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"MINER COMPLICATIONS" by Dennis Collins (StarCraftZerg) is uploaded.
Do not miss this one!

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Messages - Merlijn

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Media Forum / Re: Oostrum's band Calculated
« on: December 09, 2018, 01:28:18 PM »

Media Forum / Re: Oostrum's band Calculated
« on: November 27, 2018, 10:36:47 PM »
Just popping in to say that our EP will be available on Spotify on december the 7th. :)

We already posted one song in advance on YouTube:

It's the studio version of Agree to disagree.

Media Forum / Re: Oostrum's band Calculated
« on: October 14, 2018, 03:27:51 PM »
"Being inspired by" is a very broad thing for me, the final result might end up in a completely different place.
I wrote that song after attending a concert by The Staat and I wanted to write something in a similar vein.
Without straight up copying a riff of course. :)

Media Forum / Re: Oostrum's band Calculated
« on: October 09, 2018, 09:42:46 PM »
Hey, I didn't know Aerosmith covered that song! Pretty cool rendition.
Yeah I can hear what you mean. :)

Someone actually made the connection to "Come together" before, must be the vocal melody which has a similar feel.
(unintentionally though).

Here's a song from De Staat to compare. The similarities are within the music and the groove, not the vocals:

Media Forum / Re: Oostrum's band Calculated
« on: October 08, 2018, 09:37:55 PM »
Lol! :D

Deep purple will always be an influence, especially the hammond organs.
Although this track was mostly inspired by more recent bands like Queens of the Stoneage and De Staat (Dutch band)

Classic Duke 3D / Re: [RELEASE] Shaky Grounds pt2: Tragedy
« on: October 07, 2018, 03:39:59 PM »
Sorry for the uber-late reply. I haven't visited this site in a while.
But thanks for the comments, glad you liked the maps!

As for the 3rd part, I've been working on the Alien Armageddon mod the last few months.
And right now I'm busy with music again. So it might take a while..

But sooner or later I'll make the map. I do have plenty of ideas for it.

Media Forum / Re: Oostrum's band Calculated
« on: October 07, 2018, 02:39:34 PM »
Woah, I was just browsing old Calculated stuff because I'm in a nostalgic mood and now I see this haha. :)

The band Calculated no longer exists, unfortunately. Our drummer moved to Denmark, and we couldn't find a suitable replacement for him.

However! We're still doing gigs with a new band called Tea Rex. The music is still very much Oostrum-style, but it's a bit lighter and more upbeat compared to Calculated. In fact, we just recorded an EP, which will be released on November the 16th. I'll post the link once it's available online.

Here's a recent live performance:

You can browse the channel for more videos, there's even a Pink Floyd cover in there. :)

Classic Duke 3D / Re: [RELEASE] Shaky Grounds pt2: Tragedy
« on: November 02, 2017, 10:05:30 AM »
Cool, glad you enjoy it! And thanks for the upload :)

Classic Duke 3D / [RELEASE] Shaky Grounds pt2: Tragedy
« on: October 26, 2017, 10:24:49 PM »
Having survived the events of part 1: Apocollapse, Duke tries to find his way towards the epicentre of the disaster, located right underneath a local venue called "The Kompleks".

The situation is dire. The alien weapon is recharching for an even bigger blast and time is running out.  Duke is the only one close enough to get there before it's too late. But deep chasms, collapsed  buildings and unstable surfaces transformed the city into a very dangerous and hostile environment.

And that's without mentioning the constant assault of ruthless aliens, sent by their mysterious leader Froyd Eenakee..

Well there it is. Part 2 of the story. Large city hit by a monstrous quake.
Made for classic/polymost, skill settings are present. I hope you guys enjoy! :)


CGS review/download

Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 27, 2016, 08:33:22 PM »
Made a playthrough vid on come get some, including all secrets. Yay!

Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 15, 2016, 08:16:07 PM »
Thanks man! :)
Glad you enjoyed it.

About the number of walls: yeah I actually was a bit surprised I got away with that. :p
I was worried that I might have pushed it too far at times, but luckily the game handled the big, open areas very well!

Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 12, 2016, 10:36:33 PM »
haha, that's understandable. XD
Glad you liked it!

Classic Duke 3D / Re: [Release] Shaky Grounds pt1: Apocollapse
« on: September 12, 2016, 06:06:39 PM »
Thanks for adding the map to the site - nice screenshots! :)

What did you think of the level?

Classic Duke 3D / [Release] Shaky Grounds pt1: Apocollapse
« on: September 09, 2016, 07:37:09 PM »

Duke woke up from his slumber. The hotel room looked dark.
 The sky outside still tried to go for as many shades of grey as possible, but at least it stopped raining.
 What just happened? It felt like the entire room was shaking.. An earthquake?
 As far as Duke knew, there were no major fault lines in Europe. Must have been his imagination.

 Suddenly, the room started to violently shake again. But this time, it didn't stop...

Well, here it is! A massive city map, hit by a massive quake.
Made with classic mode in mind. Skill settings are present, I'd recommend "let's rock" for the first playthrough.

CGS - review/download

Workbench: Classic Duke 3D / Re: What are you working on.
« on: August 27, 2016, 10:04:54 AM »
My map is nearly done, I almost hit the wall limit so I'm on the final stages.
Needless to say, it became a pretty damn big map. :)

I expect to release it in September.

Last screenshots:

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