Helltown
Igor Willems (Iggy)
16 May 2005
A city styled map.
The level is broken into three main sections: a park, a war-torn city block, and a temple. The majority of it is well constructed, detailed, and shaded, so the visual atmosphere is pretty decent. There are a few barren rooms and corridors, and not very many sounds, but it is quite a lage map, so a few things can be overlooked.
The park section does have a bit of a flow issue as the player can find themselves well into the map before dead-ending and having to back-track if they choose the wrong path. The wrong path being the one where the player jumps from the bridge railing to the top of a waterfall. Probably unintentional as they're supposed to find the jetpack first and then fly up.
Next is the destroyed street section which is a bit less linear than the other locations. The player is supposed to search the library, hotel, and rooftops in order to find the red key. There are two red locks; one is the correct path, one leads to a fight which wastes health and ammo. A lot of side areas and places that don't need to be visited are along this strip.
The third and final part is a gothic styled temple. Pretty much a long wide corridor that finally ends at the sanctuary structure. There is a rather unobtrusive side passage with supplies to be found, if it isn't accidentally passed by.
The map is action packed from start to finish. The constant in-your-face fights are accompanied by lots and lots and lots of respawns. Everything and everywhere causes respawns. More fun than powder-burn.
Overall I'd give it an 86