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News:

"Spacetronic" by Maarten van Oostrum is released and uploaded.

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 1 
 on: August 20, 2017, 01:14:08 PM 
Started by Maarten - Last post by Maarten
Heh, would be cool, Forge! It's up to you haha


I recorded a walkthrough vid, it shows all the secrets as well. Hope it helps, in case someone is still lost in this map :)

https://www.youtube.com/watch?v=qdUsEzpk4Rs

 2 
 on: August 20, 2017, 05:40:20 AM 
Started by Gingis Khan - Last post by Gingis Khan
I can finally announce the release of South L.A. map. Well remember my old Duke IV mod that sucked ass due the bad mapping? Well instead of 10 shitty maps, i actually made one better map. South L.A. is remake of my old Duke IV mod, it did keep main storyline of Duke IV, but level is new. South L.A. also contains new art, new enemies, new sounds and new kick ass music. Although it is not perfect, level is far better than those 10 maps in old Duke IV.

Storyline:

Duke Nukem is having fun in the bar, as he decided to back on subway to get home, he is ambushed by aliens. Later Nukem receives the message from General Graves that aliens are ploting on invading South L.A., however General also warns him that goverment sent military force in order to cover up incident and eliminate aleins and any possible witnesses, since that, Duke Nukem gets attacked by Miltary forces. However, as time passes, Nukem finds out that his old nemesis Chuck Norris is behind military clean up. Norris is angered by Duke ever since Duke defeated Dr Proton, as Norris claimed that he shall defeated Proton and became hero, Duke stolen his work! Duke have to locate storages controlled by Chuck Norris' military force and his best agent James Bond and proceed to FBI Headquarters. Can Nukem defeated Bond and Norris and show those dudes their place? ;)

Trivia:

-As i was doing this map, i originally planned different final boss area. My first idea was to place Chuck Norris in some kind of storage, just like where Bond is, however as being to repetitive i scraped this idea. Second plan was to make Chuck Norris's secret base that can only be reached by water canals. However, i didn't had idea for such a base, so instead i put Chuck Norris in UNDERWATER BASE itself. Yeah i know it doesn't make sense to breathe a water as he is not alien or something, but, due the fact of Chuck Norris jokes, why he couldn't breathe underwater that way? ;)

-Another difference between actual old Duke IV and this polished map is lack of Race X Homeworld and even Race X aliens itself. Due the lack of ideas and some software problems, i have to scrap off Race X from plot, although people who played my old Duke IV eariler actually most like Race X from new enemies, sorry about that. In ART files, Race X replaced Fat Commander, but here Commander's sprites are untouched. Plus in fact only two examples of Commanders cab be seen in entire map. Only left over from Race X aliens is their lower health than in original game...

-However, aliens in general only exist in beginning of the level, as you play longer, Marines mostly appear in second half of level, and later featuring two boss arena, one mini boss (Bond) and later final boss in underwater (Chuck Norris). U.S. Marines are pig cop replacements, however their sprites are now much smaller and different in old Duke IV where they were oversized.

-James Bond is health is now 1500 HP, while in Duke IV, his HP was 1000, although you fought him trice in level 9 of Duke IV, equally giving 3000 HP in old version, so yeah, he is actually weaker for 50% than in old mod. His sprite is resized a bit.

-Chuck Norris sprite is same, although his HP is reduced from 11111 to 8000 HP due the difficult fight in underwater area.

Download link: http://s000.tinyupload.com/index.php?file_id=97833244888288414605

OR

http://s000.tinyupload.com/download.php?file_id=97833244888288414605&t=9783324488828841460553837

 3 
 on: August 12, 2017, 03:21:22 AM 
Started by Gingis Khan - Last post by Gingis Khan
I am not sure this is right section to post this, but i think this is some nice research. when i combined Duke3D BETA 0.99 executable along with v1.3D resources and loaded weird user map called WHIT.map, i managed to got next:



As you can see from screenshots, enemy i encountered is Yellow Duke Nukem. Several moments before he attacked screen displayed message "Sound not found: BOS2RG.VOC" acording that Yellow Duke is actually coded as BOSS2.  Now i know that in 0.99 leak Battelord is coded as BOSS1 and Cycloid Emperor is coded as BOSS3 [Unlike in v1.3D where is coded as BOSS2 and Overlord is introduced as BOSS3] Now what makes me thinks that Yellow Duke was actually meant to be some kind of Boss Enemy as evil clone or it's just a placeholder for upcoming Overlord monster that later switched numbers with Cycloid Emperor in version v1.3D??? Anyway, you can try this yourself just download WHIT.MAP from attachment and load up in v0.99 using v1.3D verison of Duke3D.GRP file of course. As you see in third shot after Yellow Nukem get killed he drops the money...

 4 
 on: August 11, 2017, 11:42:18 PM 
Started by Duke64Nukem - Last post by Duke64Nukem
Thanks. Enjoy.

I thought my video was a bit dark. But its not my fault it was windows 10 update it makes my screen get darker when I switch between resolutions actively and I actually discovered while recording this. I didn't have it in me to do it again lol. This will be the last large scaled map I make for now. Who knows in the future..But I am a lot shorter on time and I found a passion for more vanilla style maps with just the right amount of details and great gameplay.

 5 
 on: August 10, 2017, 09:43:45 PM 
Started by DannyFromNewOrleans - Last post by anvil
Did you, Anvil, try different difficulty settings? Was it too challenging on Piece Of Cake?

I played it on Let's Rock. Haven't tried different difficulty settings yet.

 6 
 on: August 10, 2017, 09:19:35 AM 
Started by DannyFromNewOrleans - Last post by DannyFromNewOrleans
Thnx a lots! You can see how I got a bit better at mapping while constructing this level; it was built in the same order it is played. Cramped indoors have always been a bad habit of mine; I'll give player more room in my next map - and perhaps more visibility too, as this map is pretty dark from start to finish.

Did you, Anvil, try different difficulty settings? Was it too challenging on Piece Of Cake?

 7 
 on: August 10, 2017, 04:54:31 AM 
Started by DannyFromNewOrleans - Last post by anvil
Pretty impressive map (especially for a first release) that has a good design and a challenging gameplay. (Sometimes too challenging.)
It gets too narrow at times, especially in the first part. The map improves as the player makes progress.
You should make a [Release] thread also at Duke4.net

 8 
 on: August 09, 2017, 05:21:55 PM 
Started by DannyFromNewOrleans - Last post by Puritan
Man, can't believe I didn't check the second link in his post  :P
Thought it was just another download mirror.

 9 
 on: August 08, 2017, 09:21:21 PM 
Started by Duke64Nukem - Last post by anvil
Just watched your preview of the map, and it looks impressive:
https://www.youtube.com/watch?v=8NwwA8psjVY

I will play it soon.

 10 
 on: August 08, 2017, 08:58:21 PM 
Started by DannyFromNewOrleans - Last post by anvil
Fascinating additional information can be found from this txt:

http://www.mediafire.com/file/7o5nyql7mvkocx6/DayOfNight.txt
He's already made one.

Gonna check out the map soon.

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