much sums it up. Short and sweet. More fun than minute-rice.

Overall I'd give it a 71
« Last Edit: Today at 12:02:26 AM by Forge »
Logged
Take it down to the beach with a hammer and pound sand up your ass

Puritan

  • Administrator
  • Overlord
  • *****
  • Offline Offline
  • Posts: 1797
  • Beach Patrol
    • View Profile
    • Come Get Some
Re: Last map you played
« Reply #708 on: February 18, 2018, 08:10:04 PM »

Great!
Thanks for the submission(s)  :)
Logged
First they ignore you, then they laugh at you, then they fight you, then you win.

-Mahatma Gandhi-

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 1975
    • View Profile
Re: Last map you played
« Reply #709 on: Today at 12:04:45 AM »

bloode1m1
Dennis Collins (StarCraftZerg)
2 August 2014

A remake of Blood's E1M1: Cradle to Grave.

The map consists of a crypt, graveyard, and funeral home. Instead of custom art it makes do with base Duke textures, and there are some real odd choices. The use of Duke3d textures, and weak shading in most areas, makes the ambiance feel flat.
Game play itself is pretty much in a straight forward 'the key card is in the next room' style. There are plenty of pipebombs, so the player can run around and blow up the enemies instead of just shooting them, so there's that. More fun than bread.

Overall I'd give it a 72

http://www.mediafire.com/file/de2a5r1i4jql242/bloode1m1.zip
Logged
Take it down to the beach with a hammer and pound sand up your ass
Pages: 1 ... 46 47 [48]   Go Up
 

Page created in 0.258 seconds with 16 queries.