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Messages - High Treason

#1
Is your Gamma setting above 1.0?

I've noticed that even with everything set on default, my nVidia card seems to turn up the screen brightness when running EDuke, but only about 90% of the time. It's pretty strange, but it will result in screenshots that are darker than things appear in the game.
#2
Classic Duke 3D / Re: Reviews and Submissions
12 October 2020, 03:38:38
Ah, cool, many thanks.

The combat was ramped up for Alien Abductee, largely as I already knew it would have to be ramped down in Dimension Shift. The part with the fuel cells can be quite nasty if you stand still for too long outside and if you didn't notice the steroids in the train station.

There's no rush, wouldn't want to be saturating the front page anyway.
#3
Classic Duke 3D / Re: Reviews and Submissions
11 October 2020, 04:19:56
It's a long, long time since I've been seen around these parts. Whatever.

It seems a couple of my maps are missing over here, so I'll shamelessly push them on this place now because I have nothing better to do or something. Most people here have already seen these anyway.

Firstly Alien Abductee from February last year; http://dxzeff.com/trash/AlnAb237.zip
Duke4 thread; https://forums.duke4.net/topic/10452-release-alien-abductee/ - the file linked in that thread is outdated, you want version 237, not version 236, though if you played the map already then 237 only really made minor cosmetic fixes and music fixes, but should be the version used from now on.

Secondly Dimension Shift from August last year; http://dxzeff.com/trash/VHT0136.zip
- And yeah, that is an overlapping sloped roof; http://dxzeff.com/trash/TROR_is_for_pussies.png
Duke4 thread; https://forums.duke4.net/topic/10697-release-dimension-shift/

Don't know if they meet the criteria for maps here, but at least they're around for consideration now, I suppose.
#4
General Discussion / General Discussion
11 January 2016, 18:28:55
Quote from: Forge on  28 December 2015, 05:32:31
I've been through a plethora of computer issues that kept me inactive for several months while I resolved the hardware and OS issues - and real life has been keeping me off the computer. Note how long it took me to get around to replying to this.
Oh, shit, ain't that a bitch.

Hey, who knows, maybe IRL will reach a point that it makes you suicidal and some piece of shit on the internet will turn up and start treating you like crap.


Fucking waste of air.
#5
Meanwhile, I keep trying, but I'm still in the dark ages with technology.



This level would also be much later to appear anyway, as it would be the end of the loosely linked series that began with Riverside Town. Another level exists between Nitroglycerin and this one, shots of which have been posted but it is undergoing severe modifications at present as I am taking it in a different direction than where it started.
#6
I didn't know about that project and was wondering if one would start.

Those rules are bullshit, so I am officially going on record and saying my name won't be attached to it.

Sick of having no computer power, pisses me off, I want to map damnit!
#7
Site News & Feedback / Re: Front page stuff
23 January 2015, 08:39:19
Doubt there's much call for it, most people just exchange their Skype details when they want to talk I think...

Though if you did implement such a system, I'd be sure to come and terrorize it.
#9
Classic Duke 3D / Re: [RELEASE] Nitroglycerin
18 December 2014, 05:34:12
I think it still worked in r4517. Not sure how many builds I tried it with beyond that.

One possibility that occurred to me is that the target (a yellow ring) has disappeared because the commander's missiles might have destroyed it. All I can suggest otherwise is to press the use button on each face of the barricade, the switch that sets everything off should be located towards the right hand side. It should emit an audible beeping as it counts down to the explosion if it works. 
#10
Classic Duke 3D / Re: [RELEASE] Nitroglycerin
18 December 2014, 02:41:38
Can't test right now. The timer message is a red herring, I forgot to make it disappear and eventually decided that the player would probably ignore it.

If it let you out of the room at the end of the air vent you must have pressed use on the correct machine in that room. From there you head to the bar¹ where the exit downstairs leads to a barricade with a yellow target on it and you have to press use on that target. I would advise heading back into the door rather quickly after that though because the barricade is going to go away... That's assuming everything is working the way it's supposed to, I hope it isn't broken in newer builds because it took ages to build some of those machines and I don't fancy the prospect of having to troubleshoot them this long after making them.

¹Small piece of trivial information; That bar looks rather rude if you view it on the automap. This wasn't intentional but I never saw any good reason to change it.
#11
General Discussion / Re: Speakers' Corner
15 November 2014, 09:48:28
Ah, conspiracy nuts. They do make life a lot more interesting.

A part of me wishes every conspiracy was true, because if it was I'd never get bored, I'd be able to live for free using my Free Energy Machine, maybe jump into my Ununpentium fueled Anti-gravity car and drive to lunch with the gray alien race on their home planet before waiting at the end of a wormhole for Die Glocke to come out so I can assassinate Hitler on my way home.
#12
Alternatively, hit / to reset the texture scaling and panning then resize it as normal.

There's also some mouse combination you can use to pan with the mouse, either ctrl or shift at the same time as one of the buttons, luckily whenever you press a mouse button lettering appears next to the cursor to tell you what it will do, you can even adjust sector Z by using the scroll wheel this way after holding the button down on a floor or ceiling.
#13
Another way may be to make a 1-sided wall with the floor behind at the height you want the sprites... This room would have to be "visible" to the player from wherever he would be able to see the sprite - when I say visible, I mean if the wall wasn't there, the game will still draw the sector. You could also use a very thin sector along a wall if your sprite is near a wall.

Enable script_expertmode in the console. F8 the sprite and change the Sectnum to the sector you made, the sprite would fall but think it's floor was the one in the sector you made - so it would hit that and hover improbably in mid-air. At least, in theory.


I suspect the other solutions given may be better, but this sectnum trick is under-used IMO. It is a pain in the ass though because every time you alter the map you'll have to set the sprite back or it will correct the sectnum on it's own. Trivial shit; you can even hook things up to moving sectors this way and, yes, it will move. For shits and giggles, put an object in a mirror sector and then set it's sectnum to the one in front of the mirror, it does weird stuff, I used it in Poormann's Library until MetHy broke one of them.
#14
General Discussion / Re: Happy Birthday thread
07 October 2014, 05:23:06
Cool. Thanks guys.
#15
Other Games / Re: Random Doom Discussion Thread
29 September 2014, 20:06:22
Quote from: MSandt on  29 September 2014, 18:05:21The last time I played the game was when the BFG Edition was released and it was still just as good as back in 2004.

So it sucked?