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Duke Nukem Boards => Classic Duke 3D => Topic started by: Mister Sinister on 21 April 2016, 00:55:38

Title: [RELEASE] Close Range
Post by: Mister Sinister on 21 April 2016, 00:55:38
I present you "Close Range": a disjointed mess of a space level made in two weeks while being extra stressed by educational system.
The level was built from a blueprint I made sometime in March. It combines bits and pieces of different ideas I had back then, yet the main focus are laser tripboms.
I mean, do you actually use these things? Well here you'll get plenty to use.

Don't pick Come Get Some unless you are good at high speed maneuvering in close quarters.
No additional beta-testers were involved. Please report any bugs you found!
Also this is the first space level I have actually finished.

Have fun!

Screenshots:

(https://pp.vk.me/c628726/v628726216/48a6c/yK_lObsDpVw.jpg)
(https://pp.vk.me/c628726/v628726216/48a76/IcJdC7MKQrw.jpg)


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Title: Re: [RELEASE] Close Range
Post by: Mister Sinister on 21 April 2016, 14:08:07
Updated the map: increased the SE:10 hitag value of the timed doors by 60 (timed puzzle). Should be much less infuriating now.
Also marked a secret passage with a different pallette value.
Title: Re: [RELEASE] Close Range
Post by: Puritan on 23 April 2016, 12:04:07
A refreshingly different map it is.
Died quite a few times  :D