CGS - Forums

Duke Nukem Boards => Classic Duke 3D => Topic started by: Merlijn on 09 September 2016, 19:37:09

Title: [Release] Shaky Grounds pt1: Apocollapse
Post by: Merlijn on 09 September 2016, 19:37:09
***BRRRRRMMMRRR!!!***

Duke woke up from his slumber. The hotel room looked dark.
The sky outside still tried to go for as many shades of grey as possible, but at least it stopped raining.
What just happened? It felt like the entire room was shaking.. An earthquake?
As far as Duke knew, there were no major fault lines in Europe. Must have been his imagination.

Suddenly, the room started to violently shake again. But this time, it didn't stop...


Well, here it is! A massive city map, hit by a massive quake.
Made with classic mode in mind. Skill settings are present, I'd recommend "let's rock" for the first playthrough.

http://www.mediafire.com/download/e0du87db5ba66ah/Shaky+grounds+pt1.zip (http://www.mediafire.com/download/e0du87db5ba66ah/Shaky+grounds+pt1.zip)


CGS - review/download (http://www.scent-88.com/reviews/S/shaky/shaky.php)


Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Puritan on 09 September 2016, 22:14:46
Awesome!
Will kick some alien asses very soon  :)
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Merlijn on 12 September 2016, 18:06:39
Thanks for adding the map to the site - nice screenshots! :)

What did you think of the level?
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Puritan on 12 September 2016, 21:06:03
A kick-ass level.
Fast paced and really fun to play. Died a few times, of course.
I lost track a couple of times but that is entirely my choice...wandering about looking at stuff and not watching my back  ;D
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Merlijn on 12 September 2016, 22:36:33
haha, that's understandable. XD
Glad you liked it!
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: DavoX on 14 September 2016, 00:54:03
Man I had so much fun with this. I haven't played any user maps in the past 2 or 3 years but yours I definitely had to give a go.

It took me 45 minutes to finish it, mostly because I've wondered a bit for the blue card.

Thanks for making this map man. It's so epic and huge, I couldn't believe it. You know I love demolitions and destroyed cities so this was extremely fun to me.

I really thought it was impossible to have this huge amounts of walls in one spot but you managed to do it. Congrats.

97/100
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Merlijn on 15 September 2016, 20:16:07
Thanks man! :)
Glad you enjoyed it.

About the number of walls: yeah I actually was a bit surprised I got away with that. :p
I was worried that I might have pushed it too far at times, but luckily the game handled the big, open areas very well!
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Merlijn on 27 September 2016, 20:33:22
Made a playthrough vid on come get some, including all secrets. Yay!

https://www.youtube.com/watch?v=lhXgvZfjyvs
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Puritan on 27 September 2016, 23:09:24
Man, I missed the shrinker  :P
Nice vid. Brimmed with action.

Added the video.
Title: Re: [Release] Shaky Grounds pt1: Apocollapse
Post by: Duke64Nukem on 19 June 2017, 22:42:28
Finally getting to play this! Its really clean cut and nice looking so far. I can already tell its a good one with very nice structures man......

Awesome map. Took me about 40 minutes to complete. The quake in the start was freaking awesome, gameplay was balanced for me, and the map feels alive with action. You do a really nice job of modern interiors and city landscape/buildings wow. Oh the building that fell down on its side that was pretty damn cool.

The city is in great shape for being so wrecked at the same time xD I really like all the wreckage.