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 on: November 16, 2018, 04:49:34 PM 
Started by Puritan - Last post by Forge
19 December 2002

Now let me see you campers hide in this maps. It's a very simple but straight concept hopefully a good guarantee for hardcore deathmatches. There are two flavors concerning Warfate, one has alientextures and the other nature ones. You can dive underwater in both version, btw, don't mind the lava-stuff. Best for 2-4 players.

 on: November 14, 2018, 04:16:35 PM 
Started by Puritan - Last post by Forge
Sunstorm Interactive
18 January 1997

A city block.

A pretty short and simple key card hunt. There's not much in the way of detailing or scenery in this level. Just some basic architecture with simple texturing and good shading. Most areas are non-descript and unadorned, but there appears to be an office building, an apartment complex, a parking garage, a section of a plaza with a shop or two, a maintenance room, and a section of street. The map flows well and combat is balanced, but the lack of sounds, effects, and minimal scenery make the experience somewhat flat. More fun than vanilla.

Overall I'd give it a 73

 on: November 12, 2018, 03:20:17 PM 
Started by Puritan - Last post by Forge
Trick`n trap
20 January 2015

A small industrial map with a central room and a corridor around its circumference.

 on: November 11, 2018, 04:02:48 PM 
Started by JMW - Last post by Forge
Mark it the same as you would a map that requires DC or Caribbean.
That's basically what it is.

The cons slow down the run-speed a little to keep people from "speed-running the map" - they also comment out the firefly, flamethrower, and wt boss, so they game won't throw errors if it is played with the atomic.grp.
Originally the game came with the two wt art files, but some people threw a fit, so they were removed. That's the only reason the map even requires wt.

 on: November 11, 2018, 02:55:54 PM 
Started by JMW - Last post by Puritan
The eternal discussion: I wonder if I should mark a map as "Mod" on the search page ?

The map has modified CONs, new ART, sounds, music.
I'm talking about White Noise


 on: November 09, 2018, 04:14:30 PM 
Started by Puritan - Last post by Forge
18 June 2018

*requires Duke Nukem 3d 20th Anniversary World Tour for TILES021.ART and TILES022.ART. Will work with the Atomic Grp file as long as the included con files are used.
Polymer is also recommended. The load on most computers will be pretty light and won't dramatically affect the fps.

An urban map. But was it a dream?

The level visits many locations while Duke navigates through a couple city blocks. Apartments, streets, a restaurant, and a subway, to name a few. The guy gets around. It's all quite well detailed and nicely textured with some solidly built architectural structures. The ambient sounds do fluctuate from frequent to none, and the shading is minimal in most areas since it gets most of it's lighting atmosphere from the polymer effects.
The map can be pretty tough in a few locations; either due to the minimal amounts of ammunition found in the map, or the slightly confusing path. Avoid enemies if you can, or hope for generous alien drops. If you get lost or confused about where to go, look up. The layout is done well, but some of the platforming is pretty subtle in its presentation. More fun than an empty toilet tissue roll.

Overall I'd give it an 87

 on: November 09, 2018, 05:53:26 AM 
Started by Duke64Nukem - Last post by sT1LL_WAnTeD
excellent review Forge! cheers! xmas CBP map in the making haha. cheers!

 on: November 08, 2018, 08:03:27 PM 
Started by Puritan - Last post by Puritan
Thanks a lot, Forge  :)

 on: November 07, 2018, 03:32:15 PM 
Started by Puritan - Last post by Forge
War Zone
8 September 1998

A city block.

It's an ordinary street scene at first glance, but getting outside and going around the corner reveals a scene of mass destruction. A Cycloid Emperor has taken up residence in the central park and has been blowing holes in all the surrounding buildings. Several structures are nearly razed to the ground and are in the process of burning the rest of the way down, shrapnel and debris are scattered everywhere, and it's a total scene of destruction.
Aside from the emperor, the area is loaded with pesky liztroops that chip away at your health while you're trying to get around and collect enough fire power to take down the boss. Healing items are very limited, so it can get pretty sketchy at times, and care has to be taken not to rush headlong into an ambush.
The map is not very large, but sized for a typical end-of-episode boss map. Other than a few blocky structures it's well constructed, detailed, and shaded, so it has a nice presentation and atmosphere. More fun than licking lizards.

Overall I'd give it an 82

 on: November 06, 2018, 01:31:57 PM 
Started by Puritan - Last post by Forge
close combat
Jasper Drop
11 July 1996

A hotel and city street. first level, no it doesn't suck, but it's pretty basic stuff

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