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Messages - T-Rex

#1
TTC Doom Nukem (v2.0) finally ready for download. Click on the link below. This is the final version for real.

http://www.mediafire.com/download/vpbi8kooy0bl8r7/ttc20.zip
#2
INCOMING NEWS
A new update of the TTC Doom Nukem Total Conversion is going to be underway, which will include a brand new episode, and there's a story to it.

Duke Nukem has defeated The Cycloid Emperor, putting an end to the alien/demon invasion on Earth. A portal opens, and Duke jumps in, believing it to be the way back home, but he then discovers that he has been transported to another world. He is trapped in the home stronghold of the aliens and demons, and the only way out is guarded by a mysterious presence. Duke's mission is to make his way through this hostile world and defeat the guardian to escape, but the aliens and demons have been expecting his arrival, and they're more deadly and dangerous than the forces he dealt with on Earth and space!

Episode 4 will be featuring:
- 11 extremely difficult levels (all remade from Final Doom's The Plutonia Experiment)!
- Lots of devious and nasty traps!
- Spectacular fights against the meanest and toughest enemies Duke will ever face!
- Surprises await you as you make your way through the depths of the alien world!
- Highly challenging in single-play, making this episode the most multiplayer-friendly at the same time!
- As the original Plutonia uses Doom and Doom II music, the episode will strictly use Duke Nukem 3D's.

To be released on June 17, 2016, to honour the recent release of Doom 2016 and the 20th anniversary of Final Doom.

Screenshots for a sneak peak of what you'll see in Episode 4 (No monsters being on display).
#3
Quote from: MSandt on  11 March 2016, 15:32:36
The action is pretty decent and fun but it gets repetitive quite fast mostly due to the recycled Doom maps, which I have played a million times.
I appreciate you taking a look at the mod. Yeah, for anyone who already played Doom and Doom 2 that much, it might get repetitive. However, it attempts to replicate the gameplay of the original maps while being in Duke Nukem 3D, so maybe those who don't mind playing those levels all over again might probably enjoy this. Thanks for saying the action is decent and fun, though, as it was I had hoped for Doom Nukem to be.
#4
Duke 3D Modifications / TTC Doom Nukem version 1.4
22 February 2016, 17:39:28
Introducing TTC Doom Nukem, a Duke Nukem 3D mod in which you as Duke Nukem battle through the levels of Doom, Doom 2 and Final Doom, fighting against a mixture of aliens and demons. Featuring weapons from Doom, Doom 2, and Shadow Warrior, and new power-ups and items. There was an earlier version which Puritan tried out, but this one is an updated version with a few updates and a couple new levels, two of which replaced the ones in the older version.

This mod runs on vanilla Duke and requires the Duke Nukem 3D Atomic Edition.

Download - https://www.mediafire.com/?zef2a3eedgz2252

Weapons
Only the new weapons will be mentioned here.

Uzi (Shadow Warrior): Your starting weapon. It is good for gunning down weak enemies like troopers, but you'll need a better weapon for the more tougher enemies. Functions just like the Pistol. Uzis themselves pack 48 rounds, while ammo clips contain 12. You can carry a maximum of 200 rounds.

Shotgun (Doom/Doom2): This weapon would be the most widely-used. It packs a more powerful punch than the Uzi, but takes time to reload. It is just the same as the regular Shotgun of Duke Nukem 3D. Shotguns carry 10 shells, while boxes carry 20. There are also small packs of 4 shells.

Chaingun Cannon (Duke Meets Doom 2): A really neat weapon that eats rapidly away at your bullets, dispatching groups of enemies at once, similar to the Ripper. Packs carry 50 bullets and a maximum of 200 can be carried.

Rocket Launcher (Doom/Doom 2): Delivers a lethal explosion that blows up enemies upon impact, but be careful not to use it in close combat. It's just the same as the RPG weapon. Packs carry 5 rockets and can find some single rockets. The Rocket Launcher can carry a maximum of 50 rockets.

BFG10000: It's just the Shrinker, but modified to be the BFG10000. The ultimate weapon to use when you're in a pinch, but it carries a very small amount of ammo. The BFG10000 only has 1 shot while the crystals will give you 2. A total of 5 shots can be carried.

Plasma Rifle: Replaces the Freezethrower. This will rapidly fire rounds of plasma energy, frying the enemies until they are gibbed. The rifles carry 40 shots while the packs carry 20, and you can carry a maximum of 300 shots.

Powerups and items
Some of the new powerups and items will be described.

Health Potions (Doom/Doom 2): Aside from the stimpacks and medikits, health potions replenish 1%.

Soul Sphere (Doom/Doom 2): Replaces the Atomic Health, getting these rare blue superchargers will restore 100% of health and can take it as high as 200%.

Green/Blue Armour/Armour Shards (Doom/Doom 2):The regular green armour gives you 50% while the combat blue armour gives you 100%. Shards give you 1% armour.

Radiation Suit (Doom 2): Replaces the Protective Boots. The radiation suit will allow you to get across toxic, hot, or other harmful surfaces, but have a limited wear cycle.

Enemies
You'll encounter a mixture of aliens from Duke Nukem 3D and demons from Doom. Some of the enemies will behave quite differently while others almost function the same. Most of them (particularly the aliens) are meant to stand in for the corresponding monsters in Doom/Doom 2.

Zombieman = Assault Trooper
Shotgun Guy = Assault Captain
Heavy Weapon Dude = Enforcer
Hell Knight = Gunner (tougher version of the Enforcer)
Baron of Hell = Protector Drone
Spider Mastermind/Cyberdemon = Battlelord/Mini-Battlelord
Cyberdemon (E2M8 boss) = The Cycloid Emperor

Credits
3D Realms
Apogee
id Software
Team TNT
Oddeye
Strike Force Software
James Ferry

Note that there's no intention to have it hosted on CGS forums, considering Puritan's policy of mods/TCs based on other franchises. This is just something for both Duke and Doom fans to enjoy. This should be the final release.
#5
Alright, I have completed my mod, and going to try uploading it on Media-Fire to link for Puritan. For some reason, gmail won't allow me to send any attached zip files containing a .bat as it counts as an .exe file, even though the zip file is about 6MB.
#6
Hey Forge

Thank you for the response on how I can upload my mod. I'm waiting for a PM response from Puritan on the matter as I told him that the file is below 20MB, so possibly below 7MB when compressed into a zip file. I'll be sure to provide some screenshots of some of the levels as well if I can email it to him.
#7
Hello everyone, I would appreciate some help in knowing where and how I can upload this TC I'm working. I feel primed to do so, hopefully by the end of this month. It's a Duke Nukem/Doom mod. I won't spoil anything, but let me share a couple of teasers, featuring a couple of areas of the first episode's first level.
#8
I would appreciate some help in knowing how to upload a mod onto CGS. I feel primed to upload a Duke TC, hopefully by the end of this month. I won't spoil anything, but let me share a couple of teasers, featuring a couple of areas of the first episode's first level. Based on a classic first person shooter by id Software.  :)
#9
Site News & Feedback / Re: Welcome Aboard!
25 November 2015, 11:12:27
Hello, members of CGS Forum!  :)

I'm a newbie here, but it's awesome that there's a site dedicated to Duke Nukem 3D as I'm a huge fan of the game and also other shooters, particularly Doom, Rise of the Triad, Blood, and Quake. I also make maps for Duke Nukem 3D, though I'm yet to release anything publicly, hopefully soon.  :D