CGS - Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: 1 ... 55 56 [57]   Go Down

Author Topic: Last map you played  (Read 89955 times)

0 Members and 1 Guest are viewing this topic.

Puritan

  • Administrator
  • Overlord
  • *****
  • Offline Offline
  • Posts: 1854
  • Beach Patrol
    • View Profile
    • Come Get Some
Re: Last map you played
« Reply #840 on: August 12, 2018, 07:02:43 PM »

Well written opinion, sire.
Thanks a lot  ;)
Logged
Grammar - The difference between knowing your shit and knowing you're shit

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 2101
    • View Profile
Re: Last map you played
« Reply #841 on: August 13, 2018, 04:03:09 PM »

Club 97
YVES BRESSON
1 May 1997

This map wasn't made to be cool in single player mode, it was made to be as realistic and beautifull as possible, thus I had to use a lot of sprites and sectors and this makes the level very slow on most computers :( BUT I inserted a simplified version of the map so you can play (a bit) smoother :) The simplified Club97s version is really fun in DukeMatch ! Dan and I played it during 12 hours nonstop ! (damn, we're really crazy !)

There are two versions of the map. One with, and one without monsters. You can play the one with monsters in single-player if you wish; it's quite the fight, but there is no exit.

« Last Edit: August 14, 2018, 04:42:24 PM by Forge »
Logged
Take it down to the beach with a hammer and pound sand up your ass

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 2101
    • View Profile
Re: Last map you played
« Reply #842 on: August 14, 2018, 04:51:20 PM »

CAVERN
Rick Hager
9 September 1996

A city and subterranean cave system styled map.

The level is well detailed, constructed, and shaded; it's just that there's no real consistent theme. The map starts out in a city, then goes into a subway. From there is moves through underwater caves into a subterranean location with temple-esque structures, then further into a large lava filled cavern. Finally the map moves again above ground, but now it's in a Roman styled arena presumably in the middle of a city. It feels as if two maps were glued together in the middle. At least it keeps the scenery from becoming redundant, and it has aliens in it, so a little suspension of disbelief is going to be expected.
The game play centers around finding key cards. It's a pretty straight forward exercise that uses shrinker puzzles, teleporters, platforming, and ventilation shaft mazes. The aliens are well placed to provided good fire-fight engagements, and the supplies are adequate to maintain uptempo combat. Duke might run a bit short on ammo at the end if he doesn't find every secret stash and decides to take on all the enemies in the arena, but the exit button is always an option. More fun than rug burn.

Overall I'd give it an 82
« Last Edit: August 15, 2018, 03:07:55 PM by Forge »
Logged
Take it down to the beach with a hammer and pound sand up your ass

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 2101
    • View Profile
Re: Last map you played
« Reply #843 on: August 15, 2018, 03:08:56 PM »

Dukekef's krick
Kevin Cools (dukekef)
19 December 1999

An EDF missile base and orbital station.

The construction and design are a bit primitive in this map. There are over-sizing issues, cramped rooms, doors with odd textures which make it difficult to identify them as doors, sporatic themes such as an apartment building styled location on a space station, underwater transitions that squish the player, buttons that either do unknown actions or just raise a bit of floor for no apparent reason, odd door puzzles that have haphazard solutions, and sporatic detailing with next to no shading. The basics are there; ambient sounds, some architectural trimwork, selective texturing, sector effects, decent alien to supply ratio, and a sense of progression, but it lacks the consistancy and fine tuning it takes to make a good atmosphere. Even the ending feels abrubt and flat.
The level is primarily a button and key mission with an odd multi-door puzzle thrown in. Most buttons unlock nearby doors. Some buttons do useless things, or things that are not immediately obvious. Just hit them and wait for the satisfying beep or unlocked message, then go hunt down the triggered event. More fun than dairy creamer.

Overall I'd give it a 65
« Last Edit: August 16, 2018, 04:55:16 PM by Forge »
Logged
Take it down to the beach with a hammer and pound sand up your ass

Forge

  • Overlord
  • *****
  • Offline Offline
  • Posts: 2101
    • View Profile
Re: Last map you played
« Reply #844 on: August 16, 2018, 04:56:47 PM »

doome1m3
Dennis Collins (StarCraftZerg)
7 July 2014

The 3rd level of Doom's episode 1: Knee Deep in the Dead.

An industrial-military styled map. The map consists of several control rooms, a couple pools of toxic waste, and numerous stairways and corridors. The texturing is done quite well, but the shading and detailing are pretty minimalist. Combined with only a few ambient sounds, the atmosphere is a bit flat, but that's par for early Doom.
Find a couple switches, a key card, and lots of shooting. There's not a lot of weaponry outside of what's found in the numerous secrets, but there's plenty of ammo to run-and-gun. Aside from the hidden rooms and few side-quest passages, there's also a secret-level exit. More fun than rug burn.

Overall I'd give it an 83

http://www.mediafire.com/file/jdzcndept2bjkra/doome1m3.zip/file
Logged
Take it down to the beach with a hammer and pound sand up your ass
Pages: 1 ... 55 56 [57]   Go Up
 

Page created in 0.05 seconds with 21 queries.