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Duke Nukem Boards => Workbench: Classic Duke 3D => 1 Week / 1638 CBP private board => Topic started by: Micky C on 27 February 2012, 09:02:31

Title: non-mapping discussion
Post by: Micky C on 27 February 2012, 09:02:31
This is probably the last thread we'll need (except for maybe a beta testing/polishing thread, but that might be a bit excessive), and can host discussion that's about the CBP but isn't necessarily related to mapping. This is kind of a continuation of the conversation of this CBP's thread in the public section, but is best contained to this private forum.

The main issue currently at hand is which music track to use, which is important because it can make a big different to the tempo and ambiance to the map. But this thread can also be used to discuss other somewhat administrative things. So to start things off I'll reply to one of Norvak's posts.

QuoteSo, technically nobody can add anything to another person's part?

I think people should be allowed to add things to other people's parts if the original author doesn't mind. I wouldn't object to people improving my section, and there could be a few things in other people's sections that can also be improved.

QuoteMicky has a good taste to chose music for his maps.

My track selection is limited to games I have played, which actually isn't a huge amount.

Still, when I try to think of what kind of music this map should have, rythmic, epic techno comes to mind. The closest thing I can find are the tracks in James' Imagination World v2 TC. Man that is a great TC with a great music selection. I've gone through them all and I've narrowed it down to 4 tracks which I think would suit the map in some capacity. It doesn't have to be one of these tracks (I'm sure anyone who's anyone in the Duke community has heard most of them and we ought to go for a fresh sound), but perhaps someone else can find something similar. Or, we do have some musical talent in the CBP, perhaps one of them could whip up an original track based on the ones included ;)

Edit: it actually helps if I link to the music :P

http://www.sendspace.com/file/n58jg4
Title: Re: non-mapping discussion
Post by: MikeNorvak on 27 February 2012, 17:47:24
At the moment I haven't many free time, but in about 2 weeks maybe I can think of something, those tracks are very inspirational, BTW. I'd be really cool if The Eastdrums and me could collaborate to make a track for the map ;D, what do you think Merlijn and Maarten ? Sorry for offtopic but I'm still planning to remix those tracks from Imperium, don't think I forgot about it.
Title: Re: non-mapping discussion
Post by: Puritan on 27 February 2012, 18:20:27
Quote from: MikeNorvak on  27 February 2012, 17:47:24
...The Eastdrums ...


;D
Title: Re: non-mapping discussion
Post by: MikeNorvak on 27 February 2012, 18:58:18
Ha ha I mean Eastrums!  ;D not east drums, typo lol
Title: Re: non-mapping discussion
Post by: Merlijn on 27 February 2012, 21:59:19
Haha, but we do have drums in the east yo  ;)
Anyway, due to circumstances we can't really record stuff at the moment. :( But maybe one of the remixed Imperium tracks could be the soundtrack to this level? If you can finish it in time of course. That way, it would still be a collaboration.
Title: Re: non-mapping discussion
Post by: Micky C on 27 February 2012, 22:10:50
That could work, a light mystical alien tune would also fit (this clearly isn't an earth city). I just quickly listened to a few (I only have a minute) and it would be nicer if the tempo was slightly faster, since Imperium was more about exploration and this map will have more action.
Title: Re: non-mapping discussion
Post by: Merlijn on 28 February 2012, 19:21:38
Well, Mike could speed up the track a little. And I agree with you: the map needs something that's futuristic and up-tempo.
Title: Re: non-mapping discussion
Post by: Mister Sinister on 01 March 2012, 23:16:23
What if we'll use this track (http://www.youtube.com/watch?v=EZ0y9x8_oug)?  ???
It sounds futuristic enough and it's up-tempo. The only problem is vocals  :-\
Title: Re: non-mapping discussion
Post by: Forge on 02 March 2012, 00:18:38
Star Control 2 tracks (mp3's linked, but they're in ogg format as well and there are several more on the site http://sc2.sourceforge.net/ )

http://www.medievalfuture.com/precursors/music/packages/4/Orz__Squeezing_the_Juice.mp3

http://www.medievalfuture.com/precursors/music/packages/0/Hyperspace__Lightyears_Away.mp3

http://www.medievalfuture.com/precursors/music/packages/4/Chmmr__Photosynthesis.mp3
Title: Re: non-mapping discussion
Post by: Micky C on 06 March 2012, 12:16:47
I've finally listened to these songs, and it's hard to describe, but they're just not 'epic' enough. And some of the sounds are a bit high pitched, making it a bit too cheerful for the atmosphere, and I feel like they're going to give me a headache if I listen to it on a loop. Of course I might just be saying that because I have a headache as of this writing.

I wonder if we should have a more apocalyptic track. It could suit if the city's about to be destroyed and Duke needs to teleport out through the central spire, or do something in the central spire (such as actually destroy the city himself to prevent the alien invasion to earth.)
Title: Re: non-mapping discussion
Post by: Puritan on 06 March 2012, 13:26:02
You want epic music for a great event?
Find this one in a ogg format:


Edvard Grieg - Hall of the mountain King (http://www.youtube.com/watch?v=xeDiL3SokY8)
Title: Re: non-mapping discussion
Post by: Forge on 06 March 2012, 15:31:03
Quote from: Puritan on  06 March 2012, 13:26:02
You want epic music for a great event?
Find this one in a ogg format:
Edvard Grieg - Hall of the mountain King (http://www.youtube.com/watch?v=xeDiL3SokY8)

lol

how bout this:

Robin Trower - Bridge of Sighs (http://www.youtube.com/watch?v=06lWmDg7i7Q)

Quote from: Micky C on  06 March 2012, 12:16:47
I've finally listened to these songs, and it's hard to describe, but they're just not 'epic' enough. And some of the sounds are a bit high pitched, making it a bit too cheerful for the atmosphere, and I feel like they're going to give me a headache if I listen to it on a loop.

i posted those star control 2 tracks as a joke because everybody keeps suggesting some new, techno-pop nonsense

we need a track like the one Mike used for NSA, but says "Alien" instead of "Terminator"
Title: Re: non-mapping discussion
Post by: MikeNorvak on 06 March 2012, 18:31:52
Quote from: Forge on  06 March 2012, 15:31:03
... everybody keeps suggesting some new, techno-pop nonsense...

that's true  ;D

Quote from: Forge on  06 March 2012, 15:31:03
we need a track like the one Mike used for NSA, but says "Alien" instead of "Terminator"

Perhaps something like in Crimson moon? http://www.youtube.com/watch?v=svuO0dMMFuk (http://www.youtube.com/watch?v=svuO0dMMFuk) but less "scary"

Wait till the next week, I'm gonna have more free time, sure I could think of something and make a track although I'm more interested on making a music piece instead of a background ambiance track, I can mix musical parts with atmospheric parts though.
Title: Re: non-mapping discussion
Post by: Forge on 06 March 2012, 21:30:44
Quote from: MikeNorvak on  06 March 2012, 18:31:52
Wait till the next week, I'm gonna have more free time, sure I could think of something and make a track although I'm more interested on making a music piece instead of a background ambiance track, I can mix musical parts with atmospheric parts though.

This
Title: Re: non-mapping discussion
Post by: Merlijn on 06 March 2012, 23:00:58
Sound like the best option indeed. :)
Title: Re: non-mapping discussion
Post by: Micky C on 13 March 2012, 09:01:18
Quote from: MikeNorvak on  06 March 2012, 18:31:52
Wait till the next week, I'm gonna have more free time

So Norvak, got any ideas for the music track?  :)
Title: Re: non-mapping discussion
Post by: MikeNorvak on 13 March 2012, 18:17:26
Yeah, maybe I can start working on it today.
Title: Re: non-mapping discussion
Post by: Micky C on 30 March 2012, 06:40:50
I gather the track is almost finished? I can't wait to hear it  :-*

For anyone else reading this, it appears that around TROR, mirrors don't work unless you're using polymer. I don't think this is a big issue since most areas aren't using TROR so mirrors should be ok, but it means I'll have to get rid of my mirrors :(
Title: Re: non-mapping discussion
Post by: MikeNorvak on 30 March 2012, 07:53:18
Yeah those mirrors look great on Polymer, but this isn't a polymer map so you should get rid of them, BTW I think your bar looks a bit too dark, maybe you can bright things up on your polishing stage?
Title: Re: non-mapping discussion
Post by: Micky C on 30 March 2012, 08:09:26
The downstairs bar with the flashing lights? It's an adult community hub, it's meant to be dark. It looks ok to me, although it could look different on different monitors, however there's not going to be much fighting in there so it doesn't need to be that bright. Perhaps you have other reasons for wanting to make it brighter?
Title: Re: non-mapping discussion
Post by: MikeNorvak on 30 March 2012, 08:25:42
Mhhh mainly because the use of TROR, it is almost unnoticeable due the darkness imo.
Title: Re: non-mapping discussion
Post by: Micky C on 10 April 2012, 14:11:31
Actually the main reason I used TROR there was for the cheap trimming at the top of the walls  :-[

So... how's the music coming?
Title: Re: non-mapping discussion
Post by: Forge on 11 April 2012, 13:54:58
What's the plan for the polishing stage? Round robin like the build & in the same order?

That's also a good time to start the template and have everyone add their sound bite.

Just my opinion, but Quakis' section is the one left most "un-finished". He should get the map back after WG while there are still assets to finish his section. If you put him at the end of the rotation, there might not be alot left for him to work with by the time it gets back his way.
Title: Re: non-mapping discussion
Post by: Micky C on 11 April 2012, 15:09:42
You still won't be allowed to go over your wall limit in the polishing stage (lets ignore the fact that I'm over by a few walls already). So if you want to add some extra sector work, you're going to have to cut back on something, but most people here are fairly good with sprite work so that can make up for it.

I think High Treason still has a few hundred walls left, I'm not sure if he should use them all up, and he probably doesn't need to anyway, because we'd need as many as we can get if we're going to put in a scripted escape sequence. I'll leave it to Norvak to either do that or organise it, because I'm not sure how that would work both in creative and technical aspects.

But after the scripted sequence, the map will cycle around to each mapper, who will have it for a grand non-negotiable length of 3 days. If you say "oh I had it for two and a half days but I've got the flu can I have it a bit longer?" the answer will be no. I think then Norvak wants to go around and polish other people's parts. If nobody objects he should be allowed to touch up each person's area.

I might then rework the weapon placement. Enemy placement as it is at the moment isn't too bad, hopefully it still works with the weapons shifted. But Norvak or someone else should also check out the placements after I'm done to make sure it flows really well. Hopefully he won't take too long with that because tweaking will also be done in the beta testing stage which will come after that.

And then release, and hopefully unanimous acclaim.
Title: Re: non-mapping discussion
Post by: Forge on 11 April 2012, 15:38:39
I have no plans to add anymore sector work, so take what little I left and put it towards whatever.

The only thing I can think of to add would be a master switch and some invisible ooze filters to blow up by the exit from my section when the reactor explodes. I notice that the player can toss a pipebomb up by the reactor and set it off while looking at the view screen. The wall lowering looks silly without any effects.

My concern is the three day limit for polishing. Is that going to be enough time for Quakis to finish his section?
Title: Re: non-mapping discussion
Post by: Micky C on 11 April 2012, 17:17:55
Alright. Perhaps if some mappers don't use all their days, another mapper can "borrow" those days and add them to his own. But let's make the combined maximum 6 days. So if a mapper doesn't use his days, than another mapper can double his polishing time. Although no one should need more than 6 days to polish.

That means that the individual polishing stage will be done within a month. I also didn't properly finish my section, with the intention of doing that in the polishing stage, so even I might need the extra time :P
Title: Re: non-mapping discussion
Post by: quakis on 11 April 2012, 17:43:20
3 days will be enough for me and I have a little under 400 walls left to work with. The breathing room until then will be useful, since I've been thinking about what to do. This should make the process go faster, it usually does.
Title: Re: non-mapping discussion
Post by: Merlijn on 11 April 2012, 17:44:54
I'm not going to need 3 days for polishing.. 1 day should be enough. :)
Title: Re: non-mapping discussion
Post by: Forge on 11 April 2012, 17:58:54
Same for me. I can add the ooze filters, master switch, a blurb to the template, and have it passed on within 30 minutes.

Technical speak:
Map started on 6 Feb
10 mappers @ 7 days apiece = 70 days
70th day = 15 April
3 days per mapper for polishing =30 days
30th day = 15 May

Final Additions & Tuning
Beta-testing

Title: Re: non-mapping discussion
Post by: Puritan on 11 April 2012, 18:28:39
Just curious:
What will be the 'official' name of this CBP?
Title: Re: non-mapping discussion
Post by: quakis on 11 April 2012, 19:34:54
Quote from: Puritan on  11 April 2012, 18:28:39Just curious:
What will be the 'official' name of this CBP?

I think we should go back to the basics since there have been a ton of spinoff titles lately. It should simply be called; Community Build Project 8
Title: Re: non-mapping discussion
Post by: Forge on 11 April 2012, 20:40:43
Since the last Community project that stayed with the original CBP name was released about five years ago, I also think it's time for another with the traditional title
Title: Re: non-mapping discussion
Post by: Mister Sinister on 11 April 2012, 22:18:54
I think CBP 8 sounds pretty boring. Maybe we can call it something like "CBP 8: Scent City",but it's up to you,guys.
Title: Re: non-mapping discussion
Post by: Forge on 11 April 2012, 22:29:57
How 'bout:

Swamp Donkey Rides the Rainbow Comet

:P

Let MickyC and Norvak pick a name; they started this project
Title: Re: non-mapping discussion
Post by: Micky C on 12 April 2012, 01:58:49
Well so far everyone's been calling it CBP 8, and there's really nothing wrong with that, so it looks like the name is here to stay.

Ok maybe not everyone, but I wrote CBP 8 in my section and I don't want to have to change it  :P
Title: Re: non-mapping discussion
Post by: MikeNorvak on 12 April 2012, 03:08:37
I'm OK with CBP 8, I think there isn't any reason to name it different since other cbps haven't  had any real name at all, correct me if I'm wrong.

On other topic, I've been a little busy and I haven't even working on the track, anyway here's a preview:

www.mikenorvak.com/audio/SpaceCBP.ogg (http://www.mikenorvak.com/audio/SpaceCBP.ogg)

I want to be sure if the track really fits the map. What do you think guys?

Title: Re: non-mapping discussion
Post by: Micky C on 12 April 2012, 08:10:24
I don't like the instrument that comes in at 24 seconds, the song is already light-hearted enough without it. The map is meant to be serious, with aliens having invaded the city, and the track needs to reflect that. Other than that it seems pretty good.
Title: Re: non-mapping discussion
Post by: Forge on 12 April 2012, 13:32:42
It seems to have the right "atmosphere" in the rhythm and tempo, but those notes in the lead are too spry. Maybe keep everything in the low range.
Title: Re: non-mapping discussion
Post by: High Treason on 12 April 2012, 14:24:59
Has a 50's Sci-Fi vibe to it almost, sounds like you've used a lead patch like a pad. As for the lead, that square wave might work better if you turn the brightness down a little. Excuse the Yamaha user's terminology, I don't know what you're using, probably software these days as I'm the only guy stuck in 1994.

If I still had working controllers I'd have tried to put something together myself.
Title: Re: non-mapping discussion
Post by: Captain Awesome on 16 April 2012, 01:03:13
I like it as is, myself.

I also think Community Build Project 8 is a fine enough name.
Title: Re: non-mapping discussion
Post by: Maarten on 19 April 2012, 10:09:36
My 2 cents:

-I like the music, great atsmophere. Those sounds @ 1.45 are awesome. Maybe you should let them go back at same time with the "outro" theme, so it's even more creepy and might make the track more "complete" (let's say a sort kind of climax) ;D
The bass drum is a bit too loud IMO, especially on the end. But maybe that's just me.

-Just CBP8 sounds fine to me.
Title: Re: non-mapping discussion
Post by: MikeNorvak on 10 May 2012, 20:24:06
I'd be glad if all you send me a PM with the text you want to include in the template, how was your mapping process, what areas did you build, how Norvak messed your stuff up and didn't know how to be a project leader, how many time you used, and any other things you want people to know. So I can start writing the template :D
Title: Re: non-mapping discussion
Post by: Forge on 03 October 2012, 13:51:19
I'm considering locking this topic and making it public for those interested in reading these type of things.
Title: Re: non-mapping discussion
Post by: MikeNorvak on 04 October 2012, 06:34:04
Great!!!! Also all the other CBP-8 related topics.
Title: Re: non-mapping discussion
Post by: Micky C on 04 October 2012, 07:58:25
I love lamp.