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Messages - Mister Sinister

#1
Classic Duke 3D / Re: [Release] HEALTH
12 May 2018, 03:33:04
Yeah, I guess it is pretty hard. It was very quickly put together, never tested by anybody else and etc.
I tried to make it as fair as possible by insuring spare ammo, making encounters avoidable and not including abundant number of hitscanners. And it is actually possible to make it through without saves (at least I can), not sure about never getting hit. The red keycard door probably glitched out because of the game, it should be working just fine, it's just a lock.
The slopes may be a bit hard to jump, but I made a way out of this since you can skip this part all together by taking the yellow card elevator but you will miss a secret this way.
I hope you liked it and it was not too frustrating for you.
#2
Classic Duke 3D / [Release] HEALTH
09 May 2018, 21:58:32
"HEALTH"

This map is prequel to all DN Episodes.
Duke is about to complete his training to join the elite EDF unit and he is offered his final test.
You are given a 100 health and a 100 pieces of ammo: 50 shotgun, 20 RPG, 10 pipebombs and 30 shrinker.
Duke must survive this test using his wits and skills only, no easy way around it. Difficulty setting are not implemented in a traditonal way.
Instead, you are given a choice between two doors: LADY and MAN.
LADY gives player some help in form of a portable medkit, armor and boots and some health scattered around the level.
MAN gives player nothing: only you, your guns, 100 HP and 60 aliens to kill.
Use your ammo wisely and avoid fights if necessary.

PROMODE: Complete the level without using saves
ULTRA-PROMODE: Complete the level without using saves and never get hit.

This map was made in a couple of days and was beta tested by me only. If you find any bugs, please report in this thread. Have fun!
Screenshots:


DOWNLOAD (updated version):
MEDIAFIRE


CGS review / download

Attachment:
#3
Classic Duke 3D / Re: [RELEASE] Naked Dash
29 September 2017, 17:14:59
The map has been updated to version 1.2.
This time the update includes a new section which bypasses inability to drop down from the crane twice (though you still have to do it once).
Also, a new section was made which allows players to backtrack with a bit more ease via a system of teleporters. I wanted to do that in the first place, but I had no walls left for this.
Really had to squeeze out spare walls to make this, but after cleaning up the map (I removed some leftover rooms and rejoined some split walls), it was possible.
Download: http://www.mediafire.com/file/220x3s3jc0rqj8a/NAKED_DASH_1.2.zip
#4
Classic Duke 3D / Re: [RELEASE] Naked Dash
25 September 2017, 16:03:45
The map has been updated:
http://www.mediafire.com/file/k2c4xcqc7r8w9oz/NAKED_DASH_1.1.zip

Fixes include:
- Fixed the force field clipping issue: now the sector is separated by a purple wall, also turned a chunk of ground into water. I can't get inside no matter how I try now, so I think that fixes the issue.
- Falling ceiling puzzle is changed a bit: the sector is now solid ground with water sprites on it. Changed because the ceiling doesn't squish the player standing in water in newer EDuke32 versions.
- Moved the camera with a message about hidden cameras up to match the height of the other messages.
- The red keycard door speed is set to a 1000 now.
#5
Classic Duke 3D / Re: [RELEASE] Naked Dash
25 September 2017, 05:12:41
Do not use 6450 build of EDuke32, it breaks the final section of the map! If you want to use newer version of EDuke, pick September 20 (6444).
#6
Classic Duke 3D / Re: [RELEASE] Naked Dash
24 September 2017, 18:15:03
Sorry, I copied my post from Duke4.net, didn't notice that the link got broken. Fixed it now
#7
Classic Duke 3D / [RELEASE] Naked Dash
24 September 2017, 17:41:32
Duke had been capture yet again! This time things are looking real bad: aliens took Nukem to their base and put him in prison cell, but that isn't even the worst part.
Our hero must survive a venture through the "Naked Dash": a surreal office complex built by aliens for entertainment purposes and filled with deadly traps and puzzles.
Will Duke be able to make it through this doomed office fortress which took lives of many men before him? [color="#008000"]More importantly, will you help him escape?[/color]

General Info:
This map was finished in approximately 7 or 8 weeks; it doesn't have difficulty settings and it also almost exceeded Mapster wall limit (around 70 spare walls left).
It is best to go blindfolded, but if you just hate fun or something:
One of the gimmicks of this map is a secret ending. In order to get it you have to find secret places scattered across the complex.
Screenshots:


Be nice, don't cheat and have fun!

DOWNLOAD FROM MEDIAFIRE
Duke4.net release thread
#8
Classic Duke 3D / Re: [RELEASE] Close Range
21 April 2016, 14:08:07
Updated the map: increased the SE:10 hitag value of the timed doors by 60 (timed puzzle). Should be much less infuriating now.
Also marked a secret passage with a different pallette value.
#9
Classic Duke 3D / [RELEASE] Close Range
21 April 2016, 00:55:38
I present you "Close Range": a disjointed mess of a space level made in two weeks while being extra stressed by educational system.
The level was built from a blueprint I made sometime in March. It combines bits and pieces of different ideas I had back then, yet the main focus are laser tripboms.
I mean, do you actually use these things? Well here you'll get plenty to use.

Don't pick Come Get Some unless you are good at high speed maneuvering in close quarters.
No additional beta-testers were involved. Please report any bugs you found!
Also this is the first space level I have actually finished.

Have fun!

Screenshots:





DOWNLOAD
#10
Classic Duke 3D / Re: [RELEASE] Sludge Plunge
11 February 2016, 17:10:56
New update: coop support, new secret and fixed the issue with moving sky in Classic video mode.
#11
Classic Duke 3D / [RELEASE] Sludge Plunge
05 February 2016, 16:34:58
Sludge Plunge is a map set in swamp area. I can't remember many swamp maps in Duke so here's one.
You'll be travelling through swamps, caves, small towns and etc. Exciting stuff!
Also there are lots of secret places, but there is one Super Secret I challenge you to find!

Have fun.

Screenshots:



CGS review/download
#12
It's been quite a long time since I've released anything for Duke Nukem 3D and the time has finally come

Did you guys ever wondered what would happen if alien invaders took the whole "Kill Duke Capture Earth" just a bit more seriously? I for sure did.
That's partially the reason why I a brand new episode called Death Drive.

So what exactly is DEATH DRIVE?
DEATH DRIVE is a 5-level action packed episode taking a lot of inspiration from classic L.A. Meltdown levels and a more recent release Metropolitan Mayhem yet with a twist of my own style and challenging fights of my own map "Slaughterfest".
Basically it's a huge battle from the very beginning till the very end if played on the intended difficulty setting. What makes it a bit different from the rest is the fact that every single map of this episode was made less then in 20 hours each.
I tried my very best to make them visually good and fun to play. It's up for you to judge whether I've accomplished my goal or not.

Even though I did make this episode very hard I know that there are worse players than me so that's why I think you should read this:

- If you want your usual DN3D experience (Let's Rock difficulty setting) pick the easiest one available.

- If you want to be challenged but not too much pick the normal difficulty setting.

- If you really want some extra challenge which is comparible to Doom's Ultra-Violence pick "GET PSYCHED!". Beware: there is one basic principle which is "be fast and efficient or be killed".


Also please note that I did not involve additional betatesters so there may be bugs I don't know about. As far as I know the only annoying thing is that shrinkray sometimes have difficulties shrinking Octabrains due to bug in EDuke.

REQUIREMENTS:
Latest EDuke32
Render Mode: Polymost
Difficulty: GET PSYCHED! (intended experience)

   

Please report any found bugs!

I would also like to ask somebody to upload this on Steam Workshop and test it for Megaton Edition.

Thanks for playing and have fun!


CGS - Download
#13


shape of things to come
#15


This is the last screenshot I will post, because I'm making progress really fast and don't want to spoil too much.