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 on: October 13, 2017, 07:45:11 AM 
Started by t1m - Last post by sT1LL_WAnTeD
if u ever wonder how much wall or sprites u got into the map it says it on the bottom of mapster. . if want to know how many sprites ina certain area. . hold right shift and drag mouse (2d mode) shows u in bottom

 on: October 10, 2017, 06:29:20 PM 
Started by Puritan - Last post by Forge
Growing...  :)
Compared to your average maps that you've released, you're about 10% done then?

 on: October 10, 2017, 06:26:56 PM 
Started by t1m - Last post by Forge
Henri K's Mincer City has the same issue. There's a section with a sprite based sky bridge and a lot of trees. I don't know how many sprites are in that portion of the map, but tree tops and various other sprites will disappear while playing.
It's probably an engine limitation, but I don't think that a specific number has ever been defined as to when the game starts doing it.

 on: October 04, 2017, 07:20:15 PM 
Started by Puritan - Last post by Puritan
Growing...  :)

 on: October 01, 2017, 02:24:50 PM 
Started by Puritan - Last post by Puritan
Sorry for the lack of updates, guys.
The last year been like annus horribilis to me...

And now I'm on the move. Meaning that I have limited access to servers and such.
Not to mention time...  :P

Hopefully, I'll be settled in our new house at the end of October.

 on: October 01, 2017, 02:18:49 PM 
Started by Puritan - Last post by Puritan
^Looking forward to this release  :)

 on: October 01, 2017, 07:20:12 AM 
Started by t1m - Last post by sT1LL_WAnTeD
if sprite flashes in and out then theres too much in one area. .. this an example of trying to push the limit of sprites . made a 3 story building. floor, ceiling, furniture on all levels. . just sprites. . that little building over 4,000 sprites. . and i had to stop cuz any more made other sprites disappear. but it takes alot. . thousands of sprites. . if you only have hundreds ina area thats not a problem. some times u would see thru sprite in mapster but once u play in eduke its there and normal. but like i said putting thousand ina area

wall limit is 16k, sprite limit also 16k. . .so for example me making that one building in video that is 4 thousand sprites was ridiculous. . imagine a whole level. . .

 on: October 01, 2017, 07:13:44 AM 
Started by Puritan - Last post by sT1LL_WAnTeD
coming out this Halloween (2017)

 on: October 01, 2017, 06:25:51 AM 
Started by Puritan - Last post by sT1LL_WAnTeD
haunted nukem ep 2. .

 on: September 29, 2017, 05:14:59 PM 
Started by Mister Sinister - Last post by Mister Sinister
The map has been updated to version 1.2.
This time the update includes a new section which bypasses inability to drop down from the crane twice (though you still have to do it once).
Also, a new section was made which allows players to backtrack with a bit more ease via a system of teleporters. I wanted to do that in the first place, but I had no walls left for this.
Really had to squeeze out spare walls to make this, but after cleaning up the map (I removed some leftover rooms and rejoined some split walls), it was possible.

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