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Topics - methy

#1
Brand new Shadow Warrior usermap for everyone's enjoyment !

Screenshots :










Video Trailer :

Readme file
Everything you need to know about the map

[spoiler]Shadow Warrior .MAP Authoring Template
================================================================
Title                   : Showdown in Suzhou
Date Finished           : 25th of April 2016
Filename                : suzhou.MAP
Author                  : MetHy aka MetHunter aka NESfag
Email Address           : cocometh.dal@gmail.com
Misc. Author Info       : Made a bunch of Duke Nukem 3D maps in the past.

Description             : A small town built on an artificial lake and around old ruins.


Story                   : With his fame renewed thanks to his latest video game reboot,
Lo Wang was shooting a Tomb Raider/Shadow Warrior movie crossover in Suzhou (Chinese Venice).
Also starring Angelina Jolie, the woman got herself kidnapped by an occult branch of the Triad which may have had links with Zilla.
Brad Pitt pressed Lo Wang to go and rescue her, offering him a couple of his hard-earned *cough* Oscars in exchange.
As a debutant actor, Lo Wang jumped at the chance, grabbed his sword and rode on his tuned-up boat.


Additional Credits to   : Daedolon, Robman and Steambull, for testing and/or feedback
           Robman, for his help on SW mapping
           icecoldduke and Hendricks266 for their help on some glitches and crash issues
           Anyone keeping Shadow Warrior in any way: the people listed above, General Arcade and
           Devolver Digital, the authors of mapping FAQs and tutorials,
                          the people working on bringing us Deadly Kiss, etc

================================================================

* Play Information *

Single Player           : Yes
Cooperative 2-8 Player   : Yes. Implemented but not tested.
DukeMatch 2-8 Player    : No.
Difficulty Settings     : Yes: Normal and Hard. Skills 0, 1 and 2 are the same, so "Tiny grasshopper", "I have no fear"
           and "Who Wants some Wang" will give you Normal difficulty. Skill#3 "No Pain No Gain" for Hard.
           Launching the map without manually choosing a skill setting will automatically give you Normal.
Demo Cameras            : Yes, Implemented.
New Sounds              : No
New Music               : No
New Graphics            : No
New/changed CONs        : No

* Construction *

Base                    : New level from scratch
Build Time              : Started start of July 2014, finished end of April 2016.
Editor(s) used          : SWPBuild and Mapster32
Known Bugs              : Using Redux you might have the screen flickering black a little when inside rooms with Sector Over Sector.
           Using SWP some ambient sounds might be glitchy and heard where they shouldn't.
May Not Run With...     : The minimum specs requirement of Shadow Warrior.

* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels. 

You MAY distribute this MAP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this map *

Shadow Warrior central : http://swcentral.weebly.com/
Hopefully on Redux Steam workshop (you may have to run the beta version to find it) if it gets back up online....

================================================================

* How to play *

- Using DOS/DOSbox (most recommended) : copy the map into your root SW folder. Run Setup.exe, select suzhou.map in "User Level Selection",
               then "Save and launch Shadow Warrior".
               Or if you're using the GoG version click on "Launch Settings", then go to "User Level Selection", select "suzhou.map", "save and launch SW".

- Using Redux : copy the map into Steam\SteamApps\common\Shadow Warrior Classic\gameroot\maps , then run the game and select the map in the "User Maps" sub-menu.

- Using SWP: copy the map into your SWP folder, launch SWP and in the startup window, click on "gaming" and select the map in the User Maps list.
        If the startup window is turned off, you can turn it on in the game's options.


================================================================

Mapping for SW, a rant by MetHy :


Making this map was at the same time a fantastic and frustrating experience.

It is amazing how much you can do with SW, coming from DN3D, I quickly realized how much MORE you can achieve with SW's effects.
The game has a lot of awesome effects, most of which were barely used in the original game, and most of the time used in their basic form.

However, the more complex the game is, the harder it is to get into and build for. It also didn't help that I got a lot of annoying glitches and crashing issues.
This complexity is probably one of the reasons why SW's mapping never picked up and why there aren't many (good) user-maps to play for it.

But I can tell you one thing: the surface of what is possible to achieve in SW hasn't even been scratched yet.

I hope that someday, a few more people will get into SW mapping and show us how far you can go with it...
Maybe the day it gets a quality sourceport with an advanced map editor like DN3D has ... ? Coming from Mapster32, using SWPBuild felt like a leap backwards.

About the map, at first I wanted it to be a middle sized classic style map, but I quickly got carried away by all the possibilities and the map ended up having around 935 sectors (which is more than 90% of the possible limit).
This being said, while I did try to come up with interesting effects and a fun map layout including RoR and SoS, what I did with the game's effects remained rather simple.

I think this is a cool map, at least I hope, but it's nothing compared to the possibilities the game offer.

Thanks again to anyone who's helped me in any way for this map.
Now I might just go through the same hell with Blood mapping...

Enjoy the map![/spoiler]


Download link

Enjoy !
#2
Site News & Feedback / About the maps category
23 February 2014, 13:53:23
I think you should seperate episodes/mods/TC from the map category. They could totally use their own category (not sure how to call it though), you already have Metropolitan Mayhem, WGRealms and AMC TC (and maybe more).
#3
I did not make this map. It was made by Ancient Coffee Bean and so far only uploaded on Steam so I thought I'd share it here.

It's his first map and it's really good, you should play it.

Original page with desciption and screenshots :
http://steamcommunity.com/sharedfiles/filedetails/?id=205698980

Mirror download link for people who don't have the Steam version of Duke3D (can't upload it here due to 2mb limit) :
EDIT : version of the map updated by the author, link : http://www.sendspace.com/file/hflw1q

My 'review' written as comments director to the author:

Just beat the map, played on Come Get Some and it took me 16 mins and I found 5 secrets out of 8.

I like it a lot. Design was slick, detailed just enough, with a really good choice of colours and textures. The semi non linear layout was interesting as well and quite Duke Nukem 3D-ish as you often had the choice between several paths to take (like, using vents) to get to the next place.

Gameplay was quite good as well and very progressive. So progressive though, that if you take the wrong path first at the start you'll find yourself out of ammo quickly. I died once, tried another path and it went better. I really liked your use of Pigtanks as the player was forced to shoot at them instead of being able to use the "push the nuke button on their back" trick, few mappers have used pigtanks like that and it's quite refreshing.

However, the last battle was a bit dull as once you find the code and enemies respawn outside, the Commanders will shoot rocket at you while you're trying to go through the VERY slow rotating door. So what I did to kill them was shoot rockets at them from inside, when they were close to the windows glass. It was nice that the 4 pillars would explode during the fire fight with the 2 BLords, but in comparaison using the trick I just mentionned to kill the Commanders and not seeing the windows break was a big contrast (but I understand why they don't break, so that the player has to use the code to get out; but then again the code could have opened shutters instead but in THAT case you would only see the outdoor area when found the code which is a shame). However that's nothing too major, just nitpicking.

I downloaded the map on Steam but played it using eDuke32 so not only the shading was good contrary to Megaton, but I also got the music intended for the map since you included it in the zip which was very nice.

All in all a really good map, and a great first map from a new mapper which shows that Megaton has succeeding in bringing new faces to the DN3D mapping community.
For a first map, your style is really great. There is some obvious influence from famous mappers (like the viewscreens being mirrors as well), but nothing to complain about, you took that influence but made your own unique style.

I hope you make more!

P.S : 3 more little things which are pretty much nitpicking ;
- I didn't understand why the windows of the cars looked like they did to me. They didn't look like in your screenshot above but instead were all weird.
-In the main office of the studio with all the computers, there is a hidden button on a computer screen that opens up a wall that contains a holoduke. It is however possible to see that button from the other side of the computer.
-After beating the 2 BattleLords I found the secret in the wall with the atomic health. Except that I remained stuck inside! I couldn't open the wall again, I tried the wall itself, the button and the phone... Nothing. I had to use DNCLIP.

EDIT : Turns out the cars and the buttons are fine in megaton so it's a glitch with the version of eduke32 i was using.


CGS - Download

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