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Messages - Drek

#61
Community Beach Project / Re: Organization matters
02 February 2013, 15:37:05
Quote@Drek, as much as I'd love to use some Caribbean sprites and textures, if we start adding any of this stuff it's then starting to turn into a mini mod. The deal with the CBP is that it's a bit of a challenge; you need to build a good section within the limitations. In the past, this was either time or wall based, but with the increased wall limit this isn't much of a problem. However there's still the challenge of creating a beach feel without any specific beach textures, but often a challenge such as this can lead to some pretty inventive stuff 

I'm new to the rules :) I like them.

I also started work on my section, nothing crazy about an hours worth, mostly just toying with some ideas. I'd like to do a waterfall, where Duke needs to climb up from the beach to cross the fast moving water. I would like to request that my section comes before the player finds a jetpack.
#62
Community Beach Project / Re: Organization matters
02 February 2013, 00:15:50
How about new art? If we want to go this route, I say we get a tile set together asap so we all have the same assets to map with. For example we could all use that wavy sand texture Micky showed off, and some basic beach themed sprites. I'd be more than happy to organize assets for us, although I feel I might have just overstepped my first timer CBP role, you guys know how to do it too.

#63
Workbench: Classic Duke 3D / Re: New CBP?
01 February 2013, 03:45:32
Hi all. I'm on board after a pm from Micky. He's threatening us with red votes :P
#64
Micky, the maps going through another night of editing here before I pass it out for more testing. I'll send you the link. As for adding lights, the map is for WGR2 as released, which means no lights cause polymer didn't work. (ya DT fixed it for us and could write a patch I guess but this map really suits the classic renderer. You've played it man, there are no slopes and only ceiling doors, I'm not adding lights)
#65
LMAO... I just came from "that other site" to get your oldschool hardknocks opinion on my map. Here is the post from D4.

QuoteI've got this abomination on my hard drive. It's all nine levels from DOOM 1 Episode 1 Knee Deep in the Dead, all rolled up into one map, converted to run with WGR2 Seige Breaker. Have I got your attention? Want to beta test this with me? I just finished a run through the gauntlet and am going to spend another few hours in mapster tonight then it'll be ready for another test run. Post here or PM me if you're interested.

Anyways, I'm terribly guilty of some "glory hound screenshots" +1000000 rep for me for all time happiest person alive :P Now anybody else got demons to kill? PM me if you dare run the gauntlet.