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#1
General Discussion / Re: Speakers' Corner
Last post by Puritan - 19 October 2024, 15:58:28
You are what you eat...
That's why I'm careful with vegetables
#2
Media Forum / Re: What are you listening to?
Last post by Puritan - 19 October 2024, 15:54:32
Great sound from Finland  8)




#3
Media Forum / Re: What are you listening to?
Last post by Puritan - 09 August 2024, 18:52:39
Let the good times roll !

#4
Duke 3D Resources / Re: Duke3d Computer bots
Last post by Tgreyhair - 02 July 2024, 18:31:08
That was a really good link the you posted there Puritan the netduke32, it works quite well once you get everything set up for it. The bots are of a better quality compared to the last ones I used to play. I usually have 15 bots and the game gets mad with that many bots.

I'm playing those duke3d 500 maps as they are some good ones in there for the deathmatch, I have a youtube where I show off all the maps.  There are 3 maps that don't work.

https://www.youtube.com/@Duke3dDukeZone500mapscatalogue
#5
Duke 3D Resources / Re: Duke3d Computer bots
Last post by Tgreyhair - 26 June 2024, 23:13:47
I'll check those links out, Thanks Puritan  8)  8)  yeah the sob bot seems to be quite a popular one at the moment but only if we can get it working.  I wonder if duke plus has bots, I think it has bots who help you fight the enemies.  I remember we used to get them working quite well in the past, I guess there have been a lot of changes since then.   
#6
Duke 3D Resources / Re: Duke3d Computer bots
Last post by Puritan - 26 June 2024, 10:47:16
Hi

Not sure about this issue.
I've tried the command line solution you mentioned by launching the game with a .bat file.
The bots are showing up in-game but refuses to fight you...

Else you might want to read more about the "SOB bot" here: https://dukenukem.fandom.com/wiki/SOB-Bot
A thread about a new Dukebot AI here: https://forums.duke4.net/topic/11826-netduke32-enhanced-duke3d-netplay/
#7
Duke 3D Resources / Duke3d Computer bots
Last post by Tgreyhair - 24 June 2024, 23:35:40
Hi, it's me again.  A long time since I've played with dukebots. 

I've been trying to get the bots working again but not having much luck at the moment, I tried following the steps I posted a long time ago, I have the Eduke32 and completed the steps and added that  /q8 /a at the end of the target name. Once I play the shortcut version it takes me to the game where I can host or join but there is no bots as such.  Once you click launch game it says waiting for votes and nothing happens.

Does anyone remember how you get the computer bots to work?

Many thanks in Advanced
#8
Classic Duke 3D / Re: [RELEASE] FM7X: The Comple...
Last post by Puritan - 07 June 2024, 15:54:24
Signing off as a DN3D mapper ??
Duke mappers never signs off!  ;D

Will try to find some time to upload this package this weekend.
#9
Classic Duke 3D / [RELEASE] FM7X: The Complete F...
Last post by Fernando - 04 June 2024, 05:40:54
Hello fellow dukers,

Fernando Márquez reporting on this channel, author of the FM4X series and offline player since as early as the game's 1996 release, but an online player since the NetDuke32 Branch sprang to life, thanks to Striker's huge effort and sweat and blood.

With this post I officially conclude my participation in the Duke community as a mapper, but not as a player, mind you. I present you: FM7X: The Complete Fernando Márquez 7-Episode Full-Steel-Balled Pack, with the real final chapter in my 20-year service to the Duke community (yes, it's been that long!).

I've read the post about the release of FM4X I made a few few years on Duke4 and other sites and what it went on my mind that day is that its release WAS meant to be the end of my series. But as years transpired, that turned out NOT to be case - fortunately, I had several additionals levels to give you before I could say I sign off my career as a mapper.

77 levels, spread across 7 episodes are included in the Plutonium/Atomic versions, but not Registered (I will explain that later...): The first 4 single-player episodes, comprising the base campaign are already known to the public, so I won't list them here. Episodes 5 (DukeMatch Bonus: original levels) and 6 (Flashback Bonus: reinterpretations of base campaign levels) are exclusive for DukeMatch and not meant for a single player session. The real highlight on this release is the seventh and final episode: Continental Odyssey, a full-fledged episode consisting of 7 single player levels, 2 of these are secret and 4 are multiplayer-only.

Originally I planned this episode as a DukeTag-only episode. Since the DukeTag mode is seriously underutilized, I wanted to provide a full set of levels which took advantage of this gameplay method, but after 4 levels ahead in progress, I've decided to scrap the episode completely, and jumped ahead and morphed the premise into creating my true final episode. But the four levels did not go to the waste bin, instead being tackled at the end of the episode as bonus levels outside the episode campaign. The main 7 levels of this episode are fully Single Player/DukeMatch/Cooperative/DukeTag enabled, and levels 8-11 are DukeMatch/DukeTag exclusives.

Like prior packs containing my levels, these went heavy testing and robust performance checks with friends and players and, up until now, I'm satisfied with the results. So that's the reason I now officially release my pack to you.

If the four-episode campaign mirrors the original Duke episodes, the seventh episode (but fifth story-wise) mirrors the Alien World Order episode, but unlike the aforementioned episode, Continental Odyssey (just like my complete pack and levels) is meant to be played on the original MS-DOS version of Duke3D, either on DOSBox or even on real hardware (my levels were heavily tested on real and varied hardware, ranging from a Pentium 75MHz to a 400MHZ, Win3.11 to Win98SE and so else).

You can get my complete FM7X release downloading it here on this link.
https://1drv.ms/f/s!AlVfQGO4mip6jzI3kEj6nTAKPao_?e=8LuwPW
https://mega.nz/folder/O9xnFQqT#B7LDkQXDZdsLnvQ_zeF6Gw
   
FM7X.ISO is a CD image of the expansion pack. Burn it onto a CD and load it into your DOSBox or real DOS/Win9x computer. Just like if it was released in early 2000s.
FM7X-DOS is the contents of the CD image above, saving you the hassle of burning the CD in first place.
FM7X-FULL contains all version of FM7X in three folders ready to copy and paste into your Duke folder. Choose the version you have and just copy to your root Duke folder. The GRP contains all assets from the expansion pack plus the original game.
FM7X-GRP is exactly the same as the above folder, save for the GRP files condensed. These just contain the new data.
FM7X-NetDuke32 is the easy way for NetDuke32 players. The GRP files used are from the condensed folder.
If you just want to shoot ahead and straight play the levels, just choose the NetDuke32 or Full version files. Just install it in your Duke folder and play.
I only provide full support for the original MS-DOS versions and (limited but substantial) NetDuke32. I think you can play my levels without issues on any other port, but no port was tested outside the original retail MS-DOS versions and NetDuke32.

Each and every level was corrected, reedited, made easier and fixed a few problems found after its original release. This is my final foray into Duke mapping, so therefore, unless there is a critical bug present or caught after this initial release, no more levels will come out from me (perhaps a few collaborations or maybe, mayyyyyyyyyyyyyyybe a tiny weeny bitty map). I consider it a goodbye, see you soon.

Thank you very much for taking your time in reading this and I really hope you enjoy my levels as much as I did mapping them. It was quite a rollercoaster!

Thank you very much. Enjoy!

CGS review/download

Below a few pictures previewing "Continental Odyssey"...
#10
Classic Duke 3D / [RELEASE] Fear Of The Dark
Last post by DannyFromNewOrleans - 02 April 2024, 09:15:30
A new wintery map made by me; takes place in a haunted space research facility. Contains spoopiness, snow and lots of monsters.

CGS review/download