CGS - Forums

Duke Nukem Boards => Classic Duke 3D => Topic started by: DannyFromNewOrleans on 08 August 2017, 09:00:50

Title: [RELEASE] DayOfNight
Post by: DannyFromNewOrleans on 08 August 2017, 09:00:50
I made a map! It's called "Day of Night". You can download it from here:

http://www.mediafire.com/file/1l0i5azblle2lm9/DayOfNight.map (http://www.mediafire.com/file/1l0i5azblle2lm9/DayOfNight.map)

Fascinating additional information can be found from this txt:

http://www.mediafire.com/file/7o5nyql7mvkocx6/DayOfNight.txt (http://www.mediafire.com/file/7o5nyql7mvkocx6/DayOfNight.txt)



CGS review/download (http://www.scent-88.com/reviews/D/dayof/dayof.php)
Title: Re: [RELEASE] DayOfNight
Post by: Puritan on 08 August 2017, 20:39:52
Now, that's cool.
I'll try to check it out in a few days.

Why don't you head on over to the "Duke Resources" board and download a map template to go with your release?


http://www.scent-88.com/forum/index.php/topic,324.0.html (http://www.scent-88.com/forum/index.php/topic,324.0.html)
Title: Re: [RELEASE] DayOfNight
Post by: anvil on 08 August 2017, 20:58:21
Quote from: DannyFromNewOrleans on  08 August 2017, 09:00:50
Fascinating additional information can be found from this txt:

http://www.mediafire.com/file/7o5nyql7mvkocx6/DayOfNight.txt
He's already made one.

Gonna check out the map soon.
Title: Re: [RELEASE] DayOfNight
Post by: Puritan on 09 August 2017, 17:21:55
Man, can't believe I didn't check the second link in his post  :P
Thought it was just another download mirror.
Title: Re: [RELEASE] DayOfNight
Post by: anvil on 10 August 2017, 04:54:31
Pretty impressive map (especially for a first release) that has a good design and a challenging gameplay. (Sometimes too challenging.)
It gets too narrow at times, especially in the first part. The map improves as the player makes progress.
You should make a [Release] thread also at Duke4.net (http://forums.duke4.net/forum/29-user-maps-level-editing/)
Title: Re: [RELEASE] DayOfNight
Post by: DannyFromNewOrleans on 10 August 2017, 09:19:35
Thnx a lots! You can see how I got a bit better at mapping while constructing this level; it was built in the same order it is played. Cramped indoors have always been a bad habit of mine; I'll give player more room in my next map - and perhaps more visibility too, as this map is pretty dark from start to finish.

Did you, Anvil, try different difficulty settings? Was it too challenging on Piece Of Cake?
Title: Re: [RELEASE] DayOfNight
Post by: anvil on 10 August 2017, 21:43:45
Quote from: DannyFromNewOrleans on  10 August 2017, 09:19:35
Did you, Anvil, try different difficulty settings? Was it too challenging on Piece Of Cake?

I played it on Let's Rock. Haven't tried different difficulty settings yet.
Title: Re: [RELEASE] DayOfNight
Post by: anvil on 07 June 2018, 01:42:23
Here (http://msdn.duke4.net/hotdayofnight.php) is a detailed review for this map.
Title: Re: [RELEASE] DayOfNight
Post by: DannyFromNewOrleans on 07 June 2018, 06:38:17
There's a typo in the review, like, 85 should surely be something, like, 98. Or 99. O' like 100. But seriously, thnx for review.