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 1 
 on: May 23, 2020, 01:24:39 PM 
Started by DannyFromNewOrleans - Last post by Puritan
Thnx Puritan! It's too bad Duke3D and Ion Fury don't have original wintery levels (like Blood does), so building them non-monotonic is a bit challenging.


An option is to borrow the ART-files from "Nuclear Winter" addon, maybe  ;)

 2 
 on: May 20, 2020, 11:40:53 AM 
Started by DannyFromNewOrleans - Last post by DannyFromNewOrleans
Thnx Puritan! It's too bad Duke3D and Ion Fury don't have original wintery levels (like Blood does), so building them non-monotonic is a bit challenging.

 3 
 on: May 19, 2020, 07:44:29 PM 
Started by DannyFromNewOrleans - Last post by Puritan
Wow, that's a great map!
Winter themed maps can be hard to pull off hence the color palettes in snow and ice environments. But the various areas are breaking up the map in cool portions.
The action is well planned and story driven.
Spent close to an hour on this one but I forgot the time.... ;D

 4 
 on: May 18, 2020, 08:27:16 AM 
Started by DannyFromNewOrleans - Last post by DannyFromNewOrleans
New wintery map! Duke got drunk and lost his keycard. Then the aliens attack - how fitting. This level also contains one snowman.


CGS review/download

 5 
 on: April 03, 2020, 01:04:57 PM 
Started by Forge - Last post by Puritan
Not so many play DukeMatch these days but there are a few.
Added a map today by James Duncan. He's most known for many excellent single player maps but he also released a few DM maps.
"Duke Match Centre" is a very good looking map set around a recreation centre.
Think this would be a cool place to kick your buddies ass!

Have a look for yourself


 6 
 on: March 13, 2020, 02:10:04 PM 
Started by Fernando - Last post by Fernando
Well thank you very much for such a positive view on my expansion pack.

It was quite a ride in building all 56 levels from the early days of Duke until now. I really enjoyed designing maps for the game, even if time was quite sparse because of my son and wife. Life can really be a pain in the balls sometimes.

As for the switches, I intentionally did them this way to forbid the player press by using space with the doors closed. Duke has no check for the player if he/she can press the buttons if there's a sector blocking the buttons. You can push them even if the buttons have a blocking door in front of them. Just use the kick, it's the equivalent of using 'open' without using ammunition.

And also I read Mikko's review. What a precise and exquisite review he put up. Completely agree with it and the score. Perhaps my final maps weren't the best in layout and design, but these were really hard to put up.

 7 
 on: March 12, 2020, 07:53:05 PM 
Started by Puritan - Last post by ViDi
Fixed
Thanks for the heads-up, ViVi  :)
Hm. Should I change my userpic? Nah  ;)

 8 
 on: March 12, 2020, 05:17:19 PM 
Started by Puritan - Last post by Puritan
It's the Front Page and it says the autor of FM4X: The Uprising is Sanek.
Cheers!


Fixed
Thanks for the heads-up, ViVi  :)

 9 
 on: March 11, 2020, 08:37:40 PM 
Started by Puritan - Last post by ViDi
It's the Front Page and it says the autor of FM4X: The Uprising is Sanek.
Cheers!

 10 
 on: March 10, 2020, 08:33:55 AM 
Started by Fernando - Last post by Puritan
Wow, what a marvelous surprise!
Congrats, Fernando. The very best episode from you (so far...).

Spent most of the weekend with this one (my lady wasn't that impressed of me  :D )
Very good mapping for the most part and brilliant storyline.
The action and weapon/ammo ratio is excellent (for Come Get Some mode it is).

Design and layout unmistakable carries your style.

Couple of minor errors though; towards the end where the rocket silos are. Some of the switches are almost impossible to hit.
Guess it's because the switches are behind doors. The sector for the doors prevents players from hitting the buttons.
Had to noclip in order to hit the buttons.

All in all a very well carried out release.
Can't imagine how much work you put into this  :o

Would probably rated it somewhere around 92

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