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Author Topic: Last map you played  (Read 93533 times)

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Puritan

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Re: Last map you played
« Reply #870 on: September 24, 2018, 06:41:47 PM »

Thanks a lot, Forge.
I'm not sure what the latest map is more fun than though  :D


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Forge

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Re: Last map you played
« Reply #871 on: September 24, 2018, 09:23:41 PM »

I'm not sure what the latest map is more fun than though  :D
abrupt and unexpected endings.

re-read the last two sentences  ;)
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Puritan

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Re: Last map you played
« Reply #872 on: September 24, 2018, 11:19:51 PM »

I'm not sure what the latest map is more fun than though  :D
abrupt and unexpected endings.

re-read the last two sentences  ;)


Ahh....of course  ;D
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Forge

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Re: Last map you played
« Reply #873 on: September 25, 2018, 04:38:27 PM »

DReDwaR       
LaYBaK
13 December 1996

This is my -TEN- map. I have spent more time on it then i did digging my way to China. PS. I am aware that its alil big but thats just the way it ended up......Anyhow, I Hope you all enjoy it.
« Last Edit: September 28, 2018, 04:10:49 PM by Forge »
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Forge

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Re: Last map you played
« Reply #874 on: September 28, 2018, 04:12:04 PM »

The Center
David McIntosh
12 March 1997

An EDF styled missile base.

The map takes its inspiration from the original maps Launch Facility and It's Impossible. The outdoor section is a short jaunt of climbing rock terraces to open a bunker door in a cliff face, while rain falls and lightning strikes. Most of the indoor sections are made up of concrete and steel with several control rooms and grating-floored platforms. The shading is pretty weak in a lot of areas, but generally the level is well constructed and detailed.
Game play is primarily a key-card hunt. It's pretty straight forward, but some odd design choices allow for keys to be bypassed, and there are a couple instances of uneventful back-and-forth over the same ground that could have been easily avoided. The supply to alien ratio is slightly in Duke's favor, and even more-so if several secret stashes are found and the player manages to set off most of the pig-tanks self destruct buttons. There are a lot of them, and a good portion of them are jammed into corridors, so it's not an easy thing to do, but it can be done. Just keep in mind that a couple of bad or careless encounters with those tanks will cost a lot of health. More fun than okra.

Overall I'd give it an 82
« Last Edit: September 29, 2018, 02:57:44 PM by Forge »
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Forge

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Re: Last map you played
« Reply #875 on: October 01, 2018, 03:52:24 PM »

Doomsday
Children
5 April 1999


A very nasty map without jetpack and with very little life, to play at least 3 minimum, whose style of play is a bit the same as in a Doom2 or Shadow Warrior.
« Last Edit: October 01, 2018, 10:59:21 PM by Forge »
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Forge

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Re: Last map you played
« Reply #876 on: October 02, 2018, 04:22:41 PM »

Helltown
Igor Willems (Iggy)
16 May 2005

A city styled map.

The level is broken into three main sections: a park, a war-torn city block, and a temple. The majority of it is well constructed, detailed, and shaded, so the visual atmosphere is pretty decent. There are a few barren rooms and corridors, and not very many sounds, but it is quite a lage map, so a few things can be overlooked.
The park section does have a bit of a flow issue as the player can find themselves well into the map before dead-ending and having to back-track if they choose the wrong path. The wrong path being the one where the player jumps from the bridge railing to the top of a waterfall. Probably unintentional as they're supposed to find the jetpack first and then fly up.
Next is the destroyed street section which is a bit less linear than the other locations. The player is supposed to search the library, hotel, and rooftops in order to find the red key. There are two red locks; one is the correct path, one leads to a fight which wastes health and ammo. A lot of side areas and places that don't need to be visited are along this strip.
The third and final part is a gothic styled temple. Pretty much a long wide corridor that finally ends at the sanctuary structure. There is a rather unobtrusive side passage with supplies to be found, if it isn't accidentally passed by.
The map is action packed from start to finish. The constant in-your-face fights are accompanied by lots and lots and lots of respawns. Everything and everywhere causes respawns. More fun than powder-burn.

Overall I'd give it an 86
« Last Edit: October 11, 2018, 11:27:29 PM by Puritan »
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Forge

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Re: Last map you played
« Reply #877 on: October 09, 2018, 04:56:57 PM »

War3d
Ratone
12 November 2009

War3d is one of those maps one group can play until morning, some places where to escape and avoid hits, damned fast map, nice movements possible for a long time fun, a classic.
« Last Edit: October 10, 2018, 02:26:45 PM by Forge »
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Forge

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Re: Last map you played
« Reply #878 on: October 10, 2018, 02:34:14 PM »

Caverns
John M. Turner
11 April 1998

Its time to Duke it out in a maze of caverns hidden under the towering Rocky Mountains.  Attempt to underground rivers, and underground lakes.  Only the best will be able to survive.
« Last Edit: October 13, 2018, 04:37:39 PM by Forge »
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Forge

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Re: Last map you played
« Reply #879 on: October 13, 2018, 04:39:13 PM »

Ghost Town Xmas
Duke64Nukem

Requires the Nuclear Winter Addon

A snow covered old west styled town. The main street, a cave system, a saloon, and a gun shop make up the majority of the map. It's well detailed and has a nice atmosphere, if you have time to look past all the aliens that are trying to kill you.
The premise is to exterminate a bunch of baddies while searching the town for a key. Find the key, and kill a bunch more baddies until you find the next key. Acquiring the last key is a bit confusing, as it spawns back in town somewhere. Even if you follow the freshly minted horde of snowpigs, it's still not obvious where the last key was put. Otherwise the map flows pretty smooth, and there is a decent amount of ammo and health evenly distributed around the level. More fun than snow-blindness.

Overall I'd give it an 83

http://www.scent-88.com/reviews/G/ghostx/ghostx.php
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Puritan

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Re: Last map you played
« Reply #880 on: October 13, 2018, 05:01:06 PM »

^Great.
Much appreciated  ;)
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Forge

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Re: Last map you played
« Reply #881 on: October 15, 2018, 05:26:14 PM »

doomtoo
Michael Hoffman
2 June 1996

Modified doom 1 episode 2 map 7.

Typical of a Doom map, it has next to no detailing, simple architecture, and no ambient lights or sounds. The atmosphere is dependent upon shading, texturing, occasional effects, and the varying elevations from climbing or descending the numerous staircases and lifts. It's sufficient, but not that immersive.
Game play is mostly about shooting the masses of aliens while a few of keys are incidentally collected. The floor-plan is linear at first, with a convenient teleport pad back to the blue lock if you can find it. The second portion is just one big loop with several side rooms. Lots of baddies and loads of ammunition. Healing items are fairly abundant as well, so run-and-gun as you desire. More fun than makin' bacon.

Overall I'd give it a 74
« Last Edit: October 16, 2018, 03:55:25 PM by Forge »
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Re: Last map you played
« Reply #882 on: October 16, 2018, 03:56:26 PM »

rolandtownv2
Noldor Ranzou
1 July 2013

Urban styled map suited best for an 4-8 players Dukematch. It consists basically of an hotel with a bar, some rooms and a billiard room on the second floor. Some of the other buildings can be accessed too. Enjoy

http://www.mediafire.com/file/9w3k0599psmu3av/rolandtownv2.zip/file
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