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Messages - Gambini

Pages: [1] 2 3 ... 21
1
Other Games / Re: Half-Life 2
« on: November 27, 2021, 01:58:23 PM »
Thanks for playing and spreading the word!

2
Workbench: Classic Duke 3D / Re: What are you working on.
« on: February 15, 2014, 11:26:19 PM »
Looks good!

3
Classic Duke 3D / Re: Last map you played
« on: February 15, 2014, 11:24:47 PM »
The map has massive landscapes with clever verticality. It´s not easy to make a map where you can see most of it from one spot yet you need to travel it all down to get to the other side (and it doesnt rely on invisible barriers). Other than that, i think it´s slightly overrated among the rest of Mrline and Maarten´s work.

4
Duke 3D Resources / Re: Debug/coordinates question
« on: January 27, 2014, 01:34:46 PM »
DNDEBUG spits a map with the exact conditions it were taken (dead monsers, open doors, your position, etc). TH measures the player "coolness". Mine is always within the 32768/65536 range.

5
Classic Duke 3D / Re: Duke Nukem 0.99 version?!
« on: January 21, 2014, 09:07:44 AM »
I take that you already know about LameDuke right?

http://dukenukem.wikia.com/wiki/LameDuke

6
Classic Duke 3D / Re: Duke Nukem 0.99 version?!
« on: January 19, 2014, 01:25:26 AM »
Ah. I believe I already have dos (CMD prompt). I'll try figure it out soon (n00b at it though....), gotta sleep now and bussy days... :P

Thanks :)

Completely different things. The CMD prompt is just a console that runs the same system you use. Dosbox is an emulator of the good old DOS. I suggest you using Dosbox Launcher which is DosBox with a nice user interface.

7
Classic Duke 3D / Re: Duke Nukem 0.99 version?!
« on: January 15, 2014, 11:16:31 PM »
In the tags of your videos you can put key words that will stretch or crop the video to be widescreen. The player is widescreen by default now, you only decide the way your video will fit to it. I don´t remember those key words but they were easy as heightcrop or widestretch.

Hey Maarten!!!

8
Duke 3D Modifications / Re: help with AMC TC
« on: January 14, 2014, 03:40:14 AM »
lol  ;D

Are you sure that isnt Maarten dressed up for halloween?

9
General Discussion / Re: Speakers' Corner
« on: January 12, 2014, 07:43:55 AM »
Mark Knopfler couldn´t ever read music and is a hell of a guitarrist. How old is that thing?

10
Duke 3D Modifications / Re: help with AMC TC
« on: January 10, 2014, 02:50:09 AM »
who's this Merlyn guy?
noob help is better than no help; make him prove his skills and finish that half map i dumped on you.

It´s spelled Merjyn. Put some damn attention in the way you write. You may scare him away mispelling his name.  :-\

11
Classic Duke 3D / Re: Last map you played
« on: January 02, 2014, 02:36:32 AM »
William Gee has been off the loop for years. That WGR2 trailer is from before WG decided to make the mod 8bits. All that has been converted to what the released WGR2 is.

12
Classic Duke 3D / Re: Reviews and Submissions
« on: December 27, 2013, 12:03:32 AM »
The other day I was talking to this guy I know from the hl2 world and he told me that C3PO now works on Valve, he did some maps for CSGO at least, so maybe we played his maps the other day hehe.

13
Duke 3D Resources / Re: Duke3D Ports
« on: December 22, 2013, 01:02:16 AM »
Eduke32 has never been the only port with extended limits. JonofDuke and Proasm also had extended limits, i think it even dates from Eduke (a dos enhaced "port").

14
Site News & Feedback / Re: Front page stuff
« on: December 21, 2013, 09:33:01 PM »
That´s disgusting!  :o

15
Site News & Feedback / Re: Front page stuff
« on: December 21, 2013, 09:20:18 PM »
Forge´s Crystal ball!

So long as you mention my name in every post, you´re free to predict the future.

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