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Messages - underTaker

#1
Classic Duke 3D / Re: [Release] Beach CBP
03 March 2014, 20:44:43
Wow, I feel like a superhero for finishing it in 25 minutes, although it may be not too accurate as I am one of the people working on it :P

I'd like to ask you for opinions for the dock area - as I didn't really like that section of mine.
#2
Go ahead :)
#3
I would like to coop, but you saw previously, Micky - lags are too big with me.
#4
As far as the grass palette can be changed (in fact I got no idea why it has pal 5), the sand would look shitty without the palette.

I actually find it, to has enough ammo, in my opinion maps nowadays are too easy.

I got no idea what's with the Megaton, I didn't encounter any glitches actually.
#5
So um... as the map is completely playable and relative bug-free, how is the beta-testing going?
#6
Hmm, it looks like ROR problems to me, but there is no ROR as far as i remember.
#7
Can I work on the map you sent lately?
#8
I, for myself, don't really care about the commander in that room, but if it's really required there, a touchplace/respawn would be good choice.
#9
I will take care of explosions and earthquakes tomorrow, if it still isn't done.
#10
A laptop styled, near a crate with a sniper rifle, or something close to it, styled to hitman's gear would be in place, I think :)

We'll wait for Micky first.
#11
Wow, how could that two not blocked sprites happen to me.
Well, good that you find them :)

Micky, I believe you're the one that has the map right now. Would you fix them for me? That shouldn't be any hard.
About the big button puzzle - i think that is the problem as well. You could add a camera somewhere near that points at that window.
#12
Nice :)

Here's it with my paragraph: http://pastebin.com/raw.php?i=aKsmJQD6
#13
Oh, I didn't check that touchplates. I knew it would be it.

I don't know, it's my game style I think. :)
By the medkit, I meant the health. Portable medkit would make it too easy, I think. Yup, that place.

It was challenging, but it's the way it should be. Players do have save game option, so they can use it as much as they want. It was perfectly fine to me though.

Do you think it will be released this week? :) The map already looks cool.
#14
Community Beach Project / Re: Organization matters
12 February 2014, 09:42:59
I'm totally okay with that.

If my maps are compatible, this one will too.
#15
Okay! Played through. The gameplay is really good on each section. There are just few little things to do: the place, where yellow keycard was - the armory - i got completely no idea how to open it. Any hints maybe?
And the second thing - more important - I'd add steroids near the detonator on the dam, since if the boss comes near you, and if you have bad luck, you're pretty much screwed then.

It took me 27 minutes, I didn't use any secrets. Currently there are 7 of the secrets. Is that enough?

The ammo/enemy count was good to me as well as health packs was sufficient too. I'd add one medkit at the city part before the dam, as I died there once.

I liked the music, it matches the theme :)

Except for some shading problems around, everything else is fine to me.