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 1 
 on: February 23, 2018, 06:24:24 PM 
Started by Puritan - Last post by Puritan
Great submission, Forge.
Uploaded  :)

 2 
 on: February 23, 2018, 04:33:12 PM 
Started by Puritan - Last post by Forge
Bombed LA
David Layne
28 March 1998

A city map.

Everything is blown up, destroyed, and on fire. A scene of destruction starting with the wrecked-up subway system, moving to the station, and up onto the street. Buildings are half-knocked down, there are craters all over the place, and it's a lot of flotsam and jetsam strewn about. Aside from some over-sizing, and the cheesey teleportation effect to get in and out of buildings with accessible rooftops, the atmosphere is well done.
The player starts out barely armed, and the healing items are few and far in between while underground, but that changes quickly enough when the street level is reached. Duke is under fire from several directions at once, but some quick feet will reward the player with fire power and a fair amount of hitpoint recovery items. Once the street is cleared it's down to the serious business of a keycard hunt. Pretty straight forward and sequential affair. A couple bad quirks with the map include being able to skip the need for one of the keys with some creative jumping, and once the last switch is thrown, you can hear the boss roar, but don't know where it's at in the map. A view screen could have been useful here. The second bad part is the door teleportation method. Leaving the building via the front door is likely to get you killed as the boss always seems to hover right outside that building and is ready to squish the player the moment they step outside. Finding the jetpak and going up through the manhole is the best strategy here. Failing to do that, be quick enough and you might get away from being stepped on. More fun the Russian roulette.

Overall I'd give it a 78

http://www.mediafire.com/file/16dhxo8xnm34d82/bombedla.zip

 3 
 on: February 22, 2018, 12:24:43 AM 
Started by Puritan - Last post by Forge
Block City
Mikko Sandt
25 April 2015

A city styled map.

A straight forward sequential key card hunt. Three main buildings to explore, with a couple rooms each, and a large street section that wraps around a central block sums it up. The enemies escalate in tandem with the acquired weapons and the flow is quite smooth. Action is pretty consistent from start to finish and is fair throughout.
There's nothing atypical from the usual city themed maps, and aside from what seems abrupt dead-ends in the indoor sections, the design and detailing are clean. Strong shading, along with ambient sounds, provide for a nice atmosphere. The brevity of the indoor sections does make this level seem incredibly fleeting. More fun than a short-sheeted bed.

Overall I'd give it an 83

 4 
 on: February 21, 2018, 10:30:15 PM 
Started by Puritan - Last post by Forge
This map's name is Duke's in da House by Jeremy Endres.
Thanks.
I hate when people rename maps to something random & don't include the template.

 5 
 on: February 21, 2018, 10:10:15 PM 
Started by Puritan - Last post by Puritan
This map's name is Duke's in da House by Jeremy Endres.


Excellent, sir!
I knew I had it somewhere in my pile.

 6 
 on: February 21, 2018, 10:03:21 PM 
Started by Puritan - Last post by anvil
This map's name is Duke's in da House by Jeremy Endres.

 7 
 on: February 21, 2018, 09:41:14 PM 
Started by Puritan - Last post by Forge
Some areas are good (mostly the indoor sections), some areas are empty (mostly the street sections).

The layout is pretty good, but the flow could have been better in some spots.
 
And some sections, like the underwater section below the building that blows up, kinda seems pointless unless the player really, really needs a chaingun at that point in the map. The night club also seems rather pointless unless the player really, really needs a shotgun at that point in the map.
Looking in mapster though - there's quite a bit of multiplayer stuff in those sections.

The ridiculous button puzzle (which I didn't find a clue for) gives the player the yellow key (which is pointless), but it also opens the end-button  - which is back where the player started, but they wouldn't know that unless they looked at the viewscreen next to the puzzle after solving it.

The map has its highs & lows, but it's better than, or at least on par with, some of the crap I've submitted. Probably a low 70's.

 8 
 on: February 21, 2018, 08:34:39 PM 
Started by Puritan - Last post by Puritan
Here's another map I've seen before, but can't place.
it has a watermark of sorts, j.d.e
('just die evil' written next to it)
nobody I know with those initials or nick name.

Do you recognize it?


I've played it before....guess it's in my map pile somewhere.
Had a go tonight but quit when I encountered the 11-button combo switch  :P
The map has potential but seems to be a bit rushed/unfinished.
Can't tell who's the author though, since the style fits several authors from back in the days.

 9 
 on: February 21, 2018, 04:31:25 AM 
Started by Puritan - Last post by Forge
Here's another map I've seen before, but can't place.
it has a watermark of sorts, j.d.e
('just die evil' written next to it)
nobody I know with those initials or nick name.

Do you recognize it?

[attached file removed]

 10 
 on: February 20, 2018, 12:04:45 AM 
Started by Puritan - Last post by Forge
bloode1m1
Dennis Collins (StarCraftZerg)
2 August 2014

A remake of Blood's E1M1: Cradle to Grave.

The map consists of a crypt, graveyard, and funeral home. Instead of custom art it makes do with base Duke textures, and there are some real odd choices. The use of Duke3d textures, and weak shading in most areas, makes the ambiance feel flat.
Game play itself is pretty much in a straight forward 'the key card is in the next room' style. There are plenty of pipebombs, so the player can run around and blow up the enemies instead of just shooting them, so there's that. More fun than bread.

Overall I'd give it a 72

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