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Messages - quakis

#31
General Discussion / Re: Speakers' Corner
11 October 2014, 02:52:32
Quote from: Forge on  10 October 2014, 05:15:44Insurance Overload

Just played this and had to comment; instant favourite! I've already written a review which will be uploaded once I begin updating my site regularly again (Very soon!). Keep your eyes on the 'last played' thread. Gonna check out Duke Hard once I've caught up on a Doom mod review.
#32
General Discussion / Re: Speakers' Corner
10 October 2014, 10:34:13
I've missed out on quite the number, ACB Studios included. I'll work from this list and later see what else I've neglected beyond those. Thanks!
#33
General Discussion / Re: Speakers' Corner
10 October 2014, 01:24:53
I've been doing a rather piss poor job keeping up with releases these days due to lack of time, it's actually pretty overwhelming how much choice there is! Any recommendations what to start off with, now that I have more free time available?
#34
What happened regarding the update you mentioned?
#35
Something about this track reminds me of music from the old Crusader games, parts of it has a similar tone, so take that as a compliment!
#36
Alright, I'll wait for the next update and give it another spin. ;) When you're happy with the final version, be sure to get this map uploaded to the /idgames archive on Doomworld.
#37
Since I'm taking longer than I anticipated to get the review done, I'll drop a quick response here for now.

I have played and enjoyed it, only found 4 secrets during my run. Map starts slow and tame giving a fair amount of ammo but eventually tenses up with large encounters that makes use of it all. Just feel there were far too many Quartz Flasks and Vials scattered about, which kinda diminishes the oncoming threats. Maybe cut back on most Tome of Powers to make them feel more rewarding to find; especially if this becomes an episode. The only other criticism I have is the linearity, or perhaps a lack of interconnectivity in some visual form; but some guys over at Doomworld already explained that to you.

I'll try to get around to that review soonish, I only recently and slowly got back into the swing of doing so.
#38
I like Heretic, so I'd like to give this one a spin! Nice to see someone around these parts giving that game some love. Hoping to get back to you with a review over at my site, but if you plan to make any major updates then I would rather wait until that is ready.

Only nitpick I could point out from the screenshots is those torches, they're just sitting there in dark rooms not doing much. Perhaps you could try playing around with some high contrast light come off from them? Might enhance the atmosphere a little in places, though if used too often it could destroy that dark ambience. Probably worth experimenting though.
#39
Quote from: Micky C on  19 February 2014, 14:28:56When you release a map we'll add you to the list  ;)

Fine, fine...

#40
Another from Britishland here.
#41
Quote from: Forge on  15 February 2014, 17:39:35I've only found one site that links to this site and that's MSDN

Count my site amongst that 'list', though admittedly the link section there could do with improvement on the relevance of each site mentioned.
#42
Community Beach Project / Re: Map Progression
19 January 2014, 15:19:57
Sorry, I haven't touched Mapster in several months. Lack any motivation for mapping. Probably best to resume without me.
#43
Quote from: Forge on  18 November 2013, 14:27:21(which seem like they belong more in a hospital)

Based on what Forge said, you could possibly take the map in that direction if that inspires anything. Highland Hospital? :P
#44
Community Beach Project / Re: Map Progression
26 October 2013, 15:42:34
Quote from: Micky C on  26 October 2013, 12:41:05within the next 5 weeks

For me, that's never gonna happen. :P Time became very limited and I'd rather not be spending it in mapster right now. If anything gets completed in that time I'll let you know, but feel free to omit my section from the project if required to get this thing released.
#45
General Discussion / Re: Speakers' Corner
27 September 2013, 16:31:11
You should just do what you want and learn from the experience as you go.

Personally though, I'd rather see more singular map releases. If an author wishes to push Duke3D in a different direction, I suggest releasing their projects in bite sized pieces; single-level mods. It ensures that at least something got released from the work put into it. Additional levels can then be released later, one by one as they get finished and receive useful feedback during the course.