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Topics - James

#1
Classic Duke 3D / [RELEASE] Dracula's Castle
24 October 2016, 10:16:55
This map was made for the Duke Spook'em add-on but I'm releasing it now as a standalone demo map - when that mod is done there'll be a different tweaked version in that. Designed in and looks best in Classic mode.

Story
Duke Nukem gets shot down by a Science experiment gone wrong near Dracula's Castle - get in and make the bastards pay for rising your flight insurance premium yet again.

Download
Two versions, one that works with vanilla Duke and one for Eduke32. I have tested the vanilla version in World Tour and it does work but IIRC there's no way to add art files or anything to the workshop (unless that's changed) If they fix that than I'll definitely upload it to the workshop with added lights and shit. The Eduke32 version has OGG music as well as a couple of reskinned enemies (Total Meltdown zombie pigcop and a Cthulhu Octabrain by me) so that's the more definitive version.

Vanilla version (719kb):
http://www.mediafire.com/file/ihb4huiur2e1oz9/DRACULA.zip

Eduke32 version (4mb):
http://www.mediafire.com/file/j09sewum2yb5w5p/DRACULA_E32.zip

Have fun and let me know what you think.


CGS review / download
#2

Just to let you guys know (for those who don't visit Duke4) Episode two is out now :)

Here are the mirrors, first one isn't ready yet but second should be good to go:
http://www.moddb.com/games/the-amc-tc/downloads/amc-tc-episode-two-v10
http://dukeworld.duke4.net/2001-current/tc/amctc/

The madmen behind the AMC TC Episode two are James Stanfield, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall (with certain maps using segments built by Highwire, DavoX, and Mike Von Skellington)
#3
http://forums.duke4.net/topic/7117-cbp-episode-idea-small-maps/

Just re-posting this here, the idea is to take a small map template of a single floor in a building and each mapper produce a little map based on that. It's not a huge commitment and I'm already half-way through mine, it would be very cool if everybody could take part. You don't have to make a long or detailed map or anything, but the more contributers the better!
#4
Duke 3D Modifications / help with AMC TC
05 January 2014, 10:25:45
I posted this at duke4.net, but didn't get much reply so I thought I would ask here - me and Micky are doing pretty well with the TC but we could use another mapper or two to help things along. I don't mind creating new characters either as long as you're ok to do voices for them :) Simple truth is several of the other members have left the community (Geoffrey, rusty, Highwire, and Sang no longer maps) and the others are too busy to help with mapping work right now.

Micky did a pretty good job of 'selling' it so I'll just requote his post from Duke4 :)
Quote from: MickyC
I want to add to this thread that several maps in episode 2 are semi collaborative; me and James each have our own maps but there are others that we both contribute to somewhat. Not only does this get the maps done faster, but also boosts motivation and inspiration when you see how much progress is being made per effort you yourself put in, not to mention it's a cure for "mapper's block". As James has said we can definitely finish it ourselves, but for the above reasons (mainly the speed one) a new skilled mapper would help to streamline the mapping side of the TC.

Alternatively a new mapper could create a new map from scratch; either for episode 2 or if it's not finished by then, episode 3. The AMC TC is extremely fun to map for, with its huge texture set (including the original Duke 3D textures if that's all you're comfortable with) you can much more accurately create what you have in mind, and it's absolutely brimming with cool and interesting effects of which even the most fundamental can really soup up atmosphere or gameplay allowing you to do what you only dreamed were possible in Duke.
The new map route would probably be the one to take if you're 'relatively' new to mapping.

I'd suggest if you are even slightly curious about the TC and mapping for it, come have a look what we've got, maybe play around with something, and if you decide you don't want to help or make a map (or even if you change your mind after half finishing a map), then that's ok. Basically if you feel you may be interested, don't miss out due to some small hesitation or fear that you'd have to commit, we won't hold a grudge ;) but I think it's likely that you'd like what you'll see.

EDIT: also if there are any newcomers here, the AMC TC's first episode was released in 2011. You can check out it's homepage here :)
#5
The AMC TC is released!

http://msdn.duke4.net/AMC_THE_TC_V1.zip

This mammoth 8-character TC is finally ready for release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered it's own game in it's right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).

Featuring an episode of high-quality maps, built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)

To those of you who played Imagination World and beat episode 4, if you copy the iw_complete.amctc file into the data directory in your AMC TC folder you'll unlock the 1911 and Jackhammer from IW for use when you play as James in the AMC TC :)

Please note that for the best experience, play this in Classic mode, Polymost does have support with widescreen functionality but Classic is what the vast majority of the team designed it in. Polymer is not supported.