Recent posts

#11
Classic Duke 3D / Re: [RELEASE] Koodbool
Last post by melaniewalker - 04 August 2023, 03:40:43
That's good news  ;D  ;D  ;D
#12
Media Forum / Re: What are you listening to?
Last post by Puritan - 15 July 2023, 12:01:33
For a rainy day...

#13
Classic Duke 3D / Re: Reviews and Submissions
Last post by ck3D - 03 June 2023, 14:11:36
Hi Puritan! I just released a new map for Blast Radius (15th/2nd secret) and updated the mod with it: https://www.moddb.com/mods/duke-nukem-3d-blast-radius/news/blast-radius-110-release-ft-new-15th-secret-level-more

It's reached v.1.1.0 now and while I've been abstaining from reporting smaller updates since I know managing the system is difficult, some of those recent modifications to the project have been fixing a lot of issues around some of the levels, including bugged secrets and broken doors and so the package you're hosting on CGS as a whole I'd say would be worthwhile refreshing now. Addition of level 15 sort of cements Blast Radius' final form now, mod has been out for long enough that I could catch most possible issues/bugs/problems and I personally feel like moving onto fresh stuff and so from this point onwards it really shouldn't budge much anymore but for potentially microscopic tweaks that do not matter. I don't want any more maps in BR or anything and so this should be my last time suggesting refreshing the file. (Now you understand why I was prefering to wait!)

New map introduces a new enemy variant; I'm curious what you'll think of it! Level 10 has a brand new secret exit section to match, too, but one can always jump right into the new level by loading brl15.map as a user map or inputting the cheat code, DNSCOTTY115 if they don't want to bother finding it legit.

Did we just get new forum software or is it my recently fixed laptop which now allows me to see this fresh version? Awesome! I think I've spotted a typo in the text in the top right corner; probably should be "Duke 3D never dies!" (right now is missing an 's').

Hope all is well and you have fun with the new map. Cheers!
#14
Media Forum / Re: What are you listening to?
Last post by Puritan - 05 May 2023, 23:40:37
So, ...
Man, this song is heavy.....the guitar is blowing me away  8)

#15
Duke 3D Resources / Re: Eduke32 screenshot brightn...
Last post by Puritan - 04 May 2023, 11:22:10
Quote from: High Treason on  04 May 2023, 04:03:49
Is your Gamma setting above 1.0?

I've noticed that even with everything set on default, my nVidia card seems to turn up the screen brightness when running EDuke, but only about 90% of the time. It's pretty strange, but it will result in screenshots that are darker than things appear in the game.

That is something I've never would have thought of - to say the least  :o
I'm using an older AMD R9 200 card

Checked win 10 gamma settings and it was default (1,0 ?)
Checked AMD control panel and brightness was set to 0,0
Adjusted brightness in Win 10 a tad up while leaving AMD settings at 0,0 and it seems to have enhanced the screenshots.
I just have to take a lot of screenies the coming days and compare with older screenies, it seems.

Thanks a lot for pointing me in the right direction, High Treason!  :)

Example below is from a WIP map.
I think the brightness is about the same as in-game
#16
Duke 3D Resources / Re: Eduke32 screenshot brightn...
Last post by High Treason - 04 May 2023, 04:03:49
Is your Gamma setting above 1.0?

I've noticed that even with everything set on default, my nVidia card seems to turn up the screen brightness when running EDuke, but only about 90% of the time. It's pretty strange, but it will result in screenshots that are darker than things appear in the game.
#17
Duke 3D Resources / Eduke32 screenshot brightness
Last post by Puritan - 03 May 2023, 09:44:38
It seems that screenshots from the game appear darker than they were when taking them in-game ?
I'm playing with the brightness settings in classic renderer set to default (100%).

Is there a fix for this in 'Eduke32,cfg' or maybe another file?
#18
Classic Duke 3D / Re: Reviews and Submissions
Last post by Puritan - 20 April 2023, 23:19:57
Quote from: ck3D on  20 April 2023, 16:38:59
I just noticed Merlijn's first two Shaky Grounds maps were up on here without a proper review (what they do have is an old one by me for SG3, and Aleks' recent review of the full episode). I started a full playthrough of the episode a couple of nights ago and have spontaneously been writing reviews for Apocollapse and Tales of Tragedy I'll most likely use as a basis for something to post on ModDB, but you can also use those for CGS if you want, both are on this page: https://forums.duke4.net/topic/11861-release-shaky-grounds-episode/page__st__30


Wow, that is quite some work you've put into these reviews!
Thanks a lot for letting me use 'em here at CGS  :)
#19
Classic Duke 3D / Re: Reviews and Submissions
Last post by ck3D - 20 April 2023, 16:38:59
I just noticed Merlijn's first two Shaky Grounds maps were up on here without a proper review (what they do have is an old one by me for SG3, and Aleks' recent review of the full episode). I started a full playthrough of the episode a couple of nights ago and have spontaneously been writing reviews for Apocollapse and Tales of Tragedy I'll most likely use as a basis for something to post on ModDB, but you can also use those for CGS if you want, both are on this page: https://forums.duke4.net/topic/11861-release-shaky-grounds-episode/page__st__30
#20
Classic Duke 3D / Re: Reviews and Submissions
Last post by ck3D - 19 April 2023, 14:33:15
Hi Puritan and Aleks and thank you for the kind enthusiasm!

I actually was abstaining from sharing the news about Blast Radius on here just yet on purpose because the file just keeps receiving significant updates around the levels, code and even installation process/structure to this day, so I've been trying to avoid mirrors until a version would feel more definitive and stable.

Current version is now onto 1.0.14 and I feel like from now on shouldn't budge much, at least not in a way that is significant. I think this one should be a better central reference on CGS (it cleans up a lot of post-release mess versions from the past two months had) and while I'm aware replacing/updating files is a pain, if one could replace the file that's currently on the CGS server with the most recent one they can already download from here: https://www.moddb.com/mods/duke-nukem-3d-blast-radius/downloads that would be really appreciated. Thank you in advance Puritan if you ever get around to doing that.

I'm trying to play your own episode in full one of these days! Hope you enjoyed Blast Radius. A lot to do in there if one's trying to play 'correctly' but really people just having fun around the levels with DNKROZ on counts as success to me. Cheers!