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Duke Nukem Boards => Duke 3D Resources => Topic started by: t1m on 10 September 2017, 06:41:07

Title: Mapping Questions
Post by: t1m on 10 September 2017, 06:41:07
Hi

What is the command in mapster to enlarge the map area.
Title: Re: Mapping Questions
Post by: Forge on 10 September 2017, 16:00:11
I don't know if there is a 'command'.

edit the mapster.cfg file

find the line 'editorgridextent ='

change the value from 131072(?) to 524288
Title: Re: Mapping Questions
Post by: t1m on 10 September 2017, 22:07:24
Thank you, that worked.

How many sprites can be displayed on the screen at a time? I have a problem where, depending on where I am looking, the sprites flash in and out of view.


Title: Re: Mapping Questions
Post by: Forge on 11 September 2017, 05:36:34
I'm not sure what the cap is.
It is limited though, because too many visible sprites or sectors will cause serious lag issues, if not outright crashes - thus the 'disappearing sectors in the distance', and sprites 'phasing in and out of existence'.
Title: Re: Mapping Questions
Post by: sT1LL_WAnTeD on 01 October 2017, 07:20:12
if sprite flashes in and out then theres too much in one area. .. this an example of trying to push the limit of sprites https://www.youtube.com/watch?v=Cz3Bjb9x7JE . made a 3 story building. floor, ceiling, furniture on all levels. . just sprites. . that little building over 4,000 sprites. . and i had to stop cuz any more made other sprites disappear. but it takes alot. . thousands of sprites. . if you only have hundreds ina area thats not a problem. some times u would see thru sprite in mapster but once u play in eduke its there and normal. but like i said putting thousand ina area

wall limit is 16k, sprite limit also 16k. . .so for example me making that one building in video that is 4 thousand sprites was ridiculous. . imagine a whole level. . .
Title: Re: Mapping Questions
Post by: Forge on 10 October 2017, 18:26:56
Henri K's Mincer City has the same issue. There's a section with a sprite based sky bridge and a lot of trees. I don't know how many sprites are in that portion of the map, but tree tops and various other sprites will disappear while playing.
It's probably an engine limitation, but I don't think that a specific number has ever been defined as to when the game starts doing it.
Title: Re: Mapping Questions
Post by: sT1LL_WAnTeD on 13 October 2017, 07:45:11
if u ever wonder how much wall or sprites u got into the map it says it on the bottom of mapster. . if want to know how many sprites ina certain area. . hold right shift and drag mouse (2d mode) shows u in bottom
Title: Re: Mapping Questions
Post by: t1m on 11 January 2018, 08:30:01
Hi

Is there a way to raise and lower sectors in large increments in mapster?
Title: Re: Mapping Questions
Post by: Forge on 12 January 2018, 01:29:25
in 2d mode use F7 on a sector and manually enter the elevation of the floor and ceiling that you desire.
Title: Re: Mapping Questions
Post by: t1m on 15 January 2018, 04:57:26
I have this glitch occurring in my map. I have had this problem before, but I usually revert back to an earlier version of my map when it occurs. I was wondering what may cause this problem.

Title: Re: Mapping Questions
Post by: Forge on 15 January 2018, 06:04:43
corrupt sectors, or crossing sector lines.
Title: Re: Mapping Questions
Post by: Puritan on 15 January 2018, 18:56:27

Dunno if this feature works in Mapster though but it's worth a try.

First back up your map.
Then try: ctrl + shift + enter
This is supposed to check all pointers in the map and maybe fix 'em as well.
Title: Re: Mapping Questions
Post by: Forge on 16 January 2018, 04:26:00
also:
2d mode
Alt + [
Alt + ]
scroll through corruptions if you want to try to fix them manually

The corruptcheck now and corruptcheck tryfix [num] console commands can be used in the map editor to attempt to fix map corruptions.