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Author Topic: ideas, gameplay  (Read 9846 times)

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Micky C

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Re: ideas, gameplay
« Reply #60 on: June 25, 2012, 04:48:11 AM »

What can be done to increase classic renderer compatibility? It's already 95% compatible. The only glitches I can see are the sprite walls clipping into my lift as you go up to the apartment, the switches in Mister Sinister's section (probably easily fixed) and a texture warp at some angles when looking at two of the surfaces in the hub due to their large slope (don't think it can be fixed but it's minor anyway).

My experience with classic renderer mapping is minimal. But does anyone else have any ideas of how to fix these bugs?
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quakis

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Re: ideas, gameplay
« Reply #61 on: June 25, 2012, 01:06:58 PM »

The only glitches I can see are the sprite walls clipping into my lift as you go up to the apartment

I think I've managed to fix this one, but I'm not making any definite promises.
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