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Duke Nukem Boards => Classic Duke 3D => Topic started by: JMW on 13 April 2018, 06:33:54

Title: [RELEASE] - Devils Gate by JMW
Post by: JMW on 13 April 2018, 06:33:54
Just in time for Friday fun.
Travel through snow, temples, alien space, and back again with Duke.  Don't let those Ba$tards teleport themselves to Earth!
Piece of cake is easier but all other difficulties are the same.  Hopefully fun and challenging for the vets.
Download: http://www.jmwrightdesigns.com/maps/DevilsGate.zip (http://www.jmwrightdesigns.com/maps/DevilsGate.zip)
Some Pics:
(http://www.jmwrightdesigns.com/design/DevilsGate/DevilsGate.png) (http://www.jmwrightdesigns.com/design/DevilsGate/DevilsGate2.png)

(http://www.jmwrightdesigns.com/design/DevilsGate/DevilsGate3.png) (http://www.jmwrightdesigns.com/design/DevilsGate/DevilsGate1.png)

Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1359749035 (https://steamcommunity.com/sharedfiles/filedetails/?id=1359749035)


CGS review / download (http://www.scent-88.com/reviews/D/devilg/devilg.php)
Title: Re: [RELEASE] - Devils Gate by JMW
Post by: Duke64Nukem on 13 April 2018, 07:27:36
Cool I'm going to check it out tomorrow night.
Title: Re: [RELEASE] - Devils Gate by JMW
Post by: Forge on 13 April 2018, 18:35:04
Very nice looking level. Well balanced and good supply placement for a map having near 300 enemies. Finding secrets doesn't really mess up the balance any either.
The player has to have some situational awareness that they need to find floor pads after they go through the fanged cave. The linear flow helps a bit with this, but that second pad in the cave can be missed since it's in between branches and the player is having to deal with the distraction of respawns.
The only thing I didn't care for was the invisible blocking walls at the top of most cliffs. Cliff jumping is encouraged at the start of the map, then suddenly it's removed from play.
Overall. this is a nice shoot 'em up map. Well executed and designed. Didn't mark my time, but it took awhile to get through.
Title: Re: [RELEASE] - Devils Gate by JMW
Post by: Puritan on 13 April 2018, 20:58:29
Indeed a very nice map.
Had lots of fun during the battles. Intense battles.
Died only a dozen times or so...  ;D
Title: Re: [RELEASE] - Devils Gate by JMW
Post by: conqueror060 on 28 April 2018, 22:57:05
Great map! Beautiful design and very fun to play on DIG!

One issue I noticed is that the coop isn't working. I tried to play with a friend (2 person coop) and I wasn't able (it shows me the classic Coop problem on start, got the message "killed" my coop partner and her screen freezes). Maybe coop isn't enabled or there is an error with the starting positions?



Title: Re: [RELEASE] - Devils Gate by JMW
Post by: Forge on 29 April 2018, 16:31:20
You might want to try asking this on steam. I don't think JMW checks here very often, if at all.
Title: Re: [RELEASE] - Devils Gate by JMW
Post by: conqueror060 on 30 April 2018, 23:29:14
Thank you for your suggestion I will ask him on steam as well.