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Messages - Merlijn

Pages: [1] 2 3 ... 24
1
Classic Duke 3D / Re: [RELEASE] Shaky Grounds pt2: Tragedy
« on: November 02, 2017, 10:05:30 AM »
Cool, glad you enjoy it! And thanks for the upload :)

2
Classic Duke 3D / [RELEASE] Shaky Grounds pt2: Tragedy
« on: October 26, 2017, 10:24:49 PM »
Having survived the events of part 1: Apocollapse, Duke tries to find his way towards the epicentre of the disaster, located right underneath a local venue called "The Kompleks".

The situation is dire. The alien weapon is recharching for an even bigger blast and time is running out.  Duke is the only one close enough to get there before it's too late. But deep chasms, collapsed  buildings and unstable surfaces transformed the city into a very dangerous and hostile environment.

And that's without mentioning the constant assault of ruthless aliens, sent by their mysterious leader Froyd Eenakee..




Well there it is. Part 2 of the story. Large city hit by a monstrous quake.
Made for classic/polymost, skill settings are present. I hope you guys enjoy! :)

DOWNLOAD HERE


CGS review/download

3
Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 27, 2016, 08:33:22 PM »
Made a playthrough vid on come get some, including all secrets. Yay!

https://www.youtube.com/watch?v=lhXgvZfjyvs

4
Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 15, 2016, 08:16:07 PM »
Thanks man! :)
Glad you enjoyed it.

About the number of walls: yeah I actually was a bit surprised I got away with that. :p
I was worried that I might have pushed it too far at times, but luckily the game handled the big, open areas very well!

5
Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 12, 2016, 10:36:33 PM »
haha, that's understandable. XD
Glad you liked it!

6
Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 12, 2016, 06:06:39 PM »
Thanks for adding the map to the site - nice screenshots! :)

What did you think of the level?

7
Classic Duke 3D / [Release] Shaky Grounds pt1: Apocollapse
« on: September 09, 2016, 07:37:09 PM »
***BRRRRRMMMRRR!!!***

Duke woke up from his slumber. The hotel room looked dark.
 The sky outside still tried to go for as many shades of grey as possible, but at least it stopped raining.
 What just happened? It felt like the entire room was shaking.. An earthquake?
 As far as Duke knew, there were no major fault lines in Europe. Must have been his imagination.

 Suddenly, the room started to violently shake again. But this time, it didn't stop...


Well, here it is! A massive city map, hit by a massive quake.
Made with classic mode in mind. Skill settings are present, I'd recommend "let's rock" for the first playthrough.

http://www.mediafire.com/download/e0du87db5ba66ah/Shaky+grounds+pt1.zip


CGS - review/download



8
Workbench: Classic Duke 3D / Re: What are you working on.
« on: August 27, 2016, 10:04:54 AM »
My map is nearly done, I almost hit the wall limit so I'm on the final stages.
Needless to say, it became a pretty damn big map. :)

I expect to release it in September.

Last screenshots:

9
Site News & Feedback / Re: Sp maps added and reviewed in 2015
« on: March 13, 2016, 11:19:15 PM »
I would make sure my map gets properly tested before I release it, so we would never have that problem. :)
But I also agree with Mikko, there should be room for exceptions.

On a side note, it's too bad there's so much vitriol in this community.
Not just your examples, but I also see it on the duke4 forums a lot. Now there's another shitstorm involving Sanek and it's just tiresome. No wonder there a fewer and fewer releases..

Makes me long back to the good ol' AMC days.

10
Site News & Feedback / Re: Sp maps added and reviewed in 2015
« on: March 13, 2016, 06:57:54 PM »
IIRC the "no updates" rule was installed after some authors kept rereleasing new patches of their map? I can see how that's annoying for a site like this. Several new patches are understandable if it's a big TC or a mod, but a single level?

Sorry to hear that you received so much negative feedback. :\

11
Site News & Feedback / Re: Sp maps added and reviewed in 2015
« on: March 13, 2016, 01:59:23 PM »
Late reaction - but thanks for the explanation Forge.
To be honest, I was wondering why new maps didn't receive reviews anymore.

But sounds like a lot of trouble indeed, too bad because I always enjoy reading your reviews.
I can do some write ups as well, I've played most new releases so I could at least cover those.

Don't expect top notch quality reviews though..

12
Workbench: Classic Duke 3D / Re: What are you working on.
« on: March 13, 2016, 01:48:52 PM »
Thanks! :)

13
Workbench: Classic Duke 3D / Re: What are you working on.
« on: March 12, 2016, 03:03:37 PM »
What was the combo? Sorry, I'm sort of relearning all the features.. ;)

I might experiment with it after all the design is done.
But I'm pretty satisfied with this sky, it's supposed to be a bit ominous (like you're in the aftermath of a heavy thunderstorm).

And I don't think actual rain would really fit the map, for reasons I can't talk about just yet. ;)

14
Workbench: Classic Duke 3D / Re: What are you working on.
« on: March 11, 2016, 08:46:14 PM »
Another WIP shot, the city's getting pretty big and it's shaping up quite nicely IMO. :)

This will be the last shot until the map is nearly completed.


15
Workbench: Classic Duke 3D / Re: What are you working on.
« on: January 14, 2016, 09:10:09 PM »
Thanks! It's been ages since I've done a big city level and I really like where it's going so far.

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