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 on: April 22, 2018, 04:07:25 PM 
Started by Puritan - Last post by Forge
17 March 1999

A dukematch in a library. Lots of aliens. Lots of weapons and ammunition. Only a couple healing items in a few secret locations behind hidden doors.

 on: April 22, 2018, 11:24:30 AM 
Started by sT1LL_WAnTeD - Last post by sT1LL_WAnTeD
i appreciate the honest feedback. . the santas were an accident. . i put same code for pigs but was first time using NW . . and actually i should get back to that winter freezezy map to expand it and making it an actual sp because it was dm layout to begin with. .so fixing that map man is a good idea
.  i appreciate the honesty really. cheers mate!

 on: April 20, 2018, 04:42:35 PM 
Started by Puritan - Last post by Forge
Duke City Remastered
Jesse McCree (StarCraftZergling)
23 October 2016

An Earth city styled map.

The level is designed to be played in different modes, so some areas are more favorably designed to be dukematch areas, some are best for single player, some combat scenarios are best suited to co-op.

The initial location is a city block around a central park. There are a couple buildings with stacks of weapons and ammunition and most of the surrounding buildings with interiors are just there for exploring, or usage for Dukematch. Triggering the alien invasion respawn in the park is definitely geared towards co-op, as setting it off in single player is pretty much suicidal.
Visually, some of the sprite-work has clipping and disappearing issues, but otherwise the entire city section is decently constructed and detailed.
The actual single-player mission involves using teleportation chambers to visit multiple locations with various themes that range from Doom, to original Duke3D, to previous maps made by the author. Just be sure to load up on weapons and ammunition. A couple sites are mostly harmless, while others are packed with aliens.
Once in these locations a button must be found. Most are out in the open, or involve some minor puzzle, like keys, or raising platforms. In one, the player is expected to have certain video game and cartoon trivia knowledge in order to solve a multi-button puzzle. Not everything is universally known, so *spoiler*: if you don't know stuff about pokemon, minecraft, or other various subjects, the answers are Link, 2011, Pauline, Rush, Tails, Arceus.
Once all the buttons are activated another teleport pad becomes available between the movie theater and the teleportation station. This takes the player to a large open sporting area courtyard with an alien dropship; thus a huge battle ensues. Definitely a co-op battle of ridiculous proportions due to lack of healing items, but it can be done solo using a couple different strategies. More fun than touching a stove burner to see if it's hot.

Overall I'd give it an 80

 on: April 20, 2018, 01:54:31 AM 
Started by sT1LL_WAnTeD - Last post by Forge
I'm not criticizing your tutorials, I just want you to fix that map. It looks cool and would be a good play, if it didn't have the issues I mentioned.

 on: April 19, 2018, 08:26:43 PM 
Started by sT1LL_WAnTeD - Last post by Puritan
im making a tutorial series on youtube of mapster32

I've put it on the front page as for now.
If the series turns out well I might find a permanent place for it on CGS.

 on: April 19, 2018, 08:25:30 PM 
Started by sT1LL_WAnTeD - Last post by Forge
You should do a tutorial on how to avoid basic mistakes
Fix your Freezeezy Duke map for the example.
Stayput pigcops never worked in NW.
It's also easy for all those respawned black santas bosses kill each other with rockets, and the player never gets to finish the giant snowman climb.

A demonstration that planning and interactivity also play a role in map design, it's not just about making things look pretty.

 on: April 19, 2018, 07:23:20 PM 
Started by sT1LL_WAnTeD - Last post by sT1LL_WAnTeD
im making a tutorial series on youtube of mapster32

 on: April 19, 2018, 04:26:14 PM 
Started by Puritan - Last post by Forge
Duke Canyon
John Mooney
1 June 1996

Simple little dukematch level, nice size for 2 people, gets crowded with more than 4 or 5.  Lots of opportunities to be sneaky :). It's not very complicated but I put a lot of work into making it look nice.

 on: April 18, 2018, 08:34:06 PM 
Started by Puritan - Last post by Puritan
Excellent, Scott.
Thanks a lot  ;)

 on: April 18, 2018, 04:33:19 PM 
Started by Puritan - Last post by Forge
Dukenstein Revisited
Duke64Nukem (kamikaze Nukem)
26 November 2014

A medeval castle styled map.

Duke must make his way through a short forest, infiltrate a keep, and kill all the aliens doing nasty alien things in a fireplace. Aesthetically there's not a lot going on in this map. Detailing is sparse, architecture is minimal and blocky, and there's a lot of open empty space. At least the texturing is decent, and the shading is done well.
The level is mostly about wandering around trying to find real doors and an occasional key card. That, and shooting aliens. There are lots of aliens that need bullets. Quite a bit of the first portion of the level consists of sniping aliens with the pistol and living to tell about it. That's the only weapon given, and there's very little health to be had. Luckily the arsenal does pick up a bit to speed up progress, and restoration items get more frequent. More fun than an empty milk carton someone put back in the fridge.

Overall I'd give it a 80

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