CGS - Forums

Duke Nukem Boards => Duke 3D Modifications => Topic started by: Micky C on 10 December 2012, 09:46:38

Title: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Micky C on 10 December 2012, 09:46:38
I'm lazy, so I'll just link to the Duke4.net thread for info, pics and download.

But it's a huge usermap for WGRealms 2, plus a few minor new features and new boss, with the polymer version being probably the most thoroughly lit Duke maps released to date. Probably even more so than Duke Nukem Eternity.

Link: http://forums.duke4.net/topic/6109-release-knee-deep/ (http://forums.duke4.net/topic/6109-release-knee-deep/)

If it's going to be uploaded here, please wait a bit in case the map has problems. Besides, it'll be hosted at moddb anyway.


CGS Download (http://www.scent-88.com/reviews/K/knee/knee.php)
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Forge on 12 December 2012, 13:56:57
eventually I'll find the time to check it out
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Micky C on 12 December 2012, 14:29:06
That's good, because it's been 2 days and not a soul has commented saying they've finished the episode  :(

I would have thought people would be more excited about a WGRealms release after all this time, plus it being a really well lit polymer project (in addition to a classic version for Gambini and friends).
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Gambini on 13 December 2012, 03:21:39
I donĀ“t even remember WGR2 game mechanics nor have it installed. But what the hell, will find the time to give it a look one of these days.
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Forge on 19 December 2012, 22:42:57
just started in on this and been chipping away at it. think i'm on the second map. looks and plays pretty good (using polymer). not having any lag issues so far (i usually don't unless i run polymer & hrp at the same time). i keep dying from my own mistakes. constantly forgetting that i have to heal myself instead of automatically when health is picked up. been awhile since i played wgr2, but i'll get the hang of it eventually.
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Micky C on 26 April 2013, 02:54:52
So the review for this thing is now up (thanks Forge). Did you get the darkness issue sorted out with Drek before posting the download?
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Forge on 26 April 2013, 04:23:00
i pointed them out, but there was never any mention of trying to fix 'em.

some are attributed to the snapshot that came with it.

either con Puritan into updating the review text again and add a comment about the recommended snapshot - or - just wait for the upcoming WGR2 to be released and maybe that will fix things.

engine problems come and go

people can adjust their gamma & contrast, and ambient light level in the mean time
Title: Re: Release: Knee Deep in the Dead for WGRealms 2 (Polymer & Classic)
Post by: Micky C on 26 April 2013, 04:32:37
Wait for the upcoming WGRealms 2 to be released? That's looking years away at this point. DT hasn't popped his head in for ages. He seems to be waiting for the mappers to get stuff done, and the mappers are waiting for the coder to get stuff done  :P
Luckily Norvak works on his episode moderately consistently, and I chip away at my episode for the odd minute or so. When he's finished, there's a good chance the rest of us (including DanM) would be motivated to get our act together.