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Messages - Sanek

Classic Duke 3D / Re: Reviews and Submissions
28 June 2022, 13:35:13
Quote from: ck3D on  27 June 2022, 18:15:01
Please use the second one a few posts below instead, as that update addresses some more or less crucial issues.

Direct link to the said update:
Other Games / Re: Half-Life 3
16 June 2022, 12:16:54
Look very interesting, and i'll probably freak out if it was actually real...but realistic graphics looks kinda bland imo  ;D
Classic Duke 3D / Re: [RELEASE] BattleDuke
11 June 2022, 13:06:34
Thanks for hosting of the episode, Puritan! ;)

Hope you enjoyed it, as other guys seems to like it (and if there's any criticisms, it's all fair).

As for the news blurb - my previous release (Dark Station) was 3 years ago; I'm anything but a "map churner" these days.  ;D
Classic Duke 3D / [RELEASE] BattleDuke
08 June 2022, 13:32:40
Hello! Here's my brand new episode called BattleDuke, actually my first episode for the vanilla game since 2009!

It's 7 new small maps, where every enemy you're fighting with is a Battlelord! They have twice as much health than usual, so if it doesn't sound like your cup of tea, don't play it!

Each map was made within 24 hours periods, so 7 maps was made in 7 days. Testing and fixing/polishing took over a month though.

You have to use strategy and all the skills in order to beat these guys! Some levels you start without weapons, some you carry the weapons from previous map, but in any case each map was designed with pistol-start in mind. Don't forget to use Holoduke when you have it and remember: each bullet counts! It'll be a real bummer when you're just a pistol shot away from victory and you didn't get it in the end. Sure, you can speedrun the whole thing, and don't kill all the enemies, but will it make you a man? No, it will make a chicken! You have enough ammo on each level, so try to 100% it, okay?  ::)

Thanks to Ninety-Six for a detailed report of each map, he really helped me to polish the maps (without changing my vision of the project) and pointed some fatal flaws in the process.

The whole thing was inspired by the Faces of Death map from L.A. Meltdown. I like this map since it's a real challenge even for a seasoned player. I started adding Battlelords on some dukematch maps, then decied to make levels designed specifically with battlelords in mind.
I don't know how you'll react to this episode. You either love it or hate it.

So, enjoy (?) this episode.  :)

CGS review/download

Site News & Feedback / Re: Front page stuff
24 December 2020, 23:44:38
Merry Christmas, Puritan!
Kinda miss the blurb in the news section on the main site, but I'm glad that it's finally hosted there anyway.

I already gave my opinion on the episode (it's pretty damn good!) somewhere else so I have nothing to add here.  :)
Site News & Feedback / Re: Front page stuff
22 November 2020, 18:09:58
I just noticed that the maps listings page went through a complete overhaul. Well, it's something new but I prefered the old layout tbh.
Classic Duke 3D / [RELEASE] Dark Station
05 January 2020, 11:39:08
Here's Alien-inspired map that Puritan might be interested in.  ;D

Dark Station is a sequel and at the same time kinda prequel to Dark Seed, the space-themed map I released 2 years ago (can't beelive it's that long ago already). I'd say that Alien: Isolation was the major source of inspiration this time, and there's a whole room dedicated to Aliens movie as well. In contrast to Dark Seed, there's no viewscreens with walls of text to read - I decided to make the map speak for itself! There's 3 distinctive chapters in the map, which will have different types of exploration, from slow to hectic to crazy!

I'd say that it's a little bit more spookier this time around, and midway through it goes into survival horror territory! Save your ammo and use holoduke if you want to live! No music this time around; please don't use any while playing. Also update your eduke - the old builds (6+ months old) ruins the expierence because of some door-related issues. Modern builds have some annoying sprites-ducking issues, but otherwise it's fine.
It's not action-heavy map, but you'll move around a lot and it's kinda spooky, it must be be entertaing for some! I hope you'll enjoy it!

CGS download / review
Classic Duke 3D / [RELEASE] Winterfall
17 October 2016, 03:43:28
After a few days of R&R, Duke Nukem returned to his work for EDF.
Now he's a Detective Nukem and his job is to look after the Little Bigville,
the little snow town on the edge of nowhere....


Here's my brand new map, called "Winterfall". Made with classic mode in mind.
I started my work on this map just a month ago, and due to having tons of free time on my hands, I managed to finish it by now(actually the map was finished about 2 weeks ago, I just forgot that we have another forum down there ::) )! This is probably the quickiest map I've ever done, but at the same time, this is my biggest - bigger than DoomBOX actually, but in fact the gameplay area is smaller. I included the theme from "The Thing" as the soundtrack, hope it fits.

Special thanks to Merlijn, James Stanfield and Zykov Eddy for the beta-testing. You're the best, guys!

Have fun!

CGS - review/download
Classic Duke 3D / Re: Last map you played
10 June 2016, 20:02:23
Quote from: Puritan on  07 June 2016, 19:32:51
Played the map "Shade" by Bliss today.
It's been sitting on my HD for ages but it was about time to share it.
For a map from way back in 1997 it's very well designed.
Too much ammo and health is scattered around but it is quite fun anyway.

Shade by Bliss

Played it after reading your post. I'm agree! Design of the map is very good for 1997, and there's a lot of elevators going up and down, which is rarely used nowaways.

I remember seeing the very end of this map as a part of CBP1 - now I know where it comes from. Thanks!
Site News & Feedback / Re: Front page stuff
21 May 2016, 20:46:24
Hello down there!
GUILTY by Bob Travis listed as a DM map, but it's also a SP flick. Change it please.
Classic Duke 3D / Re: [RELEASE] DoomBOX
09 March 2016, 22:46:26
Quote from: MSandt on  09 March 2016, 22:09:11
So what else besides laziness exlains the blatant lack of shading & detailing?
It's not laziness. I just think that shading is not the most essential part in a daylight/outdoor maps.The map is detailed enough. If you think that it's not detailed, then you just crazy. If you want the jewelry, go play that Flaming Shipwreck instead.

Look, I'm not trying to create a masterpiece here. I tried to make a good map, which will be big and open, I tried to create the atmosphere of big location and I think I've achieved it. I think it's a good map. I like it myself.  But I constantly get sick while reading your reviews, Mikko. I think I will not read them from now on.
Classic Duke 3D / Re: [RELEASE] DoomBOX
09 March 2016, 16:50:45
Quote from: MSandt on  09 March 2016, 15:02:01
Decent map by lazy in several ways:

I thought so.
I agree that the map lacks proper shading (which is hard to do with such a big-scale map) and some areas can be more detailed, but calling the map lazy and annoying, and giving it such a score is just ridiculous. No wonder you such a picky reviewer.

P.S. Also, this map is called "DoomBOX", not "DoomBox". I think it would be not so hard for you to change the tittle.
Classic Duke 3D / [RELEASE] DoomBOX
07 March 2016, 16:53:31
Hello everybody!
This is my new map called DoomBOX. It's small, tiny canyon/outdoor map which I hope you will enjoy.  ;)

IMPORTANT: The map is heavily relies on use of jetpack, so watch for the fuel!

Before you play it I want to say that I'm glad that I finally released something. It's not as good and detailed as Bridge Between Two Islands, and it's not very good from a techical standpoint (there are a lot of misaligned textures - I really tried to fix it, but there are still a lot of them), but I have a lot of fun while making it.  Thanks to Merlijn, Sixty Four and Zykov Eddy for beta-testing!


CGS review / download
General Discussion / Re: Happy Birthday thread
01 March 2016, 11:28:58
Quote from: Puritan on  28 February 2016, 13:59:44
Happy birthday, Sanek  :)
Sorry for late reply :)